Yarinad Level 1 of the Dungeon (0, 0, D:1) 7 stones (6, 8, D:1) a +0 robe (20, 34, D:1) a +0 leather armour (20, 49, D:1) 31 arrows (37, 9, D:1) a cursed -3 club (45, 17, D:1) a +0 club (49, 7, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 25 sling bullets (2, -44, D:2) 14 arrows (12, -20, D:2) a +0 dagger (15, -25, D:2) 8 stones (15, -24, D:2) 2 curare-tipped needles (16, -33, D:2) a +0 club (18, -11, D:2) 19 bolts (19, -19, D:2) a +0 club (20, -19, D:2) a -2 trident (29, -13, D:2) a +0 club (30, -37, D:2) a +0 robe (42, -40, D:2) a +0 hand axe (48, -30, D:2) a +0 club a +0 club (49, -28, D:2) a +2 dagger of holy wrath (50, -24, D:2) a +0 club (62, -42, D:2) a +0 ring mail (67, -41, D:2) 22 stones Level 3 of the Dungeon (0, 0, D:3) a poisoned needle (0, 1, D:3) a poisoned needle (0, 2, D:3) a poisoned needle (1, 4, D:3) a +0 dagger a +0 blowgun 13 poisoned needles (2, -17, D:3) a +0 scale mail (2, 0, D:3) a poisoned needle a +0 club (3, -1, D:3) a poisoned needle (3, 0, D:3) 2 poisoned needles (4, -29, D:3) a +0 mace a +0 scale mail (6, -26, D:3) 16 arrows (19, -17, D:3) a cursed -1 club (20, -26, D:3) a +0 rapier (33, -1, D:3) a +0 falchion (43, 7, D:3) 18 arrows (44, 11, D:3) a +0 flail (46, 2, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (0, 1, D:4) a +0 whip a +0 robe (0, 2, D:4) a +0 spear (1, 0, D:4) the +6 falchion of Risk Management {flame, rElec MR+ Str-5 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 club (2, 9, D:4) 22 stones (2, 10, D:4) a +0 leather armour (4, -27, D:4) a +0 trident (6, -19, D:4) 23 stones (14, 2, D:4) a +0 short sword a +0 ring mail (15, 1, D:4) a +0 dagger (unseen) (16, -16, D:4) a +0 club (16, 2, D:4) a cursed +0 club (17, -20, D:4) a +0 dagger of chaos Level 5 of the Dungeon (5, 37, D:5) a +0 helmet (9, 7, D:5) 12 stones (9, 8, D:5) a +0 hunting sling (9, 24, D:5) 8 tomahawks (21, 22, D:5) 11 stones (23, 5, D:5) a +0 giant spiked club (29, 2, D:5) 3 tomahawks (29, 7, D:5) a +0 giant club (29, 14, D:5) a +2 whip of freezing a +2 robe of magic resistance (30, 15, D:5) a +0 animal skin (37, 2, D:5) a +0 flail (39, 31, D:5) a +0 dagger (41, -8, D:5) a +0 leather armour (41, 31, D:5) 18 sling bullets (44, 10, D:5) a +3 whip of draining a +0 leather armour Level 6 of the Dungeon [Shop] Muqenaf's Antique Armour Shop a +0 pair of gloves (117 gold) a +0 ring mail (104 gold) a +0 helmet (117 gold) a +2 leather armour of cold resistance (494 gold) a cursed +0 chain mail (39 gold) a +2 robe of cold resistance (460 gold) a +0 chain mail (117 gold) a +1 buckler of reflection (351 gold) a +0 robe (18 gold) a +4 plate armour of cold resistance (1300 gold) a +2 hat (416 gold) a +0 leather armour (52 gold) a +2 leather armour of magic resistance (494 gold) a cursed +0 plate armour (520 gold) (0, 0, D:6) 17 stones (1, 8, D:6) a +0 long sword (4, -13, D:6) 22 arrows (15, -10, D:6) a +0 mace of crushing a +1 leather armour of cold resistance an orc corpse (16, 3, D:6) a +0 dagger (19, -11, D:6) a +0 club (unseen) (19, -9, D:6) an arrow (19, -8, D:6) an arrow (20, -11, D:6) a +0 dagger a +0 robe (20, -10, D:6) a +0 dagger (20, -7, D:6) 2 arrows (21, -7, D:6) an arrow (22, -7, D:6) an arrow (22, -6, D:6) 16 stones (22, 8, D:6) a +2 quarterstaff of draining a cursed -1 scale mail an orc corpse (23, 9, D:6) a +0 flail a +0 robe an orc corpse (26, 0, D:6) a +0 war axe a +0 leather armour (26, 11, D:6) a +0 trident a +0 chain mail (27, 0, D:6) a +0 dagger a +0 leather armour a +0 war axe a +0 chain mail (37, -5, D:6) a +0 dagger (43, -20, D:6) 13 gold pieces