YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (10, 4, D) a wellspring talisman the spider talisman of Jikhliuv {rC+ MP+6 Int+2} [spider talisman] rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Int+2: It affects your intelligence (+2). a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +4 scale mail of Grace {Harm rF+ rC+ Dex+2} Harm: It increases damage dealt and taken. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (unseen) (36, 0, D) a +2 phantom mirror (36, 1, D) a +1 short sword of protection (unseen) (37, 0, D) a Trismegistus Codex (37, 1, D) a +2 great sword of protection (unseen) (38, 0, D) a staff of conjuration (unseen) (38, 1, D) a +1 chain mail of fire resistance (unseen) (39, 0, D) a +2 falchion of electrocution (unseen) (39, 1, D) a +0 rapier of speed (unseen) (40, 0, D) the +3 hand axe of Glamorous Exoneration {spect, ^Fragile Fly SInv Stlth+} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (40, 1, D) the Octavo of the Rattlesnake Spells Type Level a - Sandblast Earth 1 b - Swiftness Air 3 c - Mephitic Cloud Conjuration/Alchemy/Air 3 (unseen) (40, 5, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (41, 0, D) a +0 demon whip (41, 1, D) the +7 spear of Sivall {holy, rC++} rC++: It greatly protects you from cold. (unseen) (42, 0, D) an amulet of faith (42, 1, D) the +7 morningstar of Ascent {pain, rElec rN++ MP+4 Dex-3} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. MP+4: It affects your magic capacity (+4). Dex-3: It affects your dexterity (-3). The Shining One disapproves of the use of such an item. (unseen) (49, 0, D) a +0 scimitar of electrocution (49, 12, D) a staff of air (49, 24, D) an amulet of magic regeneration a +6 ring of strength an amulet of reflection an amulet of guardian spirit a +1 scale mail of poison resistance (49, 36, D) a staff of death (50, 0, D) the staff of Diet Blood {rElec Forge Air} [staff of air] rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (50, 1, D) a +4 demon trident of venom (50, 5, D) a water moccasin corpse (50, 18, D) a ring of protection from fire a +2 pair of boots of flying (50, 24, D) a +3 shortbow of flaming (50, 25, D) a +2 leather armour of poison resistance (50, 37, D) a staff of earth (51, 0, D) a +1 leather armour of poison resistance (51, 3, D) a +0 quarterstaff a +0 robe (51, 12, D) a +1 lajatang of pain (51, 13, D) a +2 robe of cold resistance (51, 17, D) a +4 scimitar of flaming (51, 41, D) an amulet of magic regeneration a +4 ring of protection (52, -1, D) the amulet of Hegri {Acrobat Str+5} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str+5: It affects your strength (+5). a +6 ring of strength (52, 0, D) a +4 vampiric dagger (52, 12, D) the +8 dagger of Qotrojag {pain, rElec rC- Dex+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). The Shining One disapproves of the use of such an item. (52, 13, D) the staff of Purpose {rF++ Dex+4 Fire} [staff of fire] rF++: It greatly protects you from fire. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (52, 15, D) a hell hound corpse (skeletalised by now) (52, 18, D) a hell hound corpse (skeletalised by now) (52, 24, D) a +1 heavy sling (52, 36, D) a +1 rapier of draining (52, 37, D) a +0 quarterstaff of speed (53, 0, D) a +3 antimagic sling (53, 3, D) a cane toad corpse (53, 4, D) a wyvern corpse a cane toad corpse (53, 5, D) a +0 robe a rime drake corpse a spriggan corpse (53, 12, D) a +2 scale mail of fire resistance (53, 15, D) a +4 scimitar of flaming a +4 scimitar of flaming (53, 17, D) a +0 great sword of flaming (53, 25, D) a staff of earth (53, 37, D) a +1 heavy morningstar (54, 1, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (54, 5, D) a cane toad corpse (54, 6, D) a water moccasin corpse (54, 13, D) a +10 plate armour of ponderousness (54, 15, D) a +3 scimitar of flaming (54, 36, D) a staff of earth (55, 0, D) the +1 whip of Ykkapag {freeze, Fly rN+++ Str-4} Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). (55, 1, D) a +1 spectral quarterstaff (59, 36, D) a +0 trident (59, 41, D) a +0 robe a ring of resist corrosion (60, 41, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (61, 2, D) a +5 broad axe (61, 16, D) a +2 chain mail of poison resistance (61, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 30, D) a +0 arbalest (61, 36, D) a scarab talisman (61, 37, D) a staff of death (61, 40, D) a +2 great sword a +0 chain mail (61, 41, D) a +4 whip of electrocution a +0 war axe a +0 chain mail (62, 0, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (62, 8, D) a staff of earth (62, 11, D) a +5 short sword a +1 robe of willpower (62, 26, D) a +1 dagger of freezing (62, 27, D) a +0 morningstar of protection (62, 30, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 8, D) a +4 heavy quarterstaff (63, 15, D) a ring of wizardry a ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (63, 16, D) a +0 plate armour of willpower (63, 17, D) a +3 battleaxe of flaming (63, 26, D) the +1 partisan "Xufus" {drain, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). The Shining One disapproves of the use of such an item. (63, 27, D) a +3 plate armour of fire resistance (63, 30, D) a +0 arbalest 3 large rocks a yaktaur corpse (skeletalised by now) (63, 37, D) an amulet of guardian spirit a ring of resist corrosion a +6 ring of strength (64, 16, D) a staff of death (64, 17, D) a staff of air (64, 27, D) a staff of conjuration (64, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (64, 31, D) a +0 shortbow a centaur corpse (skeletalised by now) (68, 0, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (69, 0, D) +0 steam dragon scales (69, 36, D) the +10 long sword "Emaxoec" {vamp, Int+2} Int+2: It affects your intelligence (+2). The Shining One disapproves of the use of such an item. (70, 36, D) a staff of air (70, 37, D) the +6 dagger "Wuriwac" {elec, Dex+4} Dex+4: It affects your dexterity (+4). (70, 40, D) a +0 flail a draconian corpse (skeletalised by now) (70, 42, D) a +0 flail a +0 club a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (71, 8, D) a +2 rapier of draining (71, 17, D) a +1 heavy great mace (unseen) (71, 27, D) a staff of death (71, 41, D) a +0 dagger a +0 hand axe a +0 hand axe a draconian corpse (skeletalised by now) (72, 8, D) the +3 rapier of Bread {freeze, rC+} rC+: It protects you from cold. (72, 9, D) a +1 heavy spear (72, 11, D) a +3 spear a +1 robe of positive energy (72, 16, D) a +3 ring mail of fire resistance (72, 26, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (72, 27, D) a staff of conjuration (72, 36, D) a +2 falchion of flaming (72, 37, D) a book of Conjurations (72, 41, D) a +0 long sword (72, 42, D) a +0 hand axe a +0 club a draconian corpse (skeletalised by now) (73, 1, D) a +4 morningstar of protection (73, 16, D) a book of Unlife (73, 17, D) a +1 double sword of holy wrath (unseen) (73, 27, D) a staff of conjuration (73, 37, D) a +2 leather armour of cold resistance (74, 3, D) a +0 hand axe a naga corpse (skeletalised by now)