Yendor the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (55, 1, D) a manual of Summonings (61, 1, D) a +0 robe of cold resistance (63, 1, D) an uncursed ring of poison resistance (67, 1, D) a +2 mottled dragon armour (68, 1, D) a +0 chain mail of fire resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) the cursed +0 ring mail of Indecent Exposure {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (37, 2, D) a +2 pair of gloves of dexterity (38, 2, D) an ornate deck of defence (39, 2, D) an uncursed amulet of the gourmand (40, 2, D) an uncursed staff of energy (41, 2, D) 4 scrolls of enchant armour (42, 2, D) a +4 mace of protection (49, 2, D) a +0 flail of protection (51, 2, D) an uncursed staff of poison (53, 2, D) an uncursed staff of power (54, 2, D) the +5 scale mail of Agnosticism {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. (55, 2, D) the +2 long sword of a volcano {vamp, rPois MR+ Str+2 Int-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your intelligence (-3). It protects you from poison. It affects your resistance to hostile enchantments. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +0 hand axe a +0 animal skin (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) 4 tomahawks of returning (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (37, 8, D) a +3 sacred scourge of holy wrath (unseen) (52, 9, D) a +3 antimagic battleaxe (63, 9, D) a +0 long sword (72, 9, D) a +0 short sword (72, 10, D) a +2 war axe of electrocution (60, 11, D) a +0 short sword (61, 11, D) a +2 quarterstaff of protection a +0 leather armour (62, 11, D) a +0 long sword a +0 ring mail (62, 12, D) a +0 rapier (71, 12, D) a +3 morningstar of protection a +0 robe (49, 13, D) an uncursed ring of protection from fire (51, 13, D) a +2 flail of holy wrath (53, 13, D) an ornate deck of defence (54, 13, D) a +3 great sword of protection (55, 13, D) an uncursed ring of positive energy (50, 14, D) a +0 naga barding of stealth (51, 14, D) a +1 shortbow of evasion (55, 14, D) an uncursed staff of earth (53, 15, D) an uncursed ring of positive energy (50, 16, D) a +5 war axe of venom a +1 antimagic hand axe a +2 antimagic hand axe (62, 17, D) a scroll of recharging (63, 17, D) the +8 long sword of Greed {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (64, 17, D) the +0 ring mail of Yqusotot {rElec Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It insulates you from electricity. (73, 17, D) a +1 helmet of see invisible (62, 18, D) a plain deck of wonders (72, 18, D) a +2 leather armour of poison resistance