YellowBlue the Dungeon (0, 51, D) a +1 scale mail of poison resistance (unseen) (0, 52, D) a Grand Grimoire (1, 32, D) the +3 chain mail "Xyoruir" {*Corrode Str+6 Int+2 Slay+4} *Corrode: It may corrode you when you take damage. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (1, 33, D) a staff of earth (1, 51, D) a staff of conjuration (unseen) (1, 52, D) a scroll of brand weapon (2, 33, D) a staff of death (2, 34, D) the +9 whip of Sivol {flame, rPois Int+2 Dex-3} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (2, 51, D) a +2 heavy sling (unseen) (2, 52, D) the Compilation of Plutonic Blasting Spells Type Level a - Rending Blade Conjuration/Forgecraft 4 b - Starburst Conjuration/Fire 6 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 16, D) a +0 short sword (3, 22, D) a +0 shortbow a +0 short sword a +0 leather armour (3, 33, D) a +5 vampiric lajatang (3, 34, D) a +2 heavy long sword (3, 51, D) a +4 vampiric lajatang (unseen) (3, 52, D) the ring of the Invisible Hand {rElec Will- Wiz Str+2 Dex+2} [ring of wizardry] rElec: It insulates you from electricity. Will-: It decreases your willpower. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a staff of death (4, 21, D) a +4 vampiric spear a +0 robe (4, 34, D) a staff of death (4, 51, D) a book of Transmutation (4, 52, D) a +3 chain mail of poison resistance (unseen) (5, 15, D) a +0 dagger (5, 16, D) Great Wizards, Vol. II (5, 33, D) a staff of death (5, 34, D) a staff of fire (5, 51, D) a +2 leather armour of cold resistance (unseen) (5, 52, D) a staff of alchemy (unseen) (6, 14, D) a staff of death (6, 16, D) a +0 quarterstaff of draining (6, 21, D) a +0 scimitar a +0 shortbow a +0 robe the +7 executioner's axe of Past Mistakes {drain, Int+5} Int+5: It affects your intelligence (+5). a +0 leather armour a +0 rapier a +0 robe a +0 longbow a +0 leather armour a +0 longbow a +0 leather armour an elf skeleton an elf skeleton an elf skeleton an elf skeleton (6, 22, D) a staff of conjuration a +0 shortbow a +3 ring mail of poison resistance a +0 short sword a +0 robe a +1 mace of protection an elf skeleton (6, 23, D) a staff of alchemy a +0 leather armour an elf skeleton (6, 37, D) a glowing shapeshifter corpse (6, 39, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (6, 40, D) a glowing shapeshifter corpse (skeletalised by now) (6, 51, D) a +5 battleaxe of flaming (unseen) (6, 52, D) a sanguine talisman (7, 14, D) a +2 dagger of draining (7, 15, D) a ring of fire a ring of see invisible a staff of death (7, 16, D) a +0 dagger (7, 20, D) a +0 long sword a +2 plate armour of willpower (7, 21, D) a +0 longbow a +0 leather armour a +0 short sword a +0 robe a +0 long sword a +0 robe a +6 dagger of speed a +0 robe a +0 short sword a +0 short sword a +0 leather armour a +0 short sword a +0 robe an elf skeleton an elf skeleton an elf skeleton (7, 22, D) a +2 vampiric hand axe (7, 32, D) the +1 whip "Nililotz" {holy, *Corrode rN++ Str+3} *Corrode: It may corrode you when you take damage. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). (7, 33, D) the +12 plate armour of the True Pharaoh {Will- Int+3 Dex+4 Stlth+} Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (7, 38, D) a glowing shapeshifter corpse a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (7, 39, D) a glowing shapeshifter corpse (skeletalised by now) (7, 40, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (7, 51, D) My Sojourn through Swampland (7, 52, D) a +1 sling of electrocution (unseen) (8, 14, D) a +0 rapier (8, 16, D) a book of Duality (8, 21, D) a +0 long sword a +0 robe a +0 rapier a +0 rapier the +0 leather armour of Good Intentions {Fly Int+2 Dex-3} Fly: It grants you flight. