Yendor the Dungeon (0, 0, D) a +0 club a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (0, 1, D) a +0 club a giant newt corpse (skeletalised by now) (0, 7, D) a +0 short sword a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (0, 37, D) an uncursed staff of energy (0, 38, D) a +0 long sword a +4 quarterstaff of speed a +2 halberd of protection a +2 morningstar of protection the +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. a +2 rapier of venom (0, 39, D) a +0 centaur barding (0, 44, D) a +0 battleaxe a +0 plate armour