YannR the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 buckler of fire resistance (49, 37, D) the +7 rapier "Buroa" {freeze, rC+ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from cold. (50, 24, D) a sack of spiders (50, 25, D) a phial of floods (50, 36, D) a +0 great mace of draining (50, 37, D) a +5 hunting sling of freezing (51, 24, D) an uncursed staff of cold (51, 25, D) a +1 short sword of speed (51, 36, D) a +1 robe of magic resistance (51, 37, D) a lightning rod (4/4) (52, 24, D) the amulet of Awe {Regen+ Int+3} [amulet of regeneration] It affects your intelligence (+3). It increases your rate of regeneration. (52, 25, D) a manual of Shields (52, 36, D) a +2 dagger of venom (52, 37, D) a +0 ring mail of poison resistance (53, 24, D) a phantom mirror (53, 25, D) a +3 chain mail of magic resistance (53, 37, D) a cursed staff of power (54, 24, D) a +4 spear of piercing (54, 25, D) a book of Ice (55, 24, D) an uncursed ring of protection from cold (55, 43, D) a cursed +2 flail of protection a +0 robe (59, 36, D) a +0 long sword (59, 41, D) a +4 demon blade of venom (unseen) (60, 36, D) a +0 dire flail of crushing (60, 37, D) a +0 dagger (61, 0, D) a Fen Folio (61, 8, D) the Collected Works on Earthen Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Iron Shot Conjuration/Earth 6 (61, 11, D) an uncursed staff of summoning (unseen) (61, 16, D) the +7 scimitar "Diokotagh" {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (61, 26, D) a +1 ring mail of fire resistance (61, 36, D) a +0 flail (61, 37, D) an uncursed staff of summoning (61, 39, D) a +2 vampiric dagger a +0 robe an orc corpse (skeletalised by now) (61, 42, D) a +0 halberd a +0 chain mail (62, 0, D) a +0 short sword of speed (62, 16, D) an uncursed staff of power (62, 26, D) a sack of spiders (62, 27, D) a +0 short sword (62, 37, D) an uncursed staff of conjuration (62, 41, D) a +1 rapier of speed a +3 chain mail an orc corpse (skeletalised by now) (63, 8, D) a +2 short sword of protection (63, 26, D) a crystal ball of energy (63, 29, D) a +0 arbalest (unseen) (63, 33, D) an arrow 2 bolts (63, 37, D) a +0 naga barding of cold resistance (63, 38, D) a +0 halberd a +0 plate armour an orc corpse (64, 2, D) a +4 short sword of draining (64, 16, D) the ring "Beonyt" {+Inv rF+ MR+++ Slay-4 SInv} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (64, 17, D) a +4 vampiric lajatang (64, 26, D) a +2 ring of evasion (64, 27, D) a +0 arbalest 10 bolts (64, 28, D) a cursed -2 arbalest 18 bolts a +1 flail of venom a -2 shortbow 27 arrows a +0 leather armour a yaktaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (64, 37, D) a +0 short sword (unseen) (64, 38, D) a +1 scimitar of holy wrath a +0 chain mail an orc corpse (skeletalised by now) (65, 26, D) a book of Misfortune (65, 27, D) 10 bolts (65, 28, D) a +0 dire flail a +0 chain mail a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (65, 38, D) a +2 great sword of holy wrath a +1 chain mail of fire resistance an orc corpse (skeletalised by now) (65, 39, D) a +2 dagger of electrocution (unseen) (66, 25, D) a bolt (66, 26, D) a bolt (66, 27, D) a +0 arbalest (unseen) (66, 28, D) the amulet "Vezihynu" {Faith Str-5 Dex+9} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-5). It affects your dexterity (+9). a +3 battleaxe of freezing a +0 plate armour a human corpse (skeletalised by now) (68, 0, D) a crystal ball of energy (68, 12, D) a +0 war axe (unseen) (68, 13, D) a +0 short sword (69, 0, D) a +5 arbalest of velocity (69, 36, D) the +3 dire flail "Rirekiz" {freeze, rC+ Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It lets you see invisible. (70, 8, D) a +2 short sword of protection (70, 9, D) a +2 ring of strength (70, 12, D) the cursed +2 dagger of Sloth {speed, Int+6} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It has a curse placed upon it. (70, 13, D) a +0 flail a cursed -2 mace (70, 36, D) a +5 ring of strength (71, 16, D) a +0 hand axe of distortion (71, 17, D) a +3 ring mail of poison resistance (71, 27, D) a +1 glaive of venom (71, 37, D) an uncursed staff of power (71, 43, D) 3 bolts 5 arrows (72, 8, D) a phantom mirror (72, 9, D) a +0 club (72, 16, D) a book of Cantrips (72, 17, D) an uncursed staff of power (72, 22, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 26, D) a cursed staff of earth (72, 36, D) a +3 war axe of distortion (72, 37, D) a cursed -2 ring of evasion (73, 1, D) an uncursed staff of death (73, 16, D) the +8 rapier of Semeimeg {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (73, 22, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (73, 27, D) a cursed amulet of inaccuracy (73, 42, D) a +0 arbalest a +0 dagger of electrocution 22 bolts (74, 3, D) a +0 giant club (unseen) (74, 40, D) a +0 great mace a +0 leather armour (74, 41, D) a +0 great mace a +0 scale mail a +0 battleaxe a +0 chain mail a +0 arbalest 10 bolts (75, 1, D) an uncursed staff of conjuration (75, 3, D) a +0 giant club (75, 40, D) a +0 arbalest 11 bolts (75, 41, D) a +0 shortbow 13 arrows (75, 42, D) 2 bolts (75, 43, D) 3 arrows 6 bolts