YellowTheWhite Level 1 of the Dungeon (8, 3, D:1) a +0 ring mail (20, -10, D:1) a +0 short sword (24, 4, D:1) a +0 whip (25, 4, D:1) a +0 club (28, 15, D:1) a +0 leather armour (38, 24, D:1) a +0 club (59, -16, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 2, D:2) a +0 club (7, -18, D:2) a +0 dagger (8, -17, D:2) a +0 spear a +0 halberd a +0 club (9, -11, D:2) a +0 leather armour (10, -21, D:2) 24 bolts (13, 2, D:2) a +0 dagger (13, 5, D:2) a +0 club (14, 5, D:2) a +0 club (39, 6, D:2) a +0 robe Level 3 of the Dungeon [Shop] Nouq's Jewellery Shop a ring of willpower (300 gold) a ring of resist corrosion (240 gold) an amulet of magic regeneration (360 gold) a +6 ring of strength (702 gold) a ring of fire (300 gold) a +6 ring of dexterity (702 gold) an amulet of the acrobat (360 gold) a ring of flight (210 gold) (0, 0, D:3) a +0 club (6, 8, D:3) a +0 dagger (still there?) a +0 robe (still there?) (7, 6, D:3) a +0 leather armour (still there?) a +0 mace (still there?) an orc corpse (skeletalised by now) (still there?) (13, -7, D:3) a +0 whip a +0 chain mail (22, -11, D:3) a +1 dagger of draining (27, 5, D:3) a +0 leather armour a +0 hand axe (27, 7, D:3) a +0 short sword (32, -14, D:3) a +0 leather armour (34, -19, D:3) a +0 dagger (34, -14, D:3) a +0 mace (35, 17, D:3) a +0 hand axe a +0 leather armour (46, -6, D:3) a +0 short sword (46, 10, D:3) a +0 hand axe (47, 9, D:3) a +0 mace 2 boomerangs (47, 11, D:3) a +0 short sword a +0 robe (49, 10, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Gumyluoma's Antique Armour Emporium (Shop contents are unknown) (0, 0, D:4) 5 gold pieces (7, 1, D:4) a scroll of fog (9, 4, D:4) a quokka skeleton (10, 4, D:4) a +1 hand axe of venom (still there?) a wand of charming (7) (still there?) a potion of curing (still there?) (11, 5, D:4) a +0 short sword a +0 leather armour (15, 7, D:4) a +0 ring mail (15, 16, D:4) 2 large rocks (20, 3, D:4) the +1 robe of Sloth {Harm rF- Will+ Str+2} Str: It affects your strength (+2). rF: It makes you vulnerable to fire. Harm: It increases damage dealt and taken. Will: It increases your willpower. (21, 18, D:4) a quokka corpse (skeletalised by now) (25, 16, D:4) a stone (25, 17, D:4) a stone (26, 19, D:4) a stone (28, 17, D:4) 2 stones (28, 19, D:4) a stone (29, 16, D:4) a stone (31, 11, D:4) 23 stones (31, 12, D:4) 6 gold pieces (31, 13, D:4) 13 gold pieces (31, 18, D:4) a poisoned dart (32, 20, D:4) a +0 dagger (33, 1, D:4) a stone (34, 2, D:4) a stone (34, 18, D:4) a poisoned dart (34, 19, D:4) a stone (37, 12, D:4) 7 gold pieces (37, 18, D:4) a +0 leather armour