Xye Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (2, 35, D:1) a +0 robe (3, 29, D:1) a +0 whip (10, 45, D:1) a cursed -2 dagger (30, 28, D:1) a cursed +0 club (47, -2, D:1) a +0 club (51, 11, D:1) a +0 dagger (55, 40, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (10, 4, D:2) 22 bolts (11, 10, D:2) a +0 club (16, 22, D:2) a +0 club (18, 35, D:2) 24 arrows (27, 18, D:2) a +0 mace (31, 9, D:2) 2 atropa-tipped darts (35, 11, D:2) a +0 dagger a +0 leather armour (43, 20, D:2) a +0 mace Level 3 of the Dungeon (3, -39, D:3) a +0 mace (10, -3, D:3) a +0 short sword a +0 leather armour (30, -6, D:3) a +0 short sword (33, -36, D:3) a +0 club a +0 flail (34, -7, D:3) 6 poisoned darts (35, -37, D:3) a +0 robe (38, -3, D:3) 16 arrows (40, -4, D:3) a +0 spear (47, -6, D:3) a +0 club (49, -21, D:3) a +0 spear (51, -17, D:3) a +0 scale mail (53, -18, D:3) a +0 short sword (57, -21, D:3) a +0 club Level 4 of the Dungeon [Shop] Sacriobo's Book Emporium a book of Flames (455 gold) a book of Callings (390 gold) a book of Maledictions (325 gold) the Compendium of Damaging Unholy Rituals (565 gold) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Animate Skeleton Necromancy 1 no c - Searing Ray Conjuration 2 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Vampiric Draining Necromancy 3 no f - Sticky Flame Conjuration/Fire 4 no g - Irradiate Conjuration/Transmutation 5 no a book of Cantrips (260 gold) a book of Frost (455 gold) a book of Changes (325 gold) the Incunabulum of Ice and Displacement (988 gold) Spells Type Level Known a - Freeze Ice 1 yes b - Frozen Ramparts Ice 3 yes c - Lesser Beckoning Translocation 3 no d - Metabolic Englaciation Hexes/Ice 5 no e - Disjunction Translocation 8 no a book of Party Tricks (650 gold) a book of Power (585 gold) (0, 0, D:4) a +0 club (6, 3, D:4) 13 gold pieces (6, 5, D:4) 16 gold pieces (7, 3, D:4) 10 gold pieces (8, 2, D:4) a poisoned dart (8, 3, D:4) 12 gold pieces (13, 5, D:4) a poisoned dart (15, 6, D:4) a cursed +0 dire flail 13 poisoned darts a +0 robe (15, 7, D:4) a +3 scimitar a +0 robe a cursed +4 great sword a +0 robe a +0 falchion a +0 robe (24, -12, D:4) a +0 short sword a +0 leather armour (25, -12, D:4) a +0 flail (25, 13, D:4) 6 curare-tipped darts (38, -9, D:4) a +0 club a +0 ring mail (39, -8, D:4) a +0 club a +1 flail of protection a +0 ring mail a cursed -1 dagger a +0 robe (46, 4, D:4) a +0 long sword (49, -7, D:4) a +0 hunting sling (57, 13, D:4) a +0 spear a +0 spear a +0 spear (59, -8, D:4) 4 boomerangs (59, 16, D:4) a +0 whip Level 5 of the Dungeon (9, -44, D:5) 5 bolts (16, -30, D:5) a +0 chain mail (17, -32, D:5) the +6 morningstar "Spiderslayer" {freeze, rC+ Str+2 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It protects you from cold. (17, -28, D:5) a +0 war axe (19, -44, D:5) a +0 robe a +4 mace (21, -44, D:5) a +0 robe a +0 mace (23, -32, D:5) a cursed +0 halberd (23, -28, D:5) a +0 scimitar (24, -30, D:5) a +0 plate armour (27, -48, D:5) a +0 giant club (27, -30, D:5) a +0 falchion (34, -23, D:5) a +0 war axe (36, -29, D:5) 2 throwing nets Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (10, 30, D:6) 10 poisoned darts (15, 10, D:6) an arrow a +0 plate armour a +0 flail (15, 11, D:6) a +0 robe a +0 dagger a +0 club (16, 9, D:6) 7 arrows (16, 10, D:6) a +0 robe a cursed +0 spear (17, 6, D:6) an arrow (19, -21, D:6) 20 sling bullets (19, -5, D:6) a +0 mace (19, 3, D:6) 11 arrows a +0 shortbow (20, -16, D:6) a +0 lajatang (21, 14, D:6) a cursed -3 club (23, -5, D:6) a +0 giant spiked club (28, 25, D:6) a +0 hunting sling (32, 11, D:6) a +0 robe a +0 war axe (34, -4, D:6) a cursed +0 chain mail a +0 short sword an orc skeleton (35, 7, D:6) a scarf of repulsion (36, 12, D:6) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (39, -2, D:6) a water moccasin skeleton