YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 2, D) a +0 dire flail a +0 robe (61, 8, D) a +2 plate armour of fire resistance (62, 0, D) a +0 demon trident of flaming (62, 8, D) a +4 long sword of distortion (62, 9, D) a +0 arbalest the +10 plate armour of the Planets {Will+ MP+8 Str-3 Stlth+} Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. a yaktaur corpse (62, 10, D) a +0 arbalest a yaktaur corpse (63, 0, D) a +0 hand axe of freezing (63, 10, D) a +0 shortbow a centaur corpse (63, 11, D) a +0 shortbow (67, 0, D) a +1 spear of venom (68, 0, D) the staff of the Unliving {^Contam rElec rC+ rN+ Will+ Air} [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Air: It increases the power of your Air spells. (69, 0, D) the +3 ring mail of Maatroux {Rampage *Slow Str+3 Int+2} Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (70, 8, D) a +2 crystal plate armour (70, 9, D) a +2 buckler of positive energy (unseen) (71, 8, D) a +2 short sword of speed (unseen) (72, 8, D) a +1 scale mail of poison resistance (72, 9, D) 4 scrolls of enchant weapon (73, 1, D) a +2 short sword of venom (75, 1, D) a +0 lajatang of speed