Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 13383261982111355793 7 YellowBlue the Vexing (level 2, 0/18 HPs) Began as a Poltergeist Hexslinger on June 25, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (114 turns). YellowBlue the Vexing (Poltergeist Hexslinger) Turns: 114, Time: 00:00:34 Health: 0/18 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 17 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison Skills: * Level 1.1 Fighting + Level 1.5 Ranged Weapons + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 4.8 Hexes * Level 1.0 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% N/A 4% 2 Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal barely misses you. The jackal completely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You don't know any spells. Sorry, you're not good enough to have a special ability. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (moderately wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal barely misses you. You have reached level 2! Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The jackal bites you. You die... .....##.######..# .........##....# .# .........##.<..# .#### ........##....## #.... ........##.##..# ...# ........#..###.###%..# ..........## #.......# ##...#...## ##h#h.### #...##)..# ##@.## .......†#.## ##.## ##...#..#..#####)..# #......##...##....###. #.#.#..####..#.......# . #.#....###...####### # #......###.############# .........)......#.......# ........................# You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) 2 goblins (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | YellowBlue the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 12 | D:1 | Reached skill level 1 in Fighting 78 | D:1 | Reached skill level 1 in Fire Magic 113 | D:1 | Reached XP level 2. HP: 3/18 MP: 3/3 114 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_rooms Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Fire Magic | 1 | 1.0 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 4.8 Action || total ---------------------------++------- Fire: Sling || 28 Armour: Skin || 21 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 122 | 122 | 0 | 0 | 65 | 1 | 122.0 | Dungeon | 122 | 122 | 0 | 0 | 65 | 1 | 122.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 122 daAuts