YellowBlue the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 robe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a maw talisman a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wellspring talisman a spider talisman a serpent talisman a blade talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} (59, 36, D) a ring of wizardry (59, 37, D) 4 potions of heal wounds (60, 36, D) a +2 helmet of intelligence (unseen) (60, 37, D) a +2 dagger of venom (unseen) (60, 42, D) +0 shadow dragon scales a shadow dragon corpse (61, 0, D) a +4 ring of slaying a +4 ring of slaying (61, 5, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (61, 8, D) a +2 scale mail of cold resistance (61, 36, D) a potion of might (61, 37, D) a staff of death (unseen) (62, 1, D) the +6 long sword of Adverse Possession {flame, rElec rC+ Int+3 Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (62, 3, D) a +0 scythe of freezing a +0 robe (62, 4, D) a +2 quarterstaff of chaos a +1 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 8, D) a +1 falchion of freezing (62, 9, D) a +2 scimitar of freezing (62, 17, D) a +0 trident of venom (62, 19, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 31, D) a +0 long sword a +0 robe (62, 36, D) a staff of death (unseen) (62, 37, D) a +0 lightning rod (4/4) (63, 8, D) a +3 scale mail of positive energy (63, 15, D) the amulet "Yptolly" {Acrobat rC- Will+ Str+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). a ring of wizardry a +5 ring of evasion (63, 16, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (63, 17, D) the +3 shortbow of Ecuskil {drain, Str+2 Dex+2 SInv} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (63, 21, D) a yak corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 27, D) a +0 triple crossbow of freezing (63, 31, D) a +0 hand axe a +0 robe (63, 36, D) a +2 robe of fire resistance (unseen) (63, 37, D) a book of the Spheres (64, 5, D) a +0 long sword a +0 robe (64, 16, D) a +0 flail of draining (64, 17, D) the +5 hand cannon "Cast" {antimagic, rF+} rF+: It protects you from fire. (64, 21, D) a komodo dragon corpse (skeletalised by now) (64, 22, D) a river rat corpse (skeletalised by now) (64, 26, D) a +2 rapier of venom (65, 18, D) a jackal corpse (skeletalised by now) (65, 26, D) a +4 war axe of electrocution (67, 0, D) a +1 orcbow of flaming (unseen) (69, 36, D) a staff of air (69, 43, D) a redback corpse (70, 8, D) a +0 plate armour of fire resistance (70, 9, D) a +4 war axe of holy wrath (70, 36, D) a book of Necromancy (70, 42, D) a jumping spider corpse (71, 8, D) a +1 robe of willpower (71, 16, D) the +0 plate armour "Sotsah" {*Corrode rC+ Will+} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Will+: It increases your willpower. (71, 17, D) the +5 dagger of Purpose {vamp, *Corrode rPois rF+ rC+ Int+2} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (71, 26, D) the staff "Xaubyefe" {*Slow rF+ rC+ Int+9 Earth} [staff of earth] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. Int+9: It affects your intelligence (+9). Earth: It increases the power of your Earth spells. (71, 27, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (71, 36, D) the scarab talisman of Jywaulub {Rampage rN+ Will- rCorr} [scarab talisman] Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Cheibriados disapproves of the use of such an item. (71, 37, D) the +0 robe of Too Many Cooks {rElec rF++ Regen+ Str-3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). (71, 42, D) a tarantella corpse (71, 43, D) a wolf spider corpse (72, 9, D) a +2 robe (72, 17, D) a staff of conjuration (72, 22, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (72, 26, D) a +2 mace of protection (72, 30, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (72, 32, D) a +0 war axe a +0 robe a +0 battleaxe a +0 robe a ball python skeleton a black mamba skeleton (72, 36, D) the +2 ring mail of Altruism {Dex+3} Dex+3: It affects your dexterity (+3). (72, 37, D) a +5 battleaxe of freezing (73, 1, D) the +3 ring mail of the Abyss {rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (73, 16, D) a +2 falchion of electrocution (73, 17, D) a +0 quarterstaff of speed (73, 26, D) a +2 mace of protection (73, 27, D) a +4 war axe of flaming (73, 32, D) a water moccasin skeleton (73, 36, D) a staff of fire (73, 37, D) a +2 heavy flail (75, 3, D) a +0 dagger a +0 shortbow a +0 leather armour (75, 4, D) a +3 short sword of draining