YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a +0 leather armour a +0 shortbow the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) the +0 robe "Xeum" {rF+ rN+ MP+8 Str+2} rF+: It protects you from fire. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Str+2: It affects your strength (+2). (unseen) (60, 37, D) a +1 heavy hand axe (unseen) (61, 0, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (61, 8, D) a +2 mace of protection (unseen) (61, 16, D) a +2 spectral giant spiked club (61, 26, D) the staff of the Hairy God {rPois Str+2 Dex+2 Summ Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (61, 28, D) a +6 ring of dexterity (61, 37, D) a +2 robe (unseen) (62, 0, D) a staff of earth (62, 1, D) a +0 short sword of draining (62, 2, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (62, 3, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (62, 9, D) the +9 sling of Inference {freeze, ^Fragile rPois rF++ Stlth+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (62, 11, D) the ring of Haorael {rPois Str+6} [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). (62, 32, D) a swamp drake corpse (skeletalised by now) (62, 37, D) a book of Transmutation (63, 2, D) a +0 shortbow a +0 short sword a +0 robe an elf corpse (skeletalised by now) (63, 17, D) a +0 vampiric partisan (63, 19, D) a water moccasin skeleton (63, 21, D) a +0 glaive a +0 robe (63, 22, D) a black mamba skeleton (63, 27, D) a staff of conjuration (63, 28, D) a rime drake corpse (skeletalised by now) (63, 32, D) a wyvern corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (63, 37, D) the +6 rapier "Roorirhu" {flame, rF- rN+ Dex+3 SInv} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (64, 17, D) the +5 long sword of Eframik {freeze, *Slow Str+4 Dex+3} *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (64, 22, D) a water moccasin skeleton (64, 26, D) a +0 scimitar of freezing (64, 32, D) a wyvern corpse (skeletalised by now) (65, 26, D) a +2 robe of resistance (67, 0, D) a staff of alchemy (68, 0, D) a +2 rapier of electrocution (68, 4, D) a +0 long sword a ball python corpse (skeletalised by now) (69, 36, D) the +4 falchion of Corpus Delicti {flame, Will+ Dex+5} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (70, 8, D) a staff of earth (unseen) (70, 9, D) a +2 great sword of holy wrath (unseen) (70, 36, D) a +4 scale mail of willpower (70, 37, D) a +1 heavy broad axe (70, 38, D) a ring of positive energy (70, 43, D) a wolf corpse (71, 8, D) the +1 ring mail "Jiwehur" {Harm +Blink SInv} Harm: It increases damage dealt and taken. +Blink: It lets you blink. SInv: It lets you see invisible. (71, 17, D) a staff of death (71, 20, D) a hell hound skeleton (71, 33, D) a +0 great mace a +0 leather armour a human skeleton (71, 36, D) a +1 robe of cold resistance (71, 37, D) a staff of alchemy (71, 39, D) a wolf corpse (71, 42, D) a wolf corpse a bullfrog corpse a black mamba corpse (72, 8, D) a +2 chain mail of fire resistance (unseen) (72, 17, D) the +5 glaive "Murmur" {pain, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (72, 26, D) the +8 dagger "Vireseyng" {freeze, *Noise Str+4} *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). (72, 27, D) the +2 morningstar of the Arena {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (72, 31, D) a +0 bardiche a +0 chain mail (72, 36, D) a +0 dagger of electrocution (72, 43, D) a wolf corpse (73, 1, D) a ring of fire (73, 16, D) a +1 flail of holy wrath (unseen) (73, 17, D) a staff of death (unseen) (73, 19, D) a +6 ring of intelligence a +5 ring of evasion (73, 26, D) a staff of air (unseen) (73, 27, D) a +4 ring mail of willpower (73, 28, D) a +6 ring of intelligence (73, 32, D) a +0 broad axe (still there?) a +1 plate armour of fire resistance (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a human skeleton (still there?) a human skeleton (still there?) (73, 33, D) a +0 great mace a +0 chain mail a human skeleton (73, 36, D) a dragon-coil talisman