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). an elf skeleton an elf skeleton (8, 22, D) a +0 longbow a +0 leather armour a +0 long sword a +0 robe a +0 long sword a +0 robe a +2 long sword of flaming an elf skeleton (8, 23, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (8, 33, D) a +2 scimitar of protection (8, 34, D) a ring of poison resistance (8, 38, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (8, 39, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (8, 40, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (8, 51, D) the +3 ring mail of Hangman {rElec rC+ Will+} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (8, 52, D) a manual of Fighting (9, 14, D) a +0 robe (9, 15, D) a +0 short sword (9, 16, D) a staff of fire (9, 20, D) an elf skeleton (9, 33, D) the +5 trident of the Common Good {freeze, rF+ Str+3 Dex+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (9, 34, D) a +0 spectral lajatang (9, 51, D) a +3 battleaxe of venom (unseen) (9, 52, D) a +5 phantom mirror (10, 0, D) a +0 buckler a +0 scale mail a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +0 robe (10, 16, D) the +3 robe of Dudi Naf {Rampage rF+ Will- Regen+} Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (10, 19, D) a +1 spectral quarterstaff a +0 robe an elf skeleton (10, 34, D) a +2 mace of protection (10, 51, D) +2 swamp dragon scales (unseen) (10, 52, D) the +6 hand axe of Jomiw {protect, *Rage rF+ Int+2 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +0 leather armour (11, 16, D) a +0 dagger (11, 33, D) the +1 leather armour "Bicwajosk" {rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (11, 51, D) the +0 ring mail "Daakhlet" {rF+} rF+: It protects you from fire. (unseen) (11, 52, D) a staff of fire (unseen) (12, 14, D) a staff of cold (12, 15, D) a staff of conjuration (12, 16, D) a staff of air (12, 32, D) a granite talisman (12, 33, D) a staff of fire (12, 51, D) an amulet of regeneration (12, 52, D) a +0 robe of cold resistance (unseen) (13, 33, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. a staff of air (13, 34, D) a +3 halberd of venom (13, 51, D) the +3 scale mail "Roag" {rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (unseen) (13, 52, D) the +0 pair of gloves of Ignis's Delight {rN+ Will+ Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (14, 51, D) a +2 rapier of venom (unseen) (14, 52, D) a ring of flight (19, 16, D) a +1 heavy hand axe (19, 17, D) a staff of air (19, 32, D) the +3 pair of boots "Mishruol" {rN++} rN++: It greatly protects you from negative energy. (19, 33, D) a +1 long sword of electrocution (20, 0, D) a +0 leather armour (20, 16, D) the +8 mace "Tiang" {holy, rF+ Str+3 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (20, 17, D) the +1 leather armour of Elitism {rC+ rN+++ Str-4 Stlth+} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (20, 33, D) the +6 flail of the Charming Gods {flame, rElec rN+ MP-9 Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-9: It affects your magic capacity (-9). Dex+3: It affects your dexterity (+3). (21, 1, D) a staff of cold (21, 17, D) a +5 broad axe of electrocution (21, 33, D) a staff of conjuration (21, 34, D) the +10 hand axe of the Tawny Frogmouth {flame, rN+ Dex+2 Stlth+} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (22, 0, D) a +0 dire flail of protection (22, 1, D) a +2 great sword of flaming (22, 4, D) a +0 glaive a +0 chain mail (22, 16, D) a staff of conjuration (22, 17, D) a staff of conjuration (22, 32, D) the +11 hand axe of Midsummer {freeze, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (22, 36, D) a raiju corpse (skeletalised by now) (23, 1, D) a staff of air (23, 4, D) a +0 halberd a +0 chain mail (23, 5, D) a +0 war axe a +3 chain mail of willpower a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (23, 6, D) a +0 great sword a +0 plate armour an orc corpse (skeletalised by now) (23, 16, D) a book of Fire (23, 17, D) a +0 tower shield of protection (23, 18, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (23, 23, D) a titan corpse (skeletalised by now) a shard shrike corpse (skeletalised by now) (23, 25, D) a titan corpse (skeletalised by now) (23, 33, D) a +3 morningstar of freezing (24, 0, D) the staff "Toyqosch" {rC+ rN+ Str+2 Necro} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. (24, 1, D) a +0 war