Yarinad Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 21, D:1) a +0 ring mail (7, -11, D:1) a +0 ring mail (11, 6, D:1) 10 stones (17, 7, D:1) a +0 chain mail (18, 5, D:1) a +0 dagger (18, 6, D:1) a +0 club (21, -28, D:1) a +0 robe (21, -16, D:1) a -1 pair of gloves (22, -20, D:1) a +0 dagger (31, 25, D:1) 9 stones (39, -3, D:1) a +0 dagger (46, 2, D:1) a +0 ring mail (47, -13, D:1) a +0 whip (56, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 19 bolts (1, 12, D:2) 17 arrows (3, 37, D:2) a +0 robe (4, 27, D:2) a +0 dagger (11, 20, D:2) a +0 short sword a stone (11, 23, D:2) a stone (11, 27, D:2) a stone (15, 11, D:2) 10 bolts (16, 47, D:2) 15 arrows (23, 27, D:2) 2 stones (23, 30, D:2) a +0 dagger (25, 27, D:2) a stone (26, 26, D:2) a stone (30, 39, D:2) a +0 dagger (46, 11, D:2) a +0 club (51, 14, D:2) a stone (51, 19, D:2) a stone (51, 21, D:2) a +0 whip a +0 short sword a stone (52, 20, D:2) a +0 dagger 3 stones Level 3 of the Dungeon (0, 0, D:3) 5 poisoned needles (2, 12, D:3) 27 stones (3, 14, D:3) a +0 spear (7, 10, D:3) a +0 giant spiked club (14, 11, D:3) a +0 ring mail (19, 28, D:3) 20 stones (21, 12, D:3) a +0 dagger (22, 12, D:3) a +0 short sword 3 stones (24, 10, D:3) a stone (31, 29, D:3) 2 tomahawks (31, 30, D:3) a +0 whip (32, 18, D:3) a stone (32, 34, D:3) a +0 trident a +0 ring mail (32, 35, D:3) a tomahawk (37, 18, D:3) a +0 hunting sling 11 stones (38, 18, D:3) 28 bolts (48, 10, D:3) 30 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (4, 0, D:4) 16 arrows (4, 20, D:4) 9 gold pieces (9, 19, D:4) a +0 leather armour (13, 23, D:4) 19 stones (15, 24, D:4) a +0 mace (16, 0, D:4) a +0 giant spiked club (25, -5, D:4) a +0 trident (27, 40, D:4) 19 stones (31, 32, D:4) a bread ration (40, 0, D:4) a +0 whip (41, 12, D:4) a scroll of random uselessness (43, -4, D:4) a +0 short sword (45, 10, D:4) 16 poisoned needles Level 5 of the Dungeon [Shop] Qabupoor's Antique Weapon Shop a cursed -1 whip (2 gold) a +1 rapier of speed (380 gold) the +7 quarterstaff "Concordance" {crush, Dex+5} (1170 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+5). a +0 vampiric whip (190 gold) the +5 hunting sling "Otitt" {flame, Int+3} (820 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a +2 rapier of venom (336 gold) a +0 quarterstaff (80 gold) a +0 whip (50 gold) a +0 spear (60 gold) a +1 scythe of slicing (230 gold) a +0 war axe (70 gold) (2, -2, D:5) a +0 dagger (2, -1, D:5) a +0 dagger a +0 robe (3, -3, D:5) a +0 short sword (12, 41, D:5) a +0 shield (13, 4, D:5) a +0 giant club (14, 9, D:5) a +0 shortbow 20 arrows (15, 0, D:5) a +0 leather armour (20, 10, D:5) 3 arrows (21, 10, D:5) a +0 ring mail (23, 15, D:5) a +0 quarterstaff (28, 39, D:5) 13 arrows (31, 5, D:5) a +0 bardiche (32, 1, D:5) a +0 spear (32, 24, D:5) a +0 leather armour (33, 3, D:5) 19 stones Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (7, 7, D:6) a +0 chain mail (8, -16, D:6) a cursed +0 chain mail (12, 18, D:6) a +0 war axe (13, 17, D:6) a +0 flail a +0 leather armour (13, 18, D:6) a +0 club a +0 leather armour (13, 19, D:6) a +0 club (16, -15, D:6) an