YellowBlue Level 1 of the Dungeon (6, -19, D:1) a +0 short sword a kobold skeleton (14, -4, D:1) a +0 dagger a goblin skeleton (25, -2, D:1) a +0 robe (28, 2, D:1) a +0 dagger a goblin skeleton (28, 15, D:1) 5 atropa-tipped darts (36, -11, D:1) a ball python corpse (skeletalised by now) (44, 3, D:1) a +0 club a +0 dagger a goblin skeleton (45, -4, D:1) a +0 dagger (48, -2, D:1) a +0 sling (50, -16, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (1, 0, D:2) an inkwell talisman (13, -15, D:2) a rat corpse (skeletalised by now) (14, 10, D:2) a +0 hammer (15, 13, D:2) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (26, -9, D:2) a +0 scale mail a +0 hand axe the human skeleton of Terence (34, 3, D:2) a ball python skeleton an adder skeleton (35, -3, D:2) a +0 trident (35, 12, D:2) a frilled lizard skeleton (36, 9, D:2) a +0 dagger (36, 10, D:2) a quokka skeleton (45, -13, D:2) a +0 dagger (46, 13, D:2) 7 stones (49, -4, D:2) a +0 robe (51, -16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe an orc corpse (skeletalised by now) (9, 2, D:3) a +0 leather armour (14, 4, D:3) a frilled lizard corpse (skeletalised by now) (14, 7, D:3) a ball python skeleton (16, -4, D:3) a frilled lizard skeleton (20, 1, D:3) an adder skeleton (21, 2, D:3) a rat skeleton (40, 18, D:3) a +0 flail an orc skeleton (41, 11, D:3) a +0 robe (44, 13, D:3) a rat skeleton Level 4 of the Dungeon (5, -25, D:4) a +0 rapier (6, -39, D:4) a +0 ring mail (8, -16, D:4) a +0 whip (11, -19, D:4) an inkwell talisman (11, -17, D:4) a hobgoblin corpse (skeletalised by now) (11, -15, D:4) a +0 giant spiked club (12, -15, D:4) a +0 dagger a +0 whip (12, -12, D:4) a +0 club (22, 7, D:4) 2 flux baubles (27, -37, D:4) a +0 hand axe (27, -36, D:4) a +2 flail of pain a +0 leather armour a +0 flail (28, -36, D:4) a +0 flail 2 stones (32, -39, D:4) a +0 club (33, 2, D:4) a +0 dagger a goblin skeleton (34, 6, D:4) a +0 scale mail the amulet of Nuhiul {Spirit -Tele MP-8 Int+6 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. -Tele: It prevents most forms of teleportation. MP-8: It affects your magic capacity (-8). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (39, 1, D:4) a storm talisman (40, -37, D:4) an inkwell talisman (40, -12, D:4) a +0 ring mail (47, 12, D:4) a +0 dagger (48, 14, D:4) a +0 club Level 5 of the Dungeon (11, 15, D:5) a +6 scythe of freezing a +0 robe (11, 16, D:5) a +0 flail a +3 antimagic spear (12, 16, D:5) a +0 club (18, -1, D:5) a +0 robe (22, 18, D:5) an inkwell talisman (25, 1, D:5) a +0 helmet (33, 15, D:5) a +0 hand axe a +0 leather armour (36, 15, D:5) 6 large rocks (37, 38, D:5) a +0 helmet (40, 43, D:5) a +0 short sword a +0 leather armour Level 6 of the Dungeon [Shop] Yfoshreir's Book Emporium a book of Spectacle (600 gold) a book of Dreams (360 gold) a book of Geomancy (300 gold) a book of the Hunter (390 gold) a book of Unlife (420 gold) a manual of Translocations (1200 gold) a book of Beasts (690 gold) a book of Callings (420 gold) (0, 0, D:6) 4 stones (8, 8, D:6) 5 stones (11, -9, D:6) 2 flux baubles (17, 22, D:6) 4 stones (25, 9, D:6) a +0 orcbow (28, 23, D:6) a +0 mace (29, 21, D:6) a +0 giant club (33, 22, D:6) a +0 robe a +0 whip (34, 21, D:6) a stone (35, 19, D:6) a +0 hand axe (36, 21, D:6) a +0 spear (36, 22, D:6) a +1 spear of venom (37, 20, D:6) a +0 hand axe (37, 22, D:6) a +0 club (38, 20, D:6) a +0 flail (39, 0, D:6) a +0 chain mail (41, 7, D:6) a +0 club (43, 8, D:6) 2 stones (43, 11, D:6) a +0 spear (44, 11, D:6) a +0 whip (44, 12, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 trident (4, 4, D:7) 3 stones (4, 5, D:7) a large rock (5, 2, D:7) 4 stones (5, 3, D:7) a large rock (5, 5, D:7) a large rock (5, 6, D:7) a staff of cold (6, 0, D:7) a large rock (7, -1, D:7) a large rock (7, 6, D:7) a large rock (8, 1, D:7) 3 stones (8, 3, D:7) 2 stones (8, 5, D:7) 5 stones (9, 5, D:7) 9 stones (10, 1, D:7) 4 stones (11, 17, D:7) a staff of conjuration (12, -27, D:7) a +0 spear a +0 shortbow (12, -3, D:7) a +0 chain mail a +0 war axe a +0 dire flail a +0 giant spiked club 20 stones (14, 15, D:7) a spriggan skeleton (16, -26, D:7) a staff of fire (16, -11, D:7) a +0 giant spiked club a +0 giant spiked club (16, -9, D:7) a +0 giant club a +0 giant club (17, -11, D:7) a +0 flail (17, 4, D:7) a +0 great mace (35, -21, D:7) a +0 flail (36, -22, D:7) a +0 flail a +0 flail (36, -21, D:7) a +0 club (40, 17, D:7) a +0 robe a +0 dagger (40, 18, D:7) a +0 chain mail a +0 long sword (41, 18, D:7) a +0 robe a +0 dagger Level 8 of the Dungeon (0, 17, D:8) a +0 chain mail (7, 4, D:8) a stone (24, 13, D:8) a +0 flail (24, 14, D:8) 5 stones (28, 19, D:8) a +0 ring mail (41, 35, D:8) a +0 robe a +0 short sword (41, 37, D:8) a +0 robe a +0 scimitar (41, 38, D:8) a +0 robe a +0 halberd (42, 34, D:8) a +0 flail (42, 39, D:8) a +0 robe a +2 short sword (43, 28, D:8) the ring "Umiomn" {rF- rCorr AC+4 Str-5 Dex+7} [ring of protection] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). a +0 chain mail a +0 trident a +0 orcbow (43, 30, D:8) a +0 mace (43, 37, D:8) a +0 robe a +4 hand axe (44, 30, D:8) a +0 robe a +0 dagger (44, 31, D:8) a +0 club (44, 33, D:8) a +0 short sword (45, 30, D:8) a +0 leather armour a +0 flail (51, 9, D:8) a +1 vampiric halberd (52, 8, D:8) the +6 spear "Ditarr" {vamp, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (52, 10, D:8) a +0 halberd (53, 9, D:8) a +0 halberd (53, 22, D:8) a +0 leather armour a +0 club (54, 22, D:8) a +0 trident (55, 22, D:8) a +0 falchion of holy wrath (55, 23, D:8) a +0 leather armour a +0 flail (63, 36, D:8) a +0 leather armour (63, 38, D:8) a +0 robe a +5 halberd (64, 37, D:8) a +0 robe a +0 falchion (64, 38, D:8) a +0 robe a +0 war axe a +0 robe a +6 great sword (65, 18, D:8) 2 large rocks (65, 37, D:8) a +0 robe a +0 trident Level 9 of the Dungeon (1, -20, D:9) a +0 shortbow (7, -28, D:9) a +0 giant spiked club a +0 giant club (29, -10, D:9) a +0 long sword (40, 2, D:9) a +0 scale mail (42, -13, D:9) a +0 trident 3 stones an orc corpse (skeletalised by now) (46, -34, D:9) 2 flux baubles (46, -11, D:9) a +0 whip (48, -14, D:9) a +0 dagger a +0 robe (58, -2, D:9) a +0 scale mail (61, 3, D:9) a +0 leather armour Level 10 of the Dungeon (7, -12, D:10) 7 stones (8, 9, D:10) a +0 long sword of pain (still there?) +0 steam dragon scales (still there?) (14, 9, D:10) a phial of floods (15, -15, D:10) a +0 flail (15, 8, D:10) the +5 broad axe of Indomitability {freeze, Will+ Int+3 Dex+4} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (15, 10, D:10) a phial of floods (16, -16, D:10) a +0 halberd (16, -15, D:10) a +0 spear (16, -14, D:10) a +0 club (17, -16, D:10) a +0 spear a +0 ring mail (17, -15, D:10) a +0 whip (33, 13, D:10) a +0 robe (36, 13, D:10) a +0 spear (36, 14, D:10) a +0 club (36, 15, D:10) a +0 whip (37, 14, D:10) a +3 trident of protection a +0 scale mail (38, 14, D:10) a +0 whip (39, -9, D:10) a +0 giant club (40, -9, D:10) a +0 giant club (40, -7, D:10) a +0 giant spiked club (41, -10, D:10) a +0 giant club (41, -9, D:10) a +0 giant spiked club a +0 dire flail (41, -8, D:10) a +0 giant club (42, -8, D:10) a +0 giant club the Ecumenical Temple