YellowBlue the Dungeon (3, 2, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +4 flail of Zuokhe {antimagic, Stlth+} Stlth+: It makes you more stealthy. (61, 8, D) the +7 spear "Tooffaomn" {venom, Dex+3} Dex+3: It affects your dexterity (+3). (61, 16, D) a +2 hat (61, 26, D) a +6 ring of intelligence (62, 0, D) a +3 chain mail of poison resistance (62, 1, D) a +2 robe of willpower (62, 3, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 9, D) a +0 scale mail of cold resistance (62, 19, D) a +6 ring of intelligence the ring of Xufo {rF- rC++ Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. an amulet of guardian spirit a ring of flight the amulet of Ygyareus {Faith rElec} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. a ring of fire (62, 20, D) a +0 long sword a +0 ring mail an elf skeleton (62, 21, D) a +0 rapier a +0 robe an elf skeleton (62, 26, D) a +0 lightning rod (4/4) (62, 27, D) a staff of conjuration (unseen) (63, 3, D) a +0 dagger a +0 robe (63, 4, D) a +0 dagger a +0 robe (63, 17, D) a staff of earth (63, 22, D) a +0 dagger a +0 scale mail an elf skeleton (63, 26, D) a +2 rapier of freezing (unseen) (63, 27, D) a +5 heavy flail (unseen) (64, 17, D) a staff of death (64, 22, D) a +0 short sword a +0 leather armour (64, 26, D) a +1 scale mail of willpower (unseen) (64, 27, D) a +3 longbow of draining (unseen) (64, 32, D) a +0 flail (65, 22, D) a +0 short sword a +0 longbow a +0 robe an elf skeleton (65, 26, D) a +6 broad axe of electrocution (unseen) (65, 33, D) a +0 hand axe a +0 short sword a draconian corpse (66, 23, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 long sword a +0 robe an elf skeleton an elf skeleton (67, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 3, D) a +0 whip an orc corpse (skeletalised by now) (68, 4, D) a +0 falchion an orc corpse (skeletalised by now) (70, 8, D) a +1 short sword of electrocution (71, 8, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (71, 26, D) a +4 heavy spear (71, 27, D) the +3 rapier of Charity {drain, Dex+4} Dex+4: It affects your dexterity (+4). (72, 8, D) a +0 mace of distortion (72, 17, D) a staff of cold (72, 19, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (72, 21, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 22, D) a +0 giant club a +0 giant club (72, 26, D) a staff of earth (72, 27, D) a +1 leather armour of poison resistance (72, 30, D) a +0 scimitar a +0 robe (73, 17, D) a staff of earth (73, 22, D) 5 large rocks a +0 troll leather armour a troll corpse (skeletalised by now) (73, 26, D) a +3 war axe of electrocution (75, 1, D) a +0 heavy halberd (unseen) (75, 2, D) an adder corpse (skeletalised by now)