YellowBlue the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (10, 0, D) a +0 buckler a +0 scale mail a +0 flail the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of quicksilver (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 3, D) a ball python corpse (61, 8, D) a +3 vampiric trident (62, 0, D) a +1 scimitar of electrocution (62, 3, D) an adder corpse (62, 8, D) the orb of Zin's Hope {light, Int+4 Fire} Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. (62, 9, D) a +1 chain mail of fire resistance (63, 0, D) the +1 buckler "Qyroben" {-Tele Regen+ MP+12 Int+2} -Tele: It prevents most forms of teleportation. Regen+: It increases your rate of health regeneration. MP+12: It affects your magic capacity (+12). Int+2: It affects your intelligence (+2). (63, 3, D) an adder corpse (63, 8, D) a staff of death (68, 0, D) a maw talisman (68, 3, D) a scorpion corpse (69, 0, D) a +4 dagger of venom (71, 8, D) the +2 helmet of Fitouvui {^Contam rElec Regen+ Str+6} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). (71, 16, D) a book of Frost (71, 17, D) Fyishoi's Encyclopedia of Structure and the Coals Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Starburst Conjuration/Fire 6 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (72, 9, D) the +0 dagger of Beilol {flame, ^Fragile rC+ Str+5} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+5: It affects your strength (+5). (72, 16, D) the staff "Leis Penaa" {rElec Str-4 Int+6 Conj} [staff of conjuration] rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Conj: It increases the power of your Conjurations spells. (unseen) (72, 17, D) the +2 ring mail of Imperfection {Harm Int+2 Slay-2 Stlth+} Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Stlth+: It makes you more stealthy. (unseen) (73, 1, D) a +2 partisan of freezing (73, 16, D) the ring "Weetwe Imme" {rF+ rC+ rCorr Int+2 Dex+3} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (73, 17, D) a ring of ice (75, 1, D) +1 ice dragon scales (75, 3, D) a scorpion corpse