YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler a +0 scale mail a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a book of the Fortress (49, 24, D) a staff of death (49, 36, D) a staff of fire (49, 37, D) a +4 battleaxe of flaming (50, 12, D) the +3 shortbow of Nemelex Xobeh's Envy {flame, Will+ rCorr SInv} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (50, 13, D) a book of Metalworking (50, 24, D) a staff of cold (50, 25, D) a +0 dagger of electrocution (50, 36, D) a +1 long sword of flaming (50, 37, D) a +6 heavy orcbow (51, 12, D) an amulet of reflection (51, 13, D) a +3 great mace of holy wrath (unseen) (51, 25, D) the +6 scale mail of the Tardigrade {Str-5 Slay+6} Str-5: It affects your strength (-5). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (51, 28, D) a +0 battleaxe of freezing (51, 29, D) 3 large rocks a +0 giant spiked club a +0 giant club a cyclops corpse (51, 36, D) the +5 plate armour of the Leogriff {rC+ Regen+ Int-4} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). (52, 12, D) a +1 short sword of draining (unseen) (52, 13, D) the +6 leather armour "Baosoid" {Int+5} Int+5: It affects your intelligence (+5). (unseen) (52, 16, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (52, 24, D) the staff of Kyeprot {rF+ rN+ Will+ Necro Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (52, 28, D) a +0 giant spiked club a +0 giant club 7 large rocks a cyclops corpse a stone giant corpse (52, 36, D) a +2 pair of gloves of strength (52, 37, D) a talisman of death (53, 12, D) a storm talisman (53, 13, D) a +3 arbalest of flaming (unseen) (53, 25, D) a +1 heavy war axe (53, 28, D) a +0 giant club a +0 dire flail a +2 battleaxe of freezing a +0 troll leather armour a troll corpse (53, 36, D) a +3 dagger of venom (53, 37, D) a +2 vampiric broad axe (54, 12, D) a +3 sling of flaming (unseen) (54, 13, D) 4 potions of heal wounds (54, 28, D) a +0 troll leather armour a troll corpse (54, 36, D) a +2 hand axe of electrocution (55, 12, D) a +2 battleaxe of electrocution (unseen) (55, 13, D) a +5 spectral quarterstaff (unseen) (55, 24, D) a staff of earth (59, 13, D) a +0 dire flail a +0 robe (59, 36, D) a +2 shortbow of draining (59, 40, D) a +2 scimitar of holy wrath a +0 tower shield a +4 scimitar of flaming a +0 shortbow a +0 robe (60, 10, D) a +0 scythe a +0 robe (60, 36, D) a +2 orcbow of flaming (60, 37, D) a +2 robe of willpower (60, 40, D) a +2 whip of holy wrath a +0 robe (60, 41, D) a +3 whip of holy wrath a +0 robe (61, 0, D) a +6 ring of strength a staff of conjuration (61, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 8, D) a staff of air (61, 11, D) a +0 club a +0 robe a +2 quarterstaff of chaos a +2 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (61, 16, D) a staff of death (unseen) (61, 26, D) a +3 leather armour of poison resistance (61, 30, D) a ring of protection from cold (61, 35, D) a +4 ring of slaying a ring of positive energy (61, 36, D) the +1 shortbow of Relorr {flame, Fly rC- Str+5} Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). (62, 0, D) a +0 heavy orcbow (62, 1, D) a +0 trident the +5 hand axe of Ambiguity {venom, Int+3} Int+3: It affects your intelligence (+3). (62, 9, D) a +2 rapier of draining (62, 16, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (62, 26, D) a +0 heavy morningstar (62, 36, D) a +1 orcbow of electrocution (62, 37, D) a +6 arbalest of freezing (63, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) a flux talisman the +0 pair of gloves "Danasmuv" {rC++} rC++: It greatly protects you from cold. (63, 17, D) a +4 plate armour of fire resistance (64, 16, D) a +3 quarterstaff of speed (unseen) (64, 20, D) an amulet of the acrobat a ring of wizardry (64, 27, D) a staff of earth (64, 29, D) a water moccasin corpse (skeletalised by now) (64, 30, D) a cane toad corpse (skeletalised by now) (65, 26, D) a +1 glaive of venom (66, 3, D) a shapeshifter corpse (skeletalised by now) (67, 0, D) a +3 flail of protection (68, 3, D) an ugly thing corpse (skeletalised by now) (69, 0, D) a +1 ring mail of cold resistance (70, 8, D) a +1 flail of protection (70, 9, D) the +0 ring mail of the Alphagorgon {MP+6} MP+6: It affects your magic capacity (+6). (70, 36, D) a +0 heavy trident (71, 8, D) the granite talisman of Virtue {rC+ Will+ MP-9} [granite talisman] rC+: It protects you from cold. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). (71, 10, D) a wolf corpse (skeletalised by now) (71, 11, D) a wolf corpse (skeletalised by now) (71, 17, D) a staff of conjuration (71, 26, D) a +6 sling of freezing (unseen) (71, 27, D) a +2 trident of freezing (unseen) (71, 40, D) a ring of resist corrosion the amulet "Jeufyaz" {Faith Will+ Int+3 Dex-4 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (72, 9, D) the staff of Balance {rF+ MP+11 Str-4 Dex+2 Fire Air} [staff of fire] rF+: It protects you from fire. MP+11: It affects your magic capacity (+11). Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (72, 11, D) a yak corpse (skeletalised by now) (72, 16, D) the +2 robe "Biulemn" {Harm rPois Str-5 Int-4} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). (72, 17, D) the +5 great mace "Nocziux" {heavy, Str+8} Str+8: It affects your strength (+8). (72, 20, D) a +6 ring of strength (72, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 31, D) a hell hound corpse (skeletalised by now) (72, 36, D) a +1 heavy flail (72, 37, D) the +6 scale mail of Qazlal {Fly rF+ rC+ Str+2} Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (73, 1, D) a +0 trident a +1 whip of holy wrath a merfolk corpse (skeletalised by now) (73, 16, D) a staff of earth (73, 20, D) a +0 cloak a dire elephant corpse (skeletalised by now) (73, 26, D) a staff of death (unseen) (73, 27, D) the +3 battleaxe of Earthquakes {flame, rF++ Will- MP+9 Str+4} rF++: It greatly protects you from fire. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). (74, 20, D) a +0 long sword a +0 ring mail (74, 21, D) a +0 great mace a +0 animal skin an ogre corpse (skeletalised by now) (75, 1, D) a staff of alchemy (75, 2, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now)