Xye Level 1 of the Dungeon [Shop] Osehi's Magic Scroll Boutique a scroll of immolation (52 gold) a scroll of teleportation (39 gold) a scroll of immolation (52 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) 3 scrolls of teleportation (117 gold) a scroll of identify (26 gold) (0, 0, D:1) a +4 dagger (1, 5, D:1) a +0 scale mail (2, -3, D:1) a +0 mace (5, -2, D:1) a +0 quarterstaff (8, 20, D:1) a +0 spear (13, -9, D:1) a +0 club (15, 14, D:1) a +0 dagger (15, 16, D:1) a +0 club (31, -9, D:1) a +0 dagger (40, 11, D:1) a +0 whip (48, -6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, 1, D:2) a +0 sling (19, -1, D:2) the +0 leather armour of the Monk {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (20, 6, D:2) a +0 club (20, 10, D:2) a +0 whip (25, 37, D:2) a +0 robe (30, 25, D:2) a +0 dagger (31, 8, D:2) a +0 club (33, 36, D:2) 3 javelins (34, 25, D:2) a +0 dagger a +0 robe a +0 scythe (34, 26, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 51, D:3) a +0 dagger (15, 9, D:3) a +0 ring mail a +0 hand axe (25, 26, D:3) 4 javelins (26, 34, D:3) a +0 club (26, 41, D:3) a +0 rapier (38, 27, D:3) a +0 scale mail (39, 9, D:3) a +0 dagger (41, 15, D:3) a +0 short sword (50, 36, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 mace (3, -5, D:4) a +0 club (6, -28, D:4) a +0 pair of gloves (16, 0, D:4) a +0 short sword (16, 9, D:4) a +0 pair of gloves a +0 buckler (17, -17, D:4) a +0 dagger (18, -28, D:4) a +0 hand axe a +2 flail of protection (20, -27, D:4) a +0 robe a +0 whip (20, -26, D:4) a +0 robe a +0 dagger a +0 robe a +2 dagger of venom a +0 ring mail a +0 flail a +0 robe a +0 dagger a +0 leather armour a +0 dagger (24, -25, D:4) a +0 club (28, -28, D:4) a +0 whip (29, -28, D:4) a +0 club (30, -26, D:4) a +0 club a +0 whip (35, -34, D:4) a +0 whip a +0 leather armour (38, -19, D:4) a +0 dagger (58, -21, D:4) a +2 vorpal flail a +2 leather armour of positive energy Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, -42, D:5) a +6 ring of intelligence (1, -2, D:5) a +0 dagger (1, -1, D:5) a +0 ring mail a +0 trident (1, 0, D:5) a +0 dagger (6, -36, D:5) a +0 rapier a +2 leather armour of cold resistance (11, -6, D:5) a +0 whip (19, -9, D:5) a +0 leather armour a +0 club (24, -14, D:5) a +0 flail (26, -10, D:5) a +0 rapier (27, -18, D:5) a +0 flail (29, -17, D:5) 5 boomerangs (30, -17, D:5) a +0 whip (44, -31, D:5) a +0 rapier (45, -30, D:5) a +0 robe (46, -43, D:5) a staff of death a +0 helmet Level 6 of the Dungeon [Shop] Wybe's Antique Weapon Boutique the +8 sling of Ignis's Displeasure {flame, rF+ Dex+2 Stlth+} (1656 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). rF: It protects you from fire. Stlth: It makes you more stealthy. a +0 hand axe (78 gold) a +2 hand axe of freezing (452 gold) a +0 short sword (78 gold) a +0 mace (78 gold) a +0 short sword (78 gold) the +11 trident "Juoph" {freeze, rN+} (1885 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. a +0 great sword (169 gold) a +0 club (26 gold) a +4 vampiric glaive (1079 gold) (7, -1, D:6) a +6 ring of strength (9, -19, D:6) a +0 leather armour (14, 28, D:6) 6 poisoned darts (17, 28, D:6) a +0 club a +0 ring mail (18, 28, D:6) a +0 dagger a +0 mace a +0 hand axe (22, 16, D:6) a +0 hand axe (23, -9, D:6) a scroll of immolation (27, 1, D:6) a +0 club a +0 robe (28, 1, D:6) a +0 club a +0 club (30, -18, D:6) a +0 giant club (31, -3, D:6) 3 poisoned darts (32, 16, D:6) a +0 whip a +0 club a +2 trident of protection a +0 flail (33, 16, D:6) a +0 whip a +0 spear (36, 16, D:6) a +0 club (46, 11, D:6) a +0 dagger Level 7 of the Dungeon (3, 19, D:7) a +0 club (4, 17, D:7) a +0 flail (5, 19, D:7) a +0 leather armour a +0 club (17, 34, D:7) a +0 mace (24, -3, D:7) a +0 spear (24, 29, D:7) a staff of poison (26, 19, D:7) a +0 spear (27, 19, D:7) a +0 whip a +0 spear (27, 20, D:7) a +0 spear a +0 spear (27, 21, D:7) a +0 club a +0 robe a +0 spear (43, 20, D:7) a +0 robe (44, 1, D:7) a +0 scale mail of cold resistance (54, 31, D:7) a +0 robe (66, 11, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (1, -12, D:8) a +0 great sword (5, -13, D:8) a +0 ring mail (14, -4, D:8) a +0 giant club a +0 giant club (14, 6, D:8) a +0 war axe a +0 animal skin (23, 29, D:8) a +0 spear (25, 26, D:8) a +0 halberd (25, 27, D:8) a +0 spear (26, 4, D:8) a +0 club (27, 14, D:8) a +0 dagger (28, 21, D:8) a +0 chain mail (29, 32, D:8) a +6 ring of strength (36, 12, D:8) the +3 leather armour of the Tarantula {rC+ Str+2} Str: It affects your strength (+2). rC: It protects you from cold. (37, 15, D:8) a +0 ring mail a +0 mace a +0 short sword a +0 robe a +0 dagger a +0 scale mail a +0 flail (37, 16, D:8) a +0 flail a +0 dagger (38, 14, D:8) a +0 hand axe (38, 15, D:8) a +0 short sword (44, 2, D:8) a +0 cloak (46, 10, D:8) a +0 ring mail (46, 28, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 pair of gloves (4, 8, D:9) a +0 giant club a +0 dire flail (9, 47, D:9) a +0 shortbow (11, 26, D:9) a +0 robe (24, 25, D:9) a ring of fire an amulet of guardian spirit (24, 32, D:9) a +0 robe (31, 21, D:9) a +0 robe a +0 dagger (31, 22, D:9) a +0 robe a +0 dagger a +0 leather armour a +0 whip (31, 24, D:9) a +0 chain mail a +0 mace (31, 26, D:9) a +0 morningstar a +0 ring mail a +0 dagger (31, 27, D:9) a +0 club (32, 26, D:9) a +0 trident of pain (33, 27, D:9) a +0 robe a +1 dagger of venom (33, 40, D:9) a +0 shortbow (42, 8, D:9) a +0 dagger (43, 6, D:9) a +0 chain mail a +0 long sword a +0 arbalest (43, 7, D:9) a +0 ring mail a +0 flail (43, 8, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) 4 curare-tipped darts (9, 34, D:10) a +0 ring mail (25, 16, D:10) a +0 short sword (26, 7, D:10) a scroll of poison (30, 5, D:10) a +0 shortbow (33, 5, D:10) a +0 leather armour (33, 21, D:10) a +0 dagger (33, 22, D:10) a +0 club a +0 robe a +0 dagger of speed (34, 24, D:10) a +0 trident (37, 4, D:10) a +0 long sword Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (4, -31, D:11) a +0 trident (6, -6, D:11) a +0 giant club a +0 giant club (12, -29, D:11) a +0 helmet (12, -15, D:11) a +0 short sword a +0 leather armour (13, -17, D:11) a +0 short sword of protection (13, -16, D:11) a +0 short sword a +0 chain mail (33, -4, D:11) a +0 robe a +0 dagger (33, -3, D:11) a +0 club a +0 flail of protection a +0 flail a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (33, -2, D:11) a +0 spear a +0 mace a +0 robe a +0 dagger (34, -2, D:11) a +0 scale mail a +0 spear (35, -2, D:11) a +0 club (42, -5, D:11) 4 poisoned darts (43, 5, D:11) a +0 club (45, -5, D:11) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (45, -1, D:11) 3 javelins (48, -23, D:11) a +0 hand axe (51, 6, D:11) a +0 leather armour Level 12 of the Dungeon (0, 51, D:12) a +0 mace (5, 19, D:12) a +0 dagger (5, 34, D:12) a +0 robe (11, 2, D:12) a +0 short sword (18, 11, D:12) a +0 mace (18, 25, D:12) a +0 dagger a +0 robe a scroll of immolation (20, 33, D:12) a +1 war axe (31, 19, D:12) a +0 buckler (32, 44, D:12) a +0 plate armour (35, 10, D:12) a +0 longbow (36, 36, D:12) 3 boomerangs (41, 33, D:12) a +0 sling (42, 32, D:12) a +4 ring of evasion an amulet of regeneration Level 13 of the Dungeon (0, 0, D:13) a +0 helmet (4, -6, D:13) a +0 whip (15, 0, D:13) a +1 robe of positive energy a +0 giant spiked club (26, 31, D:13) a +0 shortbow (28, 27, D:13) a +0 arbalest (40, 24, D:13) a +0 falchion (41, -18, D:13) 4 large rocks (54, 24, D:13) a +0 plate armour (58, 27, D:13) a +0 club (64, -13, D:13) a +0 shortbow (65, -13, D:13) a +0 shortbow (67, -12, D:13) a +0 longbow Level 14 of the Dungeon (2, 11, D:14) a +0 mace (4, 41, D:14) a +0 scimitar (6, 19, D:14) a +0 troll leather armour (6, 40, D:14) a +4 ring of protection an amulet of the acrobat (7, 43, D:14) a +0 ring mail a +2 long sword of venom (11, 20, D:14) the +8 hand axe of Urgency {flame, rC+ Str+3 SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rC: It protects you from cold. SInv: It lets you see invisible. (29, 28, D:14) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club (29, 30, D:14) a +0 giant club an ogre skeleton (30, 28, D:14) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (30, 30, D:14) a +0 giant club (33, 37, D:14) a +0 dagger a +0 robe (34, 37, D:14) a +0 great mace a +0 dire flail (41, 21, D:14) a +0 shortbow (41, 22, D:14) a +0 shortbow (42, 21, D:14) a +0 shortbow a +0 longbow (43, 21, D:14) a +0 shortbow of flaming (44, 22, D:14) a +0 shortbow (49, 8, D:14) a +4 scimitar of flaming Level 15 of the Dungeon (0, 2, D:15) a +0 dire flail a +0 dire flail (0, 4, D:15) a +0 dagger a +0 robe a potion of degeneration (4, 8, D:15) 22 gold pieces (5, 4, D:15) a +0 spear a +0 robe a +0 giant club a +0 buckler a +0 leather armour a +0 war axe an ogre corpse the Ecumenical Temple