Yarinad Level 1 of the Dungeon (0, 0, D:1) 21 stones (7, -36, D:1) a stone (8, -26, D:1) a +0 spear (9, -37, D:1) a +0 club a stone (9, -36, D:1) a +0 dagger a stone (10, -33, D:1) 23 arrows (15, -52, D:1) 6 needles of confusion (17, -47, D:1) a +0 whip a stone (18, -46, D:1) a stone (20, -27, D:1) 16 arrows (22, -24, D:1) a +0 ring mail (29, -26, D:1) a +0 ring mail (35, -22, D:1) a +0 ring mail (38, -47, D:1) a +0 robe (38, -11, D:1) 14 sling bullets (40, -31, D:1) a +0 leather armour (53, -49, D:1) a +0 dagger (53, -47, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 stones (6, -2, D:2) 15 stones (9, -13, D:2) a +0 club (11, -27, D:2) a +0 dagger (12, -1, D:2) a +0 scale mail (28, 1, D:2) 9 bolts (33, 2, D:2) a +0 short sword (43, -25, D:2) 21 stones (48, -43, D:2) 23 stones Level 3 of the Dungeon (13, 23, D:3) a wand of hasting (3/9) (13, 33, D:3) an uncursed ring of loudness (16, 6, D:3) a +0 hand axe (26, 21, D:3) a +0 hand axe (28, 17, D:3) a +0 dagger (30, 3, D:3) a +0 club (31, 35, D:3) 11 bolts (34, 25, D:3) a stone (34, 26, D:3) a stone (37, 17, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (3, 9, D:4) a +0 dagger a +0 robe (5, 9, D:4) a +0 falchion a +0 chain mail (5, 10, D:4) a +0 flail a +0 ring mail (6, 9, D:4) a +0 falchion a +0 leather armour (7, 25, D:4) 18 stones (9, 22, D:4) a +0 scale mail (12, 18, D:4) a +0 robe (14, 7, D:4) 30 stones (18, 7, D:4) 22 stones (20, 0, D:4) 24 arrows (26, 9, D:4) a +0 hunting sling (39, 18, D:4) a cursed -1 falchion a cursed +0 scale mail (41, -5, D:4) a +0 scale mail (45, 28, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (6, 1, D:5) the +10 dagger of Imminent Death {flame, *Noise *Slow rC+ MR++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. It may make noises in combat. It may slow you when you take damage. It makes you more stealthy. (7, 4, D:5) a throwing net (10, 2, D:5) a +0 hand axe (12, -22, D:5) 3 tomahawks (19, 7, D:5) the +8 chain mail of Conscience {Dex+3} It affects your dexterity (+3). (21, -8, D:5) a +0 short sword (22, -19, D:5) 19 bolts (22, -8, D:5) a +0 flail an orc corpse (skeletalised by now) (22, -7, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (22, -6, D:5) a +0 dagger a +0 trident (24, -11, D:5) a +0 short sword (25, -6, D:5) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (25, -5, D:5) a bat corpse (skeletalised by now) an adder corpse (skeletalised by now) (26, 9, D:5) a +0 war axe (30, 20, D:5) a +0 chain mail (32, -6, D:5) a -3 mace (33, -6, D:5) an adder corpse (skeletalised by now) (34, -8, D:5) a -3 hand axe a -3 long sword a -3 short sword the +7 Singing Sword (39, -5, D:5) a +0 falchion the Ecumenical Temple