Dungeon Crawl Stone Soup version 0.34-a0-416-g345f232843 (webtiles) character file. Game seed: 8520724697381629463 12 YellowBlue the Grave Robber (level 2, -1/18 HPs) Began as an Octopode Necromancer on July 21, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:31 (672 turns). YellowBlue the Grave Robber (Octopode Necromancer) Turns: 672, Time: 00:01:31 Health: -1/18 AC: 1 Str: 7 XL: 2 Next: 33% Magic: 2/5 EV: 12 Int: 17 God: Gold: 94 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 94 gold pieces. Inventory: Scrolls c - a scroll of immolation {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic d - 3 potions of attraction {unknown} f - 2 potions of mutation {unknown} j - a potion of might {unknown} Skills: * Level 0.4 Fighting + Level 2.0 Dodging + Level 2.8 Stealth + Level 0.4 Unarmed Combat + Level 2.1 Spellcasting + Level 4.2 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the jackal! The jackal barks! x2 Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 65%) The jackal struggles to resist. The jackal bites you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 65%) The jackal struggles to resist. The jackal bites you but does no damage. The jackal bites you. You tentacle-slap the jackal. You grab the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You release your grip on the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 65%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal closely misses you. The jackal completely misses you. Your soul wisp misses the jackal. You tentacle-slap the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .####....#..#.#.#....# #.## ....#...#....#...#...# #... .##.#..#....#.....#..# #### .####.#............#.# .# ##............. ## .############.###### ..##.#...# #.##.†.# #.##...#.# #.*h†..# #.###.##.# ####@#)# #.###.##.#######.#.# #÷#..............#.# #.#.###.########.#.# ....# #...# #.#.# ....###.#.# #.#.# ..#.>...#.######.#.# ..#..#...........#.# ......###.########.# You could see a jackal (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures 5 jackals (D:1) 2 bats (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A ball python (D:1) A bat (D:1) 4 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | YellowBlue the Octopode Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 309 | D:1 | Reached XP level 2. HP: 8/17 MP: 1/5 672 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 25 Constrict || 8 Tentacles || 4 Cast: Soul Splinter || 12 Stab: Sleeping || 1 Armour: Skin || 23 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 671 | 665 | 6 | 0 | 565 | 1 | 671.0 | Dungeon | 671 | 665 | 6 | 0 | 565 | 1 | 671.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 671 daAuts