Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 13608170833000023841 88 Yabai the Conjurer (level 4, -11/31 HPs) Began as a Human Conjurer on Aug 11, 2021. Mangled by Sigmund (12 damage) ... on level 2 of the Dungeon. The game lasted 00:05:04 (1918 turns). Yabai the Conjurer (Human Conjurer) Turns: 1918, Time: 00:05:05 Health: -11/31 AC: 6 Str: 7 XL: 4 Next: 82% Magic: 1/7 EV: 11 Int: 18 God: Gold: 77 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . e - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +1 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: inhibited regen A: iridescent scales 1, dopey 1, low mp 1, inhibited regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour b - a +1 leather armour (worn) Scrolls a - a scroll of identify Potions d - a potion of might Skills: + Level 0.3 Fighting + Level 0.3 Armour + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.9 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 26% 3 Passwall Tmut/Erth 1% N/A 36% 2 Swiftness Air 2% N/A 58% 3 Fulminant Prism Conj/Hex 5% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 63% 4 Invisibility Hex 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You are dopey. (Int -2) Your magical capacity is low. (-10% MP) You do not regenerate when monsters are visible. Message History Aim: Sigmund, wielding a +2 scythe of flaming and wearing a +0 robe (75% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +2 scythe of flaming! Sigmund burns you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of flaming and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +2 scythe of flaming! * * * LOW HITPOINT WARNING * * * Sigmund burns you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. Your regeneration stops near monsters. You feel less energetic. You feel stupid. Iridescent scales grow over part of your body. Things that are here: a +0 dagger; a goblin corpse Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of flaming and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Something hits you! You die... .....#.......###รท....##.. .....#...............# ....... .....#........##.....# ....... ......#....)...#.....##....... ...........##................. .....##.###.......###......... ..................# #......... ......#.###......## #......... ........########@#####.# # .>........#..........#.###.### .................{............ .....######..........#........ ........ #.........>#........ .....### ............#........ ....## ###................... ...## #..........#........ #### ##..####.###........ There were no monsters in sight! Vanquished Creatures Natasha (D:2) An adder (D:2) 2 dart slugs 5 ball pythons 4 endoplasms 9 goblins 2 hobgoblins (D:1) 6 jackals 3 kobolds 4 quokkas 2 bats (D:2) 2 frilled lizards (D:2) 3 rats (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yabai the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 43 | D:1 | Found a faded altar of an unknown god. 196 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 199 | D:1 | Learned a level 2 spell: Searing Ray 763 | D:1 | Reached XP level 3. HP: 10/24 MP: 0/6 1507 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 1897 | D:2 | Noticed Sigmund 1897 | D:2 | Noticed Natasha 1900 | D:2 | Killed Natasha 1901 | D:2 | Reached skill level 5 in Conjurations 1906 | D:2 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1906 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1906 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1906 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1916 | D:2 | HP: 1/31 [something/magic dart (3)] 1918 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_corners, hellmonk_ecumenical_altar_crossroads D:2: layout_rooms, serial_bayou_pond_d, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.0 Fighting | | 0.3 Armour | | 0.3 Dodging | | 2.0 Stealth | | 2.1 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 21 | || 21 Whip | 1 | || 1 Cast: Magic Dart | 52 | 20 || 72 Searing Ray | | 2 || 2 Use: Scroll | 1 | 2 || 3 Potion | | 1 || 1 Armor: Leather armour | 5 | || 5 Dodge: Dodged | 17 | 2 || 19