YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of alchemy (unseen) (49, 37, D) a staff of earth (unseen) (50, 36, D) a +3 battleaxe of freezing (unseen) (50, 37, D) a +1 pair of gloves of infusion (unseen) (51, 36, D) the Encyclopedia of Ensorcelling Spells Type Level a - Slow Hexes 1 b - Inner Flame Hexes/Fire 3 c - Sigil of Binding Hexes 3 d - Dimensional Bullseye Hexes/Translocation 4 (unseen) (51, 37, D) a staff of earth (unseen) (51, 41, D) a +0 demon whip (52, 36, D) a scroll of brand weapon (52, 37, D) a ring of positive energy (53, 36, D) a staff of alchemy (unseen) (53, 37, D) a +1 helmet of intelligence (54, 36, D) a staff of alchemy (unseen) (59, 36, D) a +6 ring of strength a ring of positive energy (60, 36, D) a staff of earth (60, 40, D) a bullfrog corpse (61, 0, D) a +2 vampiric hand axe (61, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 8, D) a staff of death (61, 16, D) a +2 heavy battleaxe (61, 20, D) a tarantella corpse (61, 26, D) the +8 demon trident "Rift" {distort, reach+} (61, 37, D) the staff of Righteous Anger {rPois rC+ Int+5 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. (61, 42, D) a blink frog corpse (62, 0, D) a +2 plate armour of fire resistance (62, 1, D) a +2 heavy orcbow (62, 16, D) a staff of alchemy (62, 17, D) a +2 spectral quarterstaff (62, 20, D) a tarantella corpse (62, 27, D) a +1 giant club (62, 37, D) a staff of earth (62, 40, D) a cane toad corpse (62, 41, D) a wolf corpse a wolf corpse (62, 42, D) a water moccasin corpse (63, 0, D) a +2 long sword of holy wrath (63, 8, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (63, 10, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 16, D) a maw talisman (63, 20, D) a tarantella corpse a redback corpse (63, 27, D) the staff "Hoheocy" {Fly rElec rPois Fire Alch} [staff of alchemy] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (63, 37, D) a +3 great sword of holy wrath (64, 20, D) a scorpion corpse (64, 22, D) a jumping spider corpse (64, 26, D) a storm talisman (64, 27, D) a +2 ring mail of cold resistance (65, 26, D) a +0 falchion of flaming (67, 0, D) a +6 ring of strength (67, 2, D) a ball python corpse (skeletalised by now) (68, 0, D) the +0 leather armour of Onkaofid {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (69, 0, D) a staff of fire (unseen) (69, 40, D) an adder corpse (70, 8, D) a +3 heavy sling (70, 10, D) a ball python corpse (skeletalised by now) (70, 20, D) a bullfrog corpse (skeletalised by now) (70, 37, D) a +5 dagger of venom (70, 39, D) a +0 flail a naga corpse (71, 8, D) a +8 chain mail of ponderousness (71, 17, D) a +1 pair of gloves of stealth (71, 20, D) a river rat corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (71, 26, D) a staff of death (71, 36, D) a +2 buckler of protection (71, 37, D) a staff of death (71, 39, D) a +0 flail (72, 8, D) the +0 robe of Hyli {Harm rPois rC+ Int+2} Harm: It increases damage dealt and taken. rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (72, 10, D) an adder corpse (skeletalised by now) (72, 16, D) a +1 heavy battleaxe (72, 27, D) the +1 hand axe "Aduf Raz" {protect, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 36, D) the +2 great sword of the Narrow God {elec, Dex+5} Dex+5: It affects your dexterity (+5). (72, 37, D) the +3 mace of Subterfuge {flame, *Slow Str+2 Dex+2} *Slow: It may slow you when you take damage. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (72, 39, D) a +0 battleaxe a +0 robe a naga corpse (72, 40, D) a water moccasin corpse (73, 1, D) a +5 trident of pain (73, 16, D) a sanguine talisman (73, 17, D) a +4 ring of protection a +0 dagger of flaming (73, 26, D) the +7 ring mail of Hairiness {rN+} rN+: It protects you from negative energy. (73, 27, D) a +1 mace of protection (73, 30, D) a +0 long sword a +0 robe (73, 36, D) a +1 falchion of flaming (73, 37, D) a +1 leather armour of cold resistance (74, -1, D) a +0 trident (75, 1, D) a staff of cold (76, 0, D) a +0 trident a merfolk corpse (skeletalised by now)