YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of cold (unseen) (49, 37, D) the ring "Roim" {rElec rF- rC++ rCorr Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (unseen) (50, 36, D) a +0 lightning rod (4/4) (50, 37, D) a staff of earth (unseen) (51, 36, D) a +2 heavy spear (unseen) (51, 37, D) the +3 chain mail of Nihilism {rF+++ Regen+ SInv Stlth-} rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (52, 36, D) a +2 scale mail of fire resistance (unseen) (52, 37, D) a +6 ring of dexterity (53, 36, D) the ring of Pride {rElec rN+ EV+5 Str+3} [ring of evasion] rElec: It insulates you from electricity. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). (unseen) (53, 37, D) a +2 dire flail of protection (unseen) (53, 40, D) quicksilver dragon scales a quicksilver dragon corpse (54, 36, D) the Elucidation of Familiar Necromancy Spells Type Level a - Summon Small Mammal Summoning 1 b - Infestation Necromancy 8 c - Death's Door Necromancy 9 (unseen) (60, 37, D) a +3 ring mail of poison resistance (61, 0, D) a +6 long sword of holy wrath (unseen) (61, 16, D) a +0 glaive of flaming (61, 26, D) the +7 spear "Dugetif" {protect, rC- rN++ SInv} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (61, 36, D) a staff of fire (61, 37, D) a staff of air (62, 0, D) a staff of conjuration (62, 1, D) the +11 war axe of Fedhas's Whim {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (62, 2, D) a ring of flight (62, 8, D) a +6 ring of strength (62, 16, D) a staff of air (62, 17, D) the staff of Seex Goo {rN+ Will+ Dex-5 Hexes Necro} [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (62, 26, D) a +1 ring mail of fire resistance (62, 29, D) a ring of poison resistance a +6 ring of strength a ring of flight (62, 36, D) the +4 hand axe of the Revolution {elec, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (62, 37, D) a +3 plate armour of positive energy (63, 8, D) the staff of the Kookaburra {rN+ Conj Earth} [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (63, 10, D) a +0 great sword a +0 robe (63, 16, D) a +2 heavy flail (63, 17, D) a staff of conjuration (63, 30, D) a +0 short sword a +0 robe a +0 quarterstaff a +0 robe a black bear corpse a wolf corpse (63, 36, D) the +3 hand axe "Saurph" {freeze, rElec Int-3 Dex+4 Stlth+} rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (64, 20, D) a hell hound corpse (skeletalised by now) (64, 21, D) a hell hound corpse (skeletalised by now) (64, 26, D) a +2 orcbow of freezing (64, 27, D) a +0 heavy long sword (64, 30, D) a +0 short sword a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a spriggan corpse (65, 31, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (67, 0, D) a staff of fire (68, 0, D) the +1 halberd of the Iron City of Dis {flame, rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (69, 0, D) a staff of earth (69, 36, D) a staff of earth (70, 8, D) the +2 plate armour of Virchaboq {Regen+} Regen+: It increases your rate of health regeneration. (70, 9, D) a +6 ring of strength the amulet "Migac" {^Fragile rN+ RegenMP+ Str+2} [amulet of magic regeneration] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). the +1 falchion of Umimm {flame, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (70, 40, D) an ugly thing corpse (71, 17, D) the +2 robe of Servitude {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (71, 20, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (71, 21, D) a +0 dire flail a +0 plate armour (71, 27, D) a +4 dagger of venom (71, 40, D) a shapeshifter corpse (72, 8, D) a +1 long sword of holy wrath (72, 19, D) a +3 halberd of freezing a +0 plate armour (72, 20, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (72, 26, D) a +0 whip of draining (72, 30, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) a sanguine talisman (73, 1, D) a +2 quick blade of draining (73, 16, D) a staff of air (73, 17, D) a +0 arbalest the +5 great sword "Ypnos" {protect, +Blink rN+ rCorr SInv} +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a yaktaur corpse (skeletalised by now) (73, 20, D) a +0 morningstar a +0 ring mail (73, 27, D) the +3 ring mail of the Guiamala {-Tele rElec Regen+} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (73, 37, D) the staff "Ziegeh" {rN+ Int+9 Dex+2 Stlth+ Necro} [staff of death] rN+: It protects you from negative energy. Int+9: It affects your intelligence (+9). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (74, 2, D) a +0 orcbow (75, 1, D) the +6 quarterstaff of Contradiction {spect, rCorr Str+7 Dex-5} rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). (75, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now)