YellowBlue the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 buckler a +0 scale mail a +0 flail the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (14, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (59, 36, D) a book of the Tundra (59, 37, D) a +0 rapier of venom (unseen) (60, 36, D) a book of Hexes (60, 37, D) Bisk's Handbook of Beguiling Spells Type Level a - Sigil of Binding Hexes 3 b - Tukima's Dance Hexes 3 c - Dimensional Bullseye Hexes/Translocation 4 (61, 0, D) a +0 box of beasts (61, 2, D) a shapeshifter corpse (skeletalised by now) (61, 11, D) a +0 club an orc corpse (skeletalised by now) (61, 16, D) a +4 halberd of venom (61, 20, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (61, 36, D) a +2 ring mail of fire resistance (unseen) (61, 37, D) a potion of might (61, 42, D) a +0 demon whip (62, 0, D) the +7 spear of the Eel {flame, Fly rElec MP-6 Stlth+} Fly: It grants you flight. rElec: It insulates you from electricity. MP-6: It affects your magic capacity (-6). Stlth+: It makes you more stealthy. (62, 1, D) a staff of cold (62, 8, D) a +0 box of beasts (62, 9, D) a +1 broad axe of freezing (unseen) (62, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 17, D) a staff of earth (62, 20, D) a +0 rapier a +0 scale mail (62, 27, D) the +5 chain mail "Toogonn" {Dex-2 Slay+6 Stlth+} Dex-2: It affects your dexterity (-2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Stlth+: It makes you more stealthy. (62, 30, D) 2 atropa-tipped darts a +0 short sword a +0 robe (62, 31, D) a +0 dagger a +0 robe (62, 36, D) a ring of flight (62, 37, D) a staff of cold (unseen) (63, 0, D) a serpent talisman (63, 2, D) an ugly thing corpse (skeletalised by now) (63, 8, D) the amulet of Hedumo {Harm rPois RegenMP+ Str+5 Dex-3} [amulet of magic regeneration] Harm: It increases damage dealt and taken. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). (63, 11, D) a +0 short sword (63, 16, D) a staff of death (63, 17, D) a +1 battleaxe of draining (63, 21, D) a +1 long sword of draining (unseen) (63, 26, D) a +3 heavy orcbow (63, 27, D) a +2 glaive of protection (63, 29, D) a +0 spear a spriggan corpse (63, 36, D) a granite talisman (63, 37, D) the staff of Exoneration {rC- Will+ Conj Forge} [staff of conjuration] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (unseen) (64, 17, D) a +1 battleaxe of electrocution (64, 27, D) a +1 rapier of draining (64, 28, D) a ring of ice (64, 30, D) a black bear corpse (67, 0, D) the +3 hand axe of the Singing Coward {flame, rPois rC+ Int-5} rPois: It protects you from poison. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). (67, 20, D) a +0 longbow a +0 short sword a +0 robe (68, 0, D) the +1 war axe of Havoc {chaos, rN++ Int-5 SInv} rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (68, 3, D) a wolf corpse (skeletalised by now) (69, 0, D) a staff of fire (69, 36, D) a staff of earth (unseen) (69, 39, D) a +0 halberd a naga corpse (70, 3, D) a black bear corpse (skeletalised by now) (70, 8, D) a +0 shortbow of freezing (unseen) (70, 9, D) the staff of Shrieking Terror {rPois Air Alch} [staff of alchemy] rPois: It protects you from poison. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (70, 11, D) a wolf corpse (skeletalised by now) (70, 20, D) the amulet "Inkuidd" {Faith ^Fragile rC+ Str+5 Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (70, 37, D) a staff of cold (70, 40, D) a water moccasin corpse (70, 41, D) a ball python corpse (71, 8, D) a staff of earth (71, 16, D) a staff of alchemy (71, 36, D) the +1 helmet "Ulour" {Harm Rampage rC++ Dex-3} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). (71, 39, D) a +0 halberd (71, 40, D) the ring "Hoxkeq" {EV+5 Int+4} [ring of evasion] EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). (72, 8, D) a staff of cold (unseen) (72, 11, D) a +0 rapier a +0 robe a +0 buckler a black bear corpse (skeletalised by now) (72, 12, D) a wolf corpse (skeletalised by now) (72, 16, D) a +0 halberd of protection (72, 26, D) the +4 scale mail of the Shoals {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (72, 27, D) a +0 spear of pain (72, 31, D) an ugly thing skeleton (72, 37, D) a staff of death (72, 40, D) an adder corpse (73, 1, D) a +1 sling of flaming (unseen) (73, 16, D) a +1 whip of distortion (73, 26, D) a +1 hand axe of electrocution (73, 27, D) a +2 war axe of electrocution (73, 36, D) a +1 sling of flaming (unseen) (73, 37, D) a +4 flail of draining