Dungeon Sprint DCSS version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 4662497303023821706 34 YellowBlue the Gusty (level 3, -4/33 HPs) Began as a Tengu Air Elementalist on June 4, 2025. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:32 (211 turns). YellowBlue the Gusty (Tengu Air Elementalist) Turns: 211, Time: 00:00:32 Health: -4/33 AC: 2 Str: 8 XL: 3 Next: 31% Magic: 0/8 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no teleportation, acrobat @: berserking, lethally poisoned (-4 -> -10), hasted, very quick A: beak, talons 3, acrobatic a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds Skills: * Level 2.3 Fighting + Level 2.9 Dodging + Level 2.5 Stealth + Level 3.0 Spellcasting * Level 3.3 Conjurations + Level 6.3 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 38% 3-5/arc 3% 2 Swiftness Air 24% N/A 3% 3 Airstrike Air 12% 2d(2-18) 13% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace and wearing a +0 leather armour (almost dead, 71% to hit) The zap hits the orc. You kill the orc! The zap misses the water moccasin. The zap hits the hound. The hound is severely wounded. The zap hits the ogre. The ogre is heavily wounded. Your Spellcasting skill increases to level 3! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You miss the water moccasin. Your kick misses the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. You miss the water moccasin. Your kick misses the water moccasin. Your peck misses the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You miss the water moccasin. Your kick misses the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓)▓ ▓.▓ ▓†▓ ▓.▓ ▓@▓ ▓S▓ ▓h▓ ▓O▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a water moccasin, an ogre and a hound. Vanquished Creatures A sleepcap (D) A dart slug (D) An orc (D) An endoplasm (D) A bat (D) A kobold (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | YellowBlue the Tengu Air Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 8 | D | Reached skill level 1 in Fighting 197 | D | Noticed a sleepcap 197 | D | Noticed a water moccasin 197 | D | Noticed a hound 197 | D | Noticed an ogre 205 | D | Killed a sleepcap 206 | D | Reached skill level 6 in Air Magic 206 | D | Reached XP level 2. HP: 5/18 MP: 1/6 206 | D | Reached XP level 3. HP: 6/22 MP: 1/8 211 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 | 3.3 Fighting | 2 | 2.3 Air Magic | 6 | 6.3 Spellcasting | 3 | 3.0 Dodging | | 2.9 Stealth | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Shock || 12 Use: Potion || 3 Armour: Robe || 5 Dodge: Dodged || 7