YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 1, D) a +0 animal skin (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 great sword of electrocution (61, 10, D) a bullfrog corpse (skeletalised by now) (61, 26, D) a book of Wicked Creation (62, 0, D) a +2 antimagic sling (62, 1, D) a +0 antimagic lajatang (62, 7, D) a +6 ring of strength (62, 8, D) a +1 quick blade of venom (62, 9, D) a +2 vampiric spear (62, 10, D) a yak corpse (skeletalised by now) (62, 16, D) a scarf of invisibility the amulet "Uwuqionn" {Faith Harm Will+ Int+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (62, 26, D) the +2 orcbow of Disaster {elec, *Slow rF+ Dex+2} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (62, 27, D) a +5 arbalest of flaming (unseen) (62, 33, D) a +0 shortbow (63, 0, D) a staff of fire (63, 8, D) a +3 leather armour of willpower (63, 16, D) the +9 flail of Ichor {freeze, rElec Will+ Str+3 Dex-4} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (63, 22, D) a scorpion corpse (63, 26, D) a staff of air (unseen) (63, 27, D) a +1 short sword of electrocution (unseen) (64, 17, D) a staff of fire (64, 26, D) a ring of see invisible (64, 27, D) a ring of poison resistance (65, 26, D) a +5 ring of evasion (67, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 orcbow of freezing (67, 2, D) a +0 dagger an orc corpse (skeletalised by now) (68, 0, D) a +0 chain mail of cold resistance (68, 3, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (69, 0, D) a +3 great sword of protection (69, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 8, D) a staff of fire (71, 7, D) a ring of fire (71, 8, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (71, 17, D) a +0 dagger of venom (71, 27, D) a +2 sling of draining (71, 30, D) the ring "Fidghue" {Fly Wiz} [ring of wizardry] Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. a +6 ring of strength a +6 ring of intelligence (72, 8, D) a +2 dagger of holy wrath (72, 9, D) the +11 longbow of Extermination {freeze, Str+3} Str+3: It affects your strength (+3). (72, 12, D) a +0 long sword a +0 robe (72, 17, D) a +0 vampiric dagger (72, 21, D) a +0 long sword a +0 robe (72, 27, D) a +0 arbalest of flaming (72, 31, D) a +0 dire flail a +0 robe a naga corpse (72, 32, D) a water moccasin corpse (73, 16, D) the +2 orcbow of the Many Visions {drain, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (73, 17, D) a +1 executioner's axe of holy wrath (73, 26, D) the +6 morningstar of In Flagrante Delicto {freeze, Will+++} Will+++: It greatly increases your willpower.