YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) an amulet of the acrobat (60, 37, D) a ring of ice (61, 8, D) a +0 halberd of venom (61, 26, D) a staff of alchemy (unseen) (61, 37, D) Great Wizards, Vol. II (62, 0, D) a +7 arbalest of freezing (62, 1, D) the +0 dire flail of the Pits of Slime {pain, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (62, 8, D) the +5 whip of Day {venom, ^Fragile rPois rF++ Will+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. Will+: It increases your willpower. (62, 9, D) a +0 dagger of protection (62, 16, D) a +1 heavy hand axe (62, 17, D) a +2 hand axe of freezing (62, 20, D) a jackal corpse (skeletalised by now) (62, 26, D) a staff of cold (unseen) (62, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 30, D) a +0 club (62, 37, D) a ring of flight (63, 0, D) a +1 sling of freezing (63, 8, D) a staff of cold (63, 20, D) a cane toad corpse (skeletalised by now) an iguana corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (63, 27, D) the +8 Vampire's Tooth {megavamp} (63, 28, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 29, D) the +4 acid dragon scales "Vuureumm" {Will+ rCorr Str+4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). the +4 battleaxe "Ecwice" {freeze, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +0 dagger a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 37, D) the Parchment of the Salamander Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Sticky Flame Fire/Alchemy 4 c - Forge Blazeheart Golem Fire/Forgecraft 4 d - Fireball Conjuration/Fire 5 (unseen) (64, 16, D) a +4 vampiric rapier (64, 17, D) a +1 hand axe of freezing (64, 20, D) a polar bear corpse (skeletalised by now) (64, 26, D) a +2 war axe of flaming (unseen) (64, 29, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (64, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 31, D) a +0 whip (65, 26, D) a +1 rapier of venom (unseen) (68, 0, D) a +5 quarterstaff of pain (69, 36, D) a staff of cold (70, 11, D) a +0 short sword a +0 robe (70, 12, D) a +0 short sword a +0 robe (71, 8, D) a staff of death (71, 17, D) a +2 flail of protection (71, 21, D) a +0 short sword a +0 shortbow a +0 leather armour (71, 22, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 26, D) a +2 leather armour of positive energy (unseen) (71, 30, D) a hell hound corpse (skeletalised by now) (71, 31, D) a hell hound corpse (skeletalised by now) (71, 35, D) a +0 trident 2 boomerangs a merfolk skeleton (71, 36, D) a staff of air (71, 37, D) a +2 vampiric lajatang (71, 40, D) a +0 orcbow a centaur skeleton (72, 8, D) a +2 dagger of distortion (72, 9, D) the +0 cloak of Urghilua {*Silence Int+4 Dex-5 SInv} *Silence: It may silence you when you take damage. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. the staff "Kanoloh" {rN+ Necro Ice Air} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (72, 11, D) a black bear corpse (skeletalised by now) (72, 16, D) a +1 ring mail of fire resistance (72, 17, D) a +2 heavy quarterstaff (72, 21, D) a +5 heavy halberd (72, 22, D) 2 javelins (72, 26, D) a +0 sling of freezing (73, 1, D) a +0 helmet of intelligence (73, 2, D) a +0 whip an orc corpse (skeletalised by now) (73, 17, D) the +1 flail of the Warrior {drain, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (73, 22, D) a +0 long sword a +0 leather armour (73, 26, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (73, 27, D) +1 pearl dragon scales (unseen) (73, 36, D) a +1 heavy trident (73, 37, D) a +1 hand cannon of freezing (73, 38, D) a +0 trident (73, 39, D) a +0 trident a merfolk corpse (73, 40, D) a +0 trident 2 boomerangs a merfolk corpse (74, 2, D) a +0 whip a +0 chain mail an orc corpse (skeletalised by now) (74, 38, D) a +0 trident 2 boomerangs a merfolk skeleton (74, 39, D) 3 curare-tipped darts a wind drake skeleton (75, 1, D) a +1 spectral quarterstaff (75, 40, D) a +0 trident 2 boomerangs