Dungeon Sprint DCSS version 0.34-a0 (webtiles) character file. Game seed: 3158919674538396139 0 YellowBlue the Shield-Bearer (level 1, -15/28 HPs) Began as a Minotaur Fighter on Apr 27, 2025. Demolished by a komodo dragon (26 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:11 (26 turns). YellowBlue the Shield-Bearer (Minotaur Fighter) Turns: 26, Time: 00:00:12 Health: -15/28 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 0/0 EV: 8 Int: 5 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 flail rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking, lethally poisoned (-15 -> -28), slowed A: horns 2, retaliatory headbutt a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - 2 potions of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 3.6 Fighting + Level 2.4 Maces & Flails + Level 3.6 Armour + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Welcome, YellowBlue the Minotaur Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). You open the door. Found two runed doors. There is an open door to the Entrance Hall (Safe) here. Found a huge runed gate to the Metal Vault (Medium). Found a huge runed gate leading to the Armoury (Hard). You open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. A hornet comes into view. The hornet buzzes angrily. A komodo dragon comes into view. There is a huge open gate here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The hornet stings you! You feel yourself slow down. You hit the hornet. The hornet is lightly wounded. You block the hornet's attack. x2 You closely miss the hornet. Your headbutt misses the hornet. The hornet is lightly wounded. You feel yourself speed up. The hornet stings you! You feel yourself slow down. The hornet stings you but does no damage. The komodo dragon closely misses you. You completely miss the hornet. Your headbutt misses the hornet. The hornet is lightly wounded. The hornet stings you. You are lethally poisoned! You feel as though you will be slow longer. The hornet stings you but does no damage. The komodo dragon bites you!! Ouch! That really hurt! You die... #######++########## ..............##..# ....#..#......##..# ..............''..# ..............''..###### ....#..#......##@y...... ..............##.l...... #'#####++############### .....# .....# .....# .<...# .....# .....# You could see a komodo dragon and a hornet. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | YellowBlue the Minotaur Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 20 | D | Noticed a hornet 20 | D | Noticed a komodo dragon 26 | D | Demolished by a komodo dragon Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_4, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Flail || 3 Use: Potion || 1 Armour: Scale mail || 6 Dodge: Dodged || 1 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 26 | 8 | 18 | 0 | 0 | 1 | 26.0 | Dungeon | 26 | 8 | 18 | 0 | 0 | 1 | 26.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 26 daAuts