YellowBlue Level 1 of the Dungeon (3, -17, D:1) a +0 club (11, -14, D:1) a +0 club (13, -1, D:1) a bat corpse (skeletalised by now) (15, 14, D:1) a +0 club 4 stones (16, -24, D:1) a +0 pair of gloves (20, -1, D:1) 8 stones (32, 11, D:1) a +0 club a goblin skeleton (37, -12, D:1) a +0 robe (39, 3, D:1) a +0 sling (45, -11, D:1) a +0 spear Level 2 of the Dungeon (1, -15, D:2) a +0 pair of gloves (3, -24, D:2) a +0 scale mail (5, -3, D:2) a hobgoblin skeleton (13, -24, D:2) a +0 club 3 stones (14, -7, D:2) a rat skeleton (19, -13, D:2) 3 stones (19, -12, D:2) a +0 club a goblin skeleton (19, -5, D:2) a quokka corpse (skeletalised by now) (25, -23, D:2) a quokka corpse (skeletalised by now) (29, -19, D:2) a +0 leather armour (34, -12, D:2) a +0 short sword (42, 10, D:2) a human skeleton (42, 12, D:2) a human skeleton (43, 10, D:2) a human skeleton (44, 12, D:2) a human skeleton (45, 9, D:2) a human skeleton (46, -10, D:2) 5 large rocks (46, 12, D:2) a human skeleton (48, -26, D:2) an adder corpse (skeletalised by now) (50, 15, D:2) a +0 robe (51, 5, D:2) a +0 barding (57, -33, D:2) an adder skeleton (59, 14, D:2) the +8 hammer of Watchfulness {holy, *Rage rPois rN+++ SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. (63, 18, D:2) a +0 leather armour