Dungeon Sprint DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4156269952732403058 0 YellowBlue the Grave Robber (level 1, -1/10 HPs) Began as a Deep Elf Necromancer on Mar 2, 2025. Slain by Ijyb ... wielding a +0 dagger (5 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:04 (18 turns). YellowBlue the Grave Robber (Deep Elf Necromancer) Turns: 18, Time: 00:01:04 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: confused, on berserk cooldown, slowed, very slow A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing e - a potion of heal wounds f - a potion of haste Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.8 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 3% 2 Vampiric Draining Necr 21% 2d7 6% 3 Animate Dead Necr 21% N/A 21% 4 Curse of Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your soul wisp is charmed! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb barely misses you. Unknown command. You hit Ijyb. Ijyb is lightly wounded. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. Ijyb hits you with a +0 dagger. You're too confused to move! You feel a strong urge to attack something. You bump into the rock wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. You miss Ijyb. Ijyb is lightly wounded. You bump into the rock wall. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. The soul wisp returns to where it belongs. Ijyb is no longer weakened. Ijyb hits you with a +0 dagger. Ouch! That really hurt! You closely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ #..'..# #.g#### #.@# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | YellowBlue the Deep Elf Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 18 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Soul Splinter || 1 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 1