axe of venom (24, 3, D) a +0 glaive a +0 robe an orc corpse (skeletalised by now) (24, 5, D) a +1 dire flail a +0 plate armour a +0 dagger a +0 robe a +0 giant club a +0 war axe a +0 chain mail a +0 giant spiked club a +0 dagger a +2 robe of willpower a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (24, 16, D) the +4 chain mail of Submission {Harm rElec rF-} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. (24, 17, D) a +2 whip of pain (24, 32, D) a +0 arbalest of freezing (24, 33, D) the +9 long sword "Alyz" {heavy, *Noise rPois MP+8} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). (24, 34, D) a +0 trident of venom (24, 39, D) a +1 scimitar of flaming a guardian serpent skeleton (25, 0, D) a +3 mace of protection (25, 1, D) a +0 dagger of draining (25, 4, D) a +0 partisan a +0 plate armour an orc corpse (skeletalised by now) (25, 5, D) a +0 dagger a +0 robe a +0 short sword a +0 leather armour a +0 dire flail a +0 plate armour a +0 giant club a +0 dire flail a +0 plate armour an ogre corpse (skeletalised by now) (25, 6, D) a staff of fire a +0 ring mail (25, 16, D) a talisman of death (25, 17, D) a +2 glaive of protection (25, 32, D) the +1 trident of Distraction {protect, rC+ Will+ SInv} rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. (25, 33, D) a +2 chain mail of poison resistance (26, 0, D) a +0 short sword (26, 3, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (26, 5, D) a +1 flail of holy wrath a +0 chain mail an orc corpse (skeletalised by now) (26, 16, D) a +3 arbalest of electrocution (26, 17, D) a +2 short sword of draining (26, 32, D) a +2 scimitar of freezing (26, 33, D) a +1 scale mail of positive energy (26, 39, D) a +0 robe a +3 glaive of venom (27, 4, D) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). a +4 ring of protection a +6 ring of strength a ring of willpower (27, 16, D) a +1 robe of fire resistance (27, 32, D) a staff of death (27, 34, D) the +2 arbalest of Exoneration {drain, rF- rC- Will++ Int+2} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (27, 37, D) a ring of protection from cold an amulet of regeneration (28, 1, D) a sanguine talisman (28, 16, D) the +4 hand cannon of Darkness {drain, rElec Will+ Str-3} rElec: It insulates you from electricity. Will+: It increases your willpower. Str-3: It affects your strength (-3). (28, 17, D) a +0 sling of flaming (28, 32, D) the +11 rapier "Vesuw" {venom, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (29, 1, D) a +3 leather armour of poison resistance (29, 17, D) the staff "Eviscerator" {MP+9 Conj} [staff of conjuration] MP+9: It affects your magic capacity (+9). Conj: It increases the power of your Conjurations spells. (35, 0, D) a +2 kite shield of reflection (unseen) (35, 14, D) a +0 eveningstar of protection (unseen) (35, 15, D) a +3 heavy hand axe (unseen) (35, 28, D) a +2 heavy broad axe (36, 0, D) a staff of fire (unseen) (36, 1, D) a +3 scale mail of cold resistance (unseen) (36, 14, D) a staff of fire (unseen) (36, 15, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (36, 28, D) a staff of cold (36, 29, D) a staff of air (37, 0, D) a +2 flail of holy wrath (unseen) (37, 1, D) a staff of conjuration (unseen) (37, 14, D) a +1 ring mail of cold resistance (unseen) (37, 15, D) the +11 dire flail "Uddok" {flame, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (37, 19, D) a hell hound corpse (skeletalised by now) (37, 29, D) the +7 falchion of Bile {freeze, rN+ Int+4 Dex-2 Stlth+} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (37, 33, D) a glowing shapeshifter corpse (skeletalised by now) (38, 1, D) a +2 falchion of holy wrath (unseen) (38, 6, D) a +2 great mace (still there?) a +0 chain mail (still there?) an iron dragon corpse (skeletalised by now) (still there?) (38, 14, D) a +1 antimagic bardiche (unseen) (38, 15, D) a +4 great mace of protection (unseen) (38, 19, D) a +3 scimitar of flaming (38, 28, D) a +1 pair of boots of rampaging (39, 0, D) a staff of conjuration (39, 5, D) a +0 dire flail (39, 14, D) a +2 lajatang of pain (unseen) (39, 15, D) a staff of fire (unseen) (39, 18, D) a +1 scimitar of flaming (unseen) (39, 19, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (39, 28, D) a +2 heavy arbalest (39, 29, D) a +2 troll leather armour (39, 33, D) a glowing shapeshifter corpse (skeletalised by now) (39, 34, D) a very ugly thing corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (40, 1, D) a +2 sling of freezing (40, 5, D) a +0 flail (still there?) a +0 great mace of freezing (still there?) a +0 plate armour (still there?) (40, 6, D) a +1 great mace (still there?) a +0 chain mail (still there?) a +3 great mace (still there?) a +0 chain mail (still there?) (40, 15, D) the staff "Ucusee" {rF+ rC+ Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. (40, 19, D) a +4 scimitar of flaming (unseen) (40, 29, D) a +5 flail of protection (40, 34, D) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (41, 0, D) a Trismegistus Codex (41, 15, D) an amulet of faith (41, 28, D) a +2 trident of freezing (41, 29, D) a +2 plate armour of fire resistance (41, 35, D) a glowing shapeshifter corpse (skeletalised by now) (42, 1, D) the +0 scale mail of Guarahetho {^Contam Int+4 Stlth+} ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (42, 15, D) the staff "Wogiyz" {rPois rF++ Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. Alch: It increases the power of your Alchemy spells. (42, 29, D) a +0 chain mail of cold resistance (43, 14, D) a +6 ring of strength a ring of willpower a +5 ring of evasion an amulet of the acrobat a ring of protection from fire an amulet of guardian spirit a ring of flight a ring of poison resistance a ring of ice the amulet "Qurheal" {Faith Harm rF+ rN+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. rF+: It protects you from fire. rN+: It protects you from negative energy. an amulet of regeneration (43, 15, D) a +4 mace of venom (unseen) (43, 28, D) a +2 ring mail of poison resistance (43, 29, D) a +1 falchion of electrocution (44, 28, D) a staff of fire (49, 0, D) a talisman of death (49, 1, D) a dragon-coil talisman (49, 24, D) a +0 dire flail (49, 36, D) a staff of cold (50, 0, D) the staff "Murmur" {Fly rC++ Summ Ice} [staff of cold] Fly: It grants you flight. rC++: It greatly protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (unseen) (50, 12, D) the Book of the Oath and Snow Spells Type Level a - Inner Flame Hexes/Fire 3 b - Rimeblight Ice/Necromancy 7 c - Splinterfrost Shell Ice/Forgecraft 7 (50, 25, D) the +0 robe "Wouduttu" {+Inv Regen+ Str+3 Dex+3} +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (50, 32, D) the +3 great mace of Xyopt {protect, rElec Will+ Stlth-} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth-: It makes you less stealthy. a +0 chain mail (50, 36, D) a +1 long sword of flaming (50, 37, D) a staff of earth (51, 0, D) a +3 short sword of venom (51, 1, D) a staff of fire (51, 12, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (51, 13, D) a +0 flail of protection (51, 30, D) a staff of cold a +0 robe (51, 37, D) a dragon-coil talisman (52, 0, D) a +0 trident of flaming (52, 1, D) a +0 dagger of venom (52, 15, D) a +4 eudemon blade of holy wrath a +0 tower shield (52, 25, D) a +4 plate armour of willpower (53, 12, D) a +0 ring mail of willpower (53, 13, D) a staff of earth (53, 24, D) a +0 robe (53, 25, D) a staff of death (53, 28, D) a staff of cold a +0 robe (53, 37, D) a +0 chain mail of fire resistance (54, 0, D) a +2 battleaxe of venom (unseen) (54, 1, D) a +2 hat (54, 8, D) a +0 battleaxe of freezing (unseen) (54, 13, D) a staff of alchemy (54, 24, D) a +0 dagger (54, 25, D) the +9 morningstar "Lerchec" {heavy, Fly Str+6 Dex-5} Fly: It grants you flight. Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). (54, 28, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (55, 0, D) a +2 heavy arbalest (unseen) (55, 12, D) a +4 halberd of protection (55, 13, D) a +1 robe of positive energy (55, 24, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (57, 38, D) the +1 spear of the Lame Duck {freeze, rF+ Will+ Int-5} (still there?) rF+: It protects you from fire. