YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) a +1 sling the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +0 shortbow of flaming (unseen) (60, 16, D) a +0 whip (60, 17, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (60, 26, D) an iguana corpse (60, 37, D) the ring of Dusy {rPois rC- Str+4 Stlth+} [ring of poison resistance] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (61, 0, D) a +6 falchion of holy wrath (61, 8, D) a +3 quarterstaff of pain (unseen) (61, 37, D) a scroll of brand weapon (62, 0, D) a ring of poison resistance (62, 2, D) a +6 ring of intelligence (62, 9, D) a staff of conjuration (62, 16, D) a staff of death (62, 17, D) a +2 heavy orcbow (unseen) (62, 18, D) a +0 vampiric long sword (still there?) a +0 plate armour (still there?) (62, 20, D) a ring of protection from fire a +6 ring of dexterity (62, 26, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (62, 37, D) a +2 great sword of draining (unseen) (63, 0, D) a +1 leather armour of poison resistance (63, 16, D) a +1 morningstar of holy wrath (63, 17, D) a +2 morningstar of protection (63, 18, D) a +0 flail a +1 dagger of freezing a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 27, D) a ring of positive energy (63, 31, D) an iguana corpse (63, 37, D) a +1 plate armour of cold resistance (64, 17, D) a +0 mace (still there?) a +0 ring mail (still there?) a staff of conjuration (still there?) an orc corpse (skeletalised by now) (still there?) (64, 26, D) the staff "Coareir" {rElec rC+ Str+2 Tloc Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (64, 29, D) a +5 ring of evasion the ring "Luohe Ekhlot" {rN++ Wiz Str+4 Dex-2} [ring of wizardry] rN++: It greatly protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (65, 26, D) a +1 heavy broad axe (unseen) (68, 0, D) the +2 ring mail of Eye-covered Knowledge {*Corrode rElec rC+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. (69, 11, D) a +0 trident 3 boomerangs a merfolk skeleton (69, 36, D) a +2 ring mail of poison resistance (70, 8, D) the staff "Wyfob" {rF+ Str+3 SInv Tloc Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (70, 11, D) a +0 trident 2 boomerangs (70, 40, D) a brain worm corpse (71, 10, D) the ring of the Failed Coup {rN+ Wiz Slay+3} [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (71, 11, D) a +0 trident 2 boomerangs a +0 trident a merfolk skeleton (71, 18, D) a ring of wizardry (71, 27, D) the +5 scythe "Finisher" {speed, execute} (71, 31, D) a +0 trident a boomerang a merfolk skeleton (71, 37, D) a staff of earth (72, 9, D) a +4 heavy flail (72, 11, D) a +0 trident a merfolk skeleton (72, 17, D) a +1 great sword of draining (72, 21, D) a +0 spear (72, 22, D) a +1 short sword of electrocution (still there?) a +0 robe (still there?) a wolf corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (72, 31, D) a +0 trident a merfolk skeleton (72, 32, D) a +0 shortbow (72, 36, D) the +8 flail of Eternal Night {flame, rElec rF- rN+++ Stlth+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (unseen) (72, 37, D) a staff of death (72, 40, D) a ring of protection from cold a ring of ice (73, 1, D) a staff of alchemy (unseen) (73, 16, D) a staff of fire (73, 17, D) a +4 broad axe of venom (73, 21, D) a black bear corpse (skeletalised by now) (73, 22, D) a wolf corpse (skeletalised by now) (73, 23, D) a wolf corpse (skeletalised by now) (73, 26, D) the +8 rapier of Putrescence {pain, rElec Will+ Int-2} rElec: It insulates you from electricity. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). (73, 31, D) a +1 trident of flaming a +0 trident a merfolk skeleton (73, 36, D) a +2 plate armour of willpower (73, 37, D) a +8 chain mail of ponderousness (74, 3, D) a black bear corpse (skeletalised by now)