Yendor the Dungeon (0, 0, D) the +3 demon whip of Xudigef {flame, +Inv rPois Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It protects you from poison. It lets you turn invisible. (14, 1, D) a +0 dire flail (unseen) (15, 2, D) a +0 long sword (unseen) (22, 2, D) the +7 plate armour of Prudence {-Cast rPois rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It protects you from poison. It prevents spellcasting. (28, 3, D) the cursed ring of Peace {rN++ Int-4 Dex-2 Stlth+} [ring of intelligence] It affects your intelligence (-4). It affects your dexterity (-2). It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (5, 11, D) 10 gold pieces (6, 11, D) an ornate deck of summoning (35, 11, D) the cursed +3 rapier "Killer Bee's Foe" {pierce, rF+ MP-9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It affects your magic capacity (-9). It has a curse placed upon it. (3, 12, D) 12 sling bullets (4, 12, D) a +0 spear (6, 12, D) the +5 war axe of Okheuc {chop, MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (7, 12, D) a scroll of recharging (2, 13, D) a +0 cloak (5, 14, D) a silver rune of Zot (2, 15, D) a legendary deck of defence (3, 15, D) 13 stones (4, 15, D) 17 sling bullets (5, 15, D) a book of Hinderance (6, 15, D) a beef jerky (7, 15, D) 20 stones (3, 16, D) a +0 chain mail of fire resistance (4, 16, D) a +0 dagger (5, 16, D) 10 gold pieces (7, 16, D) the ring of Ivahis {Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. (6, 17, D) a book of Battle (7, 17, D) a scroll of identify (5, 18, D) 18 gold pieces (7, 18, D) a +0 scale mail (44, 21, D) a +5 quick blade (45, 21, D) a +3 giant spiked club (51, 21, D) a +3 lajatang (52, 21, D) a +5 broad axe (64, 21, D) a +7 scale mail (70, 21, D) a +6 chain mail (71, 21, D) a +1 pair of gloves (44, 22, D) a +3 great mace (51, 22, D) a +7 scimitar of venom (52, 22, D) a +3 longbow (63, 22, D) a +3 shadow dragon armour (64, 22, D) a +3 storm dragon armour (70, 22, D) a +2 swamp dragon armour (71, 22, D) a +2 gold dragon armour (8, 25, D) 10 stones (42, 26, D) a large rock (40, 28, D) a large rock (41, 28, D) a large rock (42, 28, D) a large rock (44, 28, D) a +3 arbalest (45, 28, D) a +5 dire flail (46, 28, D) a +3 lajatang (47, 28, D) a +3 great mace (50, 28, D) a +9 scythe (54, 28, D) 50 arrows (55, 28, D) 50 arrows (60, 28, D) 50 bolts (61, 28, D) 50 bolts (68, 28, D) a +6 chain mail (44, 29, D) a +3 battleaxe (45, 29, D) a +3 arbalest (46, 29, D) a +3 battleaxe (47, 29, D) a +3 great sword (50, 29, D) a +5 mace of protection (54, 29, D) 50 arrows (55, 29, D) 50 arrows (60, 29, D) 50 bolts (61, 29, D) 50 bolts (63, 32, D) the ring of Ynoegima {rF+ rN+} [ring of positive energy] It protects you from fire. It protects you from negative energy. (42, 33, D) 18 stones (34, 37, D) a stone (34, 40, D) 2 stones (33, 41, D) 3 stones (57, 43, D) the Guide on Feathers and Attacks Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (58, 43, D) the Handbook of Changing and Toxins Spells Type Level a - Cure Poison Poison 2 b - Stoneskin Transmutation/Earth 2 c - Ice Form Ice/Transmutation 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Hydra Form Transmutation 6 (60, 43, D) Sif Muna's Collected Works on Dusty Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4