YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +1 dagger a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the spider talisman "Yqyadwan" {rC+ rCorr Str+3 Dex-5} [spider talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). a serpent talisman a blade talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a scarf of harm (62, 1, D) a +4 dagger of venom (62, 2, D) a +0 robe (62, 10, D) a ring of fire a +2 dagger of venom a +0 robe a +0 dagger a +0 robe (63, 0, D) the +7 quarterstaff of the Farrago {chaos, Will+ Str-2 Dex+5} Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). (63, 10, D) a +0 dagger a +0 robe (63, 11, D) a +0 dagger a +0 robe (67, 0, D) a +2 heavy spear (68, 0, D) an amulet of faith (68, 2, D) a quill talisman (69, 0, D) a staff of alchemy (70, 9, D) the +8 quarterstaff of Ointment {pain, rCorr} rCorr: It protects you from acid and corrosion. (70, 11, D) a +6 ring of dexterity (70, 12, D) a +0 flail a +0 ring mail a +2 dagger of venom a +0 robe (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 flail (71, 16, D) a Compendium of Siegecraft (71, 17, D) a +2 glaive of distortion (72, 8, D) a staff of death (72, 12, D) a +0 dagger a +0 robe (72, 16, D) a dragon-coil talisman (72, 17, D) a scroll of brand weapon (73, 1, D) a +5 arbalest of flaming (73, 16, D) a staff of air (unseen) (73, 17, D) a +3 ring mail of positive energy (75, 1, D) a +1 spear of venom