YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +0 lightning rod (4/4) (59, 37, D) a staff of alchemy (unseen) (60, 36, D) a +3 chain mail of poison resistance (60, 37, D) a +0 sack of spiders (61, 8, D) the +4 war axe of the Lizard {flame, Int+7} Int+7: It affects your intelligence (+7). (61, 16, D) a staff of death (61, 31, D) a +0 short sword a +0 ring mail an elf corpse (61, 36, D) a +3 scale mail of poison resistance (61, 37, D) a +4 war axe of freezing (unseen) (62, 9, D) the staff "Comiku" {rCorr Conj Fire} [staff of conjuration] rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (62, 10, D) a jackal corpse (skeletalised by now) (62, 16, D) a +0 leather armour of fire resistance (62, 17, D) a blade talisman (62, 26, D) a +4 great mace of protection (62, 27, D) a staff of cold (62, 30, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (62, 31, D) a +0 dagger a +0 robe an elf corpse (62, 36, D) a scroll of brand weapon (62, 37, D) a staff of air (unseen) (63, 0, D) the +2 chain mail "Umung" {Harm rF- rN+ MP+6} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). (63, 8, D) a +3 plate armour of cold resistance (63, 16, D) the +9 trident of Igened {speed, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. (63, 17, D) a +1 falchion of protection (63, 26, D) a +1 scimitar of holy wrath (63, 27, D) a +0 robe of positive energy (63, 31, D) a +0 rapier a +0 leather armour an elf corpse (63, 32, D) a +4 scimitar of protection (63, 36, D) a book of Cantrips (63, 37, D) a +0 sack of spiders (64, 26, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (64, 27, D) a +2 scimitar of freezing (65, 26, D) a +4 chain mail of fire resistance (65, 31, D) a +0 dagger a +0 leather armour (67, 0, D) a staff of conjuration (67, 1, D) a +0 trident a +0 leather armour (68, 2, D) a +0 flail (69, 1, D) a +0 dagger a +0 robe (69, 11, D) a yak corpse (skeletalised by now) (70, 8, D) a +3 heavy spear (70, 11, D) a jackal corpse (skeletalised by now) (70, 30, D) a +0 dagger a +0 ring mail (70, 36, D) a +4 chain mail of cold resistance (70, 37, D) a scorpion corpse (70, 39, D) a jumping spider corpse (71, 16, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (71, 17, D) a +1 whip of electrocution (71, 26, D) a +1 short sword of venom (71, 27, D) the +7 flail "Beastbane" {freeze, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (71, 30, D) a +0 short sword a +0 shortbow a +0 leather armour a +2 long sword of holy wrath (71, 32, D) a +0 vampiric war axe (71, 36, D) a +1 flail of holy wrath (71, 38, D) a +6 ring of strength a +6 ring of dexterity (72, 8, D) a +3 war axe of freezing (72, 9, D) a +2 dagger of draining (72, 11, D) a jackal corpse (skeletalised by now) (72, 16, D) a +0 orcbow of freezing (72, 27, D) a +1 antimagic great sword (72, 30, D) a +4 flail of venom a +0 dagger a +0 leather armour (72, 36, D) a staff of cold (72, 37, D) a +5 antimagic shortbow a scorpion corpse (72, 38, D) a scorpion corpse (72, 39, D) a scorpion corpse (73, 17, D) a +1 sling of electrocution (73, 27, D) a +1 spear of freezing (73, 36, D) a +4 spear of venom (73, 37, D) a scorpion corpse (74, 20, D) a flux talisman a beast talisman (75, 1, D) the +8 demon trident "Rift" {distort, reach+}