uncursed staff of conjuration (17, -13, D:6) a +0 giant club (27, 3, D:6) a +0 ring mail (35, -17, D:6) a +0 shortbow 19 arrows (42, -17, D:6) an arrow a +0 ring mail (42, -7, D:6) a +0 ring mail (43, -10, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a scroll of random uselessness (22, 36, D:7) a +0 giant spiked club (23, 37, D:7) a +0 whip (23, 38, D:7) a +0 short sword a cursed -1 short sword (26, 37, D:7) a stone (29, 22, D:7) a scroll of immolation (33, 25, D:7) 12 poisoned needles (34, 40, D:7) a +0 long sword a +0 robe (35, 40, D:7) a +4 short sword a +0 robe a +0 great sword a +0 robe (48, 6, D:7) a +0 ring mail Level 8 of the Dungeon (16, 5, D:8) a +0 robe (22, 2, D:8) a +0 dagger (30, -18, D:8) a +0 dagger a +0 robe a +0 mace (31, 5, D:8) a +0 club (31, 6, D:8) 17 bolts (32, -5, D:8) a +0 short sword (45, -24, D:8) a +0 trident (46, -9, D:8) 3 large rocks (46, -8, D:8) 5 poisoned needles (48, -7, D:8) a +0 quarterstaff (49, 5, D:8) a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a scroll of noise (3, -2, D:9) a +0 dagger a +0 robe (5, 10, D:9) a +3 dagger of venom a cursed +0 robe (5, 11, D:9) a +0 scimitar a +0 plate armour (5, 12, D:9) a +0 short sword a +0 chain mail (6, 12, D:9) a +0 hand axe (7, 1, D:9) a throwing net (8, -2, D:9) a +0 spear (8, -1, D:9) a +0 spear (9, -3, D:9) a +0 dagger a +0 robe a +0 mace a +0 plate armour (9, -2, D:9) a +0 whip a +2 spear of venom a cursed -1 scale mail (10, -4, D:9) a +0 whip (10, -3, D:9) a +0 flail (23, 11, D:9) a +0 giant club (31, 12, D:9) a +0 quarterstaff (32, 6, D:9) an arrow (33, 0, D:9) an arrow (33, 2, D:9) a +0 shortbow 21 arrows (33, 3, D:9) an arrow (34, -2, D:9) an arrow (37, -5, D:9) 13 stones Level 10 of the Dungeon [Shop] Izeudyod's Weapon Boutique 12 sling bullets (72 gold) a +1 falchion of holy wrath (148 gold) a +2 rapier of speed (288 gold) a +6 battleaxe of freezing (524 gold) a +0 trident (42 gold) 16 bolts (38 gold) 12 arrows (28 gold) a +2 falchion of flaming (208 gold) 21 arrows (50 gold) the +10 halberd of Vengeance {flame, rPois Dex+3} (896 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from poison. [Shop] Jyumyqadgh's Antique Weapon Shop a +2 flail of protection (356 gold) the +10 quarterstaff of the Genius {antimagic, Int+4} (1702 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). a cursed +0 scimitar (22 gold) a +0 halberd (88 gold) a +0 club (22 gold) a +1 dagger of protection (206 gold) a +4 hunting sling of flaming (543 gold) a +0 spear (66 gold) a +0 giant spiked club (41 gold) a +0 hunting sling (33 gold) a +5 halberd of venom (699 gold) the +7 halberd "Ladghet" {protect, MR- Str+5 Stlth+} (1229 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It affects your resistance to hostile enchantments. It makes you more stealthy. [Shop] Qaes's General Store a +0 robe (11 gold) an uncursed amulet of the gourmand (510 gold) a +0 hand crossbow (59 gold) a scroll of acquirement (884 gold) a potion of agility (68 gold) a beef jerky (25 gold) a +0 helmet (76 gold) a box of beasts (340 gold) a +2 plate armour of cold resistance (680 gold) the cursed -2 pair of gloves "Vushargh" {rC+} (93 gold) It protects you from cold. It has a curse placed upon it. a potion of curing (51 gold) (0, 0, D:10) a +0 chain mail (1, 23, D:10) a +0 giant club (1, 45, D:10) a +0 giant club (2, 41, D:10) a +0 flail a +0 leather armour (2, 42, D:10) a +0 leather armour (3, 42, D:10) a +0 hand axe a +0 plate armour (8, 42, D:10) a +0 shortbow 23 arrows (23, 26, D:10) a cursed -3 giant club a +0 giant club (28, 13, D:10) 18 bolts (28, 18, D:10) a +0 spear a +0 ring mail (28, 19, D:10) a +0 hand axe a +0 ring mail a +0 war axe a +0 plate armour (29, 19, D:10) a cursed -3 dagger a +0 robe a +0 halberd (29, 20, D:10) a +0 flail (29, 51, D:10) a +0 ring mail (33, 6, D:10) 22 stones (34, 11, D:10) a +0 dagger a +0 robe (34, 12, D:10) a +0 mace (43, 0, D:10) a cursed -3 morningstar (45, -6, D:10) a +1 war axe of electrocution the +8 mace of the Open Hand {pain, Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). a +0 war axe (56, 3, D:10) 6 large rocks (58, 39, D:10) a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 giant spiked club (2, -28, D:11) 12 sling bullets (7, -30, D:11) a +0 mace (10, 12, D:11) a +0 chain mail (17, -12, D:11) a +0 leather armour a +0 hand axe (17, 18, D:11) a +0 short sword a +0 dagger (17, 20, D:11) a +0 shortbow 19 arrows (17, 22, D:11) an arrow (18, -2, D:11) a cursed +0 trident (18, 18, D:11) a cursed -1 dagger (20, -2, D:11) an arrow (21, -19, D:11) a +0 dire flail a +0 giant club (22, -4, D:11) a +0 shortbow 12 arrows (34, -22, D:11) a +0 flail a +0 leather armour a +0 mace (34, -21, D:11) a +0 war axe a +0 leather armour (35, -22, D:11) a +4 hand axe of chopping a +0 leather armour (39, 25, D:11) a +0 rapier (44, 4, D:11) a +0 mace (49, -1, D:11) an arrow (50, -11, D:11) a +3 battleaxe of electrocution 7 javelins a +0 chain mail of magic resistance (50, 9, D:11) a +0 dagger (51, -1, D:11) a +0 shortbow 27 arrows (52, -1, D:11) a +0 shortbow 11 arrows (53, -1, D:11) a +0 shortbow 8 arrows (53, 21, D:11) a +0 hand axe (54, -28, D:11) a +0 giant spiked club (54, -10, D:11) a +0 dagger a +0 ring mail (54, -7, D:11) a cursed +0 chain mail (54, -1, D:11) a +0 shortbow 10 arrows (55, -5, D:11) a +0 whip (55, -1, D:11) a +0 shortbow 14 arrows (58, -8, D:11) a +0 giant club (60, 2, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) 11 gold pieces (5, -43, D:12) 12 poisoned needles (9, -39, D:12) a hound corpse (skeletalised by now) (10, 5, D:12) 8 gold pieces (19, 8, D:12) a +0 scythe (21, -42, D:12) 14 stones (30, 0, D:12) an ugly thing corpse (skeletalised by now) (31, 8, D:12) a +0 pair of boots Level 13 of the Dungeon (0, 0, D:13) a tomahawk (0, 2, D:13) an arrow (1, 2, D:13) an arrow (2, 1, D:13) 2 tomahawks (unseen) (2, 3, D:13) a +0 dagger (unseen) (2, 6, D:13) a bread ration (3, 2, D:13) a +0 short sword an orc corpse (3, 3, D:13) an arrow (4, 3, D:13) a tomahawk (5, 3, D:13) an arrow (8, 10, D:13) 23 arrows (9, 6, D:13) 21 arrows (11, 7, D:13) a vampire mosquito corpse (12, -20, D:13) a +0 morningstar (14, 4, D:13) a +0 chain mail the Ecumenical Temple