Yendor the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 dagger (63, 1, D) a plain deck of changes (62, 2, D) a +0 dagger a +0 robe a +0 club (63, 2, D) an uncursed staff of earth a +0 robe an orc corpse (skeletalised by now) (73, 2, D) an uncursed amulet of resist mutation (61, 3, D) an uncursed staff of cold (62, 3, D) a +0 short sword an orc corpse (skeletalised by now) (3, 4, D) 276 arrows (still there?) 285 arrows (still there?) 289 arrows (still there?) 296 arrows (still there?) 299 arrows (still there?) 302 arrows (still there?) 303 arrows (still there?) (69, 4, D) a +0 short sword a +0 leather armour (68, 5, D) a cursed -1 long sword (68, 6, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (62, 9, D) a +0 naga barding of cold resistance (63, 9, D) a +2 flail of draining (61, 10, D) a +0 trident (63, 10, D) a +0 trident 5 tomahawks a merfolk corpse (skeletalised by now) (71, 10, D) a +0 flail a draconian corpse (skeletalised by now) (72, 10, D) a +2 chain mail of poison resistance (62, 11, D) a +0 trident 8 tomahawks a merfolk corpse (skeletalised by now) (71, 11, D) a +0 club (72, 11, D) a +0 club a draconian corpse (skeletalised by now) (62, 12, D) a +0 trident (63, 12, D) a tomahawk (71, 12, D) a +0 trident a draconian corpse (skeletalised by now) (61, 14, D) a tomahawk (62, 14, D) a tomahawk (61, 17, D) a +0 war axe (62, 18, D) a crystal ball of energy (63, 18, D) a +0 short sword (64, 18, D) an uncursed amulet of rage (72, 18, D) the +3 mace of Anxiety {flame, rF++ Str-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It greatly protects you from fire. (62, 21, D) a +3 morningstar of pain (unseen) (64, 22, D) a cursed -2 halberd a black draconian corpse (61, 23, D) a +0 short sword (63, 23, D) a draconian corpse (64, 23, D) a +0 hand axe (62, 27, D) the +5 scythe "Ogreslayer" {freeze, -Tele rElec MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (71, 27, D) a book of Geomancy (72, 27, D) an uncursed ring of positive energy an uncursed ring of protection from magic a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe (73, 27, D) an uncursed staff of earth (73, 28, D) a +0 falchion of slicing a +0 robe a +0 dagger a spriggan corpse (skeletalised by now) (72, 30, D) a +3 spear a black bear corpse (skeletalised by now) (59, 37, D) the +8 hand crossbow of Xigirar {elec, rF++ Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from fire. It makes you more stealthy. (71, 37, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (49, 38, D) a phial of floods (50, 38, D) a +3 falchion of protection (51, 38, D) a +1 short sword of draining (52, 38, D) an uncursed staff of summoning (53, 38, D) a book of Transfigurations (63, 38, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (51, 45, D) 2 large rocks 3 arrows