YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 buckler a +0 scale mail a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a Compendium of Siegecraft (49, 12, D) a +2 plate armour of willpower (49, 24, D) the +1 plate armour of the End {rPois rCorr Str+5 Slay-4} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (50, 1, D) the Precepts of Schematic Geomancy Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Leda's Liquefaction Alchemy/Earth 4 c - Permafrost Eruption Ice/Earth 6 d - Spellspark Servitor Conjuration/Forgecraft 7 (unseen) (50, 13, D) a ring of flight (50, 14, D) the ring "Figa" {Dex+2 Slay+4} [ring of slaying] Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +4 ring of slaying (50, 25, D) a Codex of Conductivity (50, 37, D) a +2 scale mail of willpower (50, 41, D) a ghoul corpse (skeletalised by now) (51, 1, D) the Codex of the Lungs and Contamination Spells Type Level a - Airstrike Air 4 b - Fulminant Prism Conjuration/Alchemy 4 c - Silence Hexes/Air 5 d - Magnavolt Earth/Air 7 (unseen) (51, 12, D) a +5 dagger of venom (51, 24, D) a +3 ring mail of poison resistance (51, 25, D) a ring of flight (51, 28, D) a +0 glaive a +0 robe (51, 29, D) a +0 long sword a ball python corpse (51, 30, D) a water moccasin corpse (51, 37, D) a +2 plate armour of fire resistance (51, 40, D) a ring of ice a ring of poison resistance an amulet of magic regeneration (51, 41, D) a +3 long sword of freezing a +0 robe a +0 dagger a +0 robe (52, 1, D) a +1 shortbow of flaming (unseen) (52, 24, D) a +2 leather armour of poison resistance (52, 25, D) a +1 heavy sling (52, 28, D) a +0 scimitar a naga corpse (52, 29, D) an adder corpse (52, 37, D) the +5 morningstar "Grim Tooth" {elec, rC- Str+3 Dex+5} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (52, 41, D) a +1 dagger of protection a +0 robe (52, 42, D) a staff of conjuration (53, 1, D) the riddle talisman of Leapfrog {rC++ Dex+2 Slay+2} [riddle talisman] rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (53, 13, D) a +0 rapier of speed (53, 24, D) a +0 helmet of see invisible (53, 25, D) a book of the Moon (53, 27, D) a +0 spear a +0 robe (53, 29, D) an adder corpse (53, 36, D) a +3 dagger of speed (53, 37, D) a +3 orcbow of freezing (54, 1, D) the +11 flail of Wyrd {heavy, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (54, 12, D) a +1 heavy war axe (54, 13, D) a +0 shortbow of electrocution (54, 24, D) a +4 plate armour of poison resistance (54, 25, D) a +2 robe of fire resistance (54, 28, D) a +0 trident a +0 robe a +0 tower shield (55, 1, D) a staff of alchemy (unseen) (55, 24, D) a +2 falchion of draining (59, 37, D) a +2 orcbow of draining (59, 41, D) a +0 dagger a +0 robe (59, 42, D) a +2 broad axe a +0 chain mail (60, 37, D) a +4 short sword of flaming (60, 41, D) a +0 robe (61, 3, D) a +0 club a +0 ring mail (61, 8, D) a +1 hand axe of electrocution (61, 11, D) an adder corpse (skeletalised by now) (61, 19, D) a +1 spear of venom a +0 robe (61, 36, D) a +1 heavy quarterstaff (61, 37, D) a staff of air (61, 43, D) a +0 robe (62, 0, D) a +2 vampiric lajatang (62, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 dagger a +0 robe (62, 8, D) the +8 halberd of Doubt {vamp, +Blink rN+++ Will- Stlth-} +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Stlth-: It makes you less stealthy. The Shining One disapproves of the use of such an item. (62, 9, D) a +4 partisan of freezing (62, 11, D) an adder corpse (skeletalised by now) (62, 16, D) a +1 kite shield of poison resistance (62, 27, D) a +6 morningstar of protection (62, 36, D) a +2 triple sword of holy wrath (62, 37, D) a staff of earth (63, 2, D) a +0 trident a +0 scale mail (63, 3, D) a +0 dagger a +0 robe (63, 8, D) a +5 broad axe (63, 16, D) the +1 sling of Ziweceja {elec, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (63, 20, D) a +2 dagger a +0 robe (63, 27, D) a +2 short sword of venom (63, 36, D) a +3 vampiric battleaxe (63, 37, D) a staff of death (64, 16, D) the +8 falchion "Juh Byj" {freeze, Int+4} Int+4: It affects your intelligence (+4). (64, 17, D) a +3 falchion of holy wrath (64, 26, D) the +2 dagger "Bytyut" {flame, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (64, 27, D) the +6 trident of Symmetry {flame, *Noise rN+ Int+8 Dex-4} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). (65, 26, D) the +5 whip of Learch {freeze, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (68, 0, D) the +1 dagger "Wuan" {freeze, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). (69, 0, D) a staff of cold (69, 40, D) a +0 scythe a +2 robe of willpower (70, 8, D) a +2 scale mail of fire resistance (70, 9, D) a +2 morningstar of venom (70, 11, D) a +2 trident of venom (70, 13, D) a +0 dagger a +0 robe a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (70, 37, D) a staff of earth (70, 40, D) a +0 trident a +0 robe (70, 41, D) a +0 rapier a +0 leather armour a +1 dagger of venom a +0 robe the elf corpse of Dowan (skeletalised by now) (70, 42, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (71, 12, D) a +2 heavy war axe (71, 16, D) a +2 vampiric lajatang (71, 26, D) the +5 battleaxe "Giantslayer" {venom, Int+4} Int+4: It affects your intelligence (+4). (71, 30, D) a +0 hand axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 36, D) a +2 long sword of freezing (71, 39, D) a +5 ring of evasion a +4 ring of slaying a ring of willpower a ring of see invisible a ring of protection from fire (71, 41, D) a +1 flail of draining a +0 ring mail the human corpse of Edmund (skeletalised by now) (72, 8, D) a book of the Grave (72, 12, D) a +2 vampiric short sword (72, 27, D) a ring of protection from cold a ring of magical power a +1 antimagic long sword (72, 29, D) a +0 trident a +0 leather armour (72, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 37, D) the +0 great sword of Eternal Vigilance {drain, *Rage rPois Dex+7 SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (72, 41, D) a +3 quarterstaff of chaos a +0 cloak a +2 scimitar of flaming (72, 42, D) a +0 giant spiked club a +0 robe (73, 17, D) a +1 broad axe of electrocution (73, 26, D) a +3 leather armour of positive energy (73, 29, D) a +0 mace a +0 leather armour (73, 36, D) the quill talisman "Olynwik" {rPois rN+ Int+3 Dex-4} [quill talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (73, 37, D) the +5 great sword "Orb Guardian's Foe" {spect, ^Contam Str+3 Dex+5} ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (74, 3, D) a water moccasin corpse (skeletalised by now) (75, 3, D) an adder corpse (skeletalised by now)