Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 11071193046569012307 59 YellowBlue the Grave Robber (level 3, 0/19 HPs) Began as a Deep Elf Necromancer on May 12, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:10 (1067 turns). YellowBlue the Grave Robber (Deep Elf Necromancer) Turns: 1067, Time: 00:04:10 Health: 0/19 AC: 3 Str: 5 XL: 3 Next: 78% Magic: 10/10 EV: 11 Int: 21 God: Gold: 19 SH: 0 Dex: 15 Spells: 4/10 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour i - a +0 leather armour (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of immolation {unknown} Potions c - a potion of magic f - a potion of lignification {unknown} g - a potion of haste {unknown} h - 2 potions of curing {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Armour + Level 2.8 Dodging + Level 2.5 Stealth + Level 4.2 Spellcasting + Level 5.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 56% 2d11 3% 2 c - Vampiric Draining Necr 28% 2d8 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 28% N/A 19% 4 Curse of Agony Necr 28% N/A 47% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your soul wisp closely misses the gnoll. You hit the gnoll. The gnoll is almost dead. Your soul wisp returns to where it belongs. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead) You draw life force from the gnoll! You kill the gnoll! You feel life coursing into your body. Casting: Vampiric Draining (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded) You miscast Vampiric Draining. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you but does no damage. Casting: Vampiric Draining (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Vampiric Draining (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Vampiric Draining (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll hits you with a +0 whip. You die... .......#^ #.#.).# ....#...###.#.... .$.......##!#...# $........##.#...# .........##.+...# .(.......##.#...# ........j.jj#...# ####....###j#...####### #.#... #@#.........# #.###. #†'....[....# # .j#.#.........# #j#.#.........# j#.#.........# #.#.........# #.#.........## #.####...[...# ...........#.# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:2) A kobold (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 4 dart slugs (D:1) 2 giant cockroaches (D:2) 2 hobgoblins (D:1) 6 jackals A quokka (D:1) A ball python (D:1) A bat (D:1) 3 goblins A rat (D:1) 22 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | YellowBlue the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 19 | D:1 | Reached skill level 5 in Necromancy 122 | D:1 | Reached XP level 2. HP: 11/15 MP: 8/8 136 | D:1 | Learned a level 2 spell: Grave Claw 176 | D:1 | Found a faded altar of an unknown god. 495 | D:1 | Reached XP level 3. HP: 5/19 MP: 6/10 872 | D:1 | Learned a level 3 spell: Vampiric Draining 1067 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, hellmonk_ecumenical_altar_arch_garden D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 5 | 5.6 Spellcasting | 4 | 4.2 Fighting | | 0.1 Armour | | 0.1 Dodging | | 2.8 Stealth | | 2.5 Action || total ---------------------------++------- Melee: Dagger || 100 Cast: Soul Splinter || 41 Vampiric Draining || 1 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 58 Leather armour || 22 Dodge: Dodged || 86