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). a +0 robe (still there?) (58, 39, D) the staff of the Last Leylines {rC+ Int+3 Ice} (still there?) [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. a +0 robe (still there?) (58, 40, D) a +0 robe (59, 39, D) a +0 robe a titan corpse (skeletalised by now) (60, 39, D) a +0 robe a spriggan corpse (skeletalised by now) (60, 40, D) a wind drake corpse (skeletalised by now) (61, 0, D) the staff of Ceryapur {rElec MP+9 Forge Air} [staff of air] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (61, 3, D) a +0 long sword a +0 robe (61, 8, D) +0 golden dragon scales (61, 11, D) a wolf corpse (skeletalised by now) (61, 16, D) a +5 long sword of distortion (unseen) (61, 26, D) a +1 rapier of speed (unseen) (61, 40, D) a +0 robe a wind drake corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 1, D) a +3 ring mail of poison resistance (62, 3, D) a +0 short sword a +0 scale mail a +2 flail of protection an elf corpse (skeletalised by now) (62, 9, D) a staff of death (62, 17, D) a +0 short sword of draining (unseen) (62, 22, D) a ball python corpse (skeletalised by now) (62, 26, D) a +5 vampiric hand axe (unseen) (62, 27, D) a +5 orcbow of draining (unseen) (62, 40, D) a +3 heavy falchion (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (63, 0, D) a +0 long sword of freezing (63, 3, D) a +0 long sword a +0 robe (63, 16, D) a +1 triple sword of freezing (63, 21, D) an adder corpse (skeletalised by now) (63, 27, D) a +1 plate armour of cold resistance (63, 36, D) a staff of cold (unseen) (64, 20, D) a +0 spear a naga corpse (skeletalised by now) (64, 21, D) a +0 flail a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (64, 26, D) the +7 sling of Causality {freeze, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (65, 21, D) a black mamba corpse (skeletalised by now) (65, 22, D) a ball python corpse (skeletalised by now) (65, 23, D) a water moccasin corpse (skeletalised by now) (67, 0, D) a staff of earth (68, 0, D) a staff of death (68, 41, D) a +1 long sword of electrocution (still there?) a +0 scale mail (still there?) an elf corpse (skeletalised by now) (still there?) (69, 0, D) a +2 dire flail of protection (69, 36, D) a +0 rapier of venom (unseen) (70, 8, D) a +3 scale mail of cold resistance (70, 9, D) a +0 heavy mace (70, 10, D) a +0 trident a boomerang (70, 29, D) a +0 scimitar of flaming (70, 36, D) a staff of conjuration (unseen) (70, 37, D) a +4 heavy battleaxe (unseen) (70, 39, D) a +0 long sword a +0 robe (71, 10, D) a +0 trident 2 boomerangs (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a +3 morningstar of venom (71, 20, D) a +0 spear (71, 21, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a +2 hand axe of venom (71, 38, D) a +0 long sword a +0 ring mail a +0 short sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (72, 10, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 11, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 18, D) a +6 ring of strength a +6 ring of strength the ring "Viop Ryt" {rF- rC+ Str+4 Int+4 Dex+8} [ring of protection from cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+8: It affects your dexterity (+8). (72, 21, D) a wolf corpse (skeletalised by now) (72, 36, D) a +5 giant club (72, 37, D) a staff of earth (unseen) (72, 38, D) a +0 short sword a +0 leather armour (73, 1, D) a +0 shortbow of freezing (73, 17, D) a +2 scimitar of holy wrath (73, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (73, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (73, 27, D) a +1 hand axe of flaming (73, 29, D) a +4 scimitar of flaming (73, 30, D) a +2 scimitar of flaming (73, 35, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (73, 36, D) a +7 giant spiked club (73, 37, D) a +2 falchion of venom (unseen) (74, 3, D) an ugly thing corpse (skeletalised by now) (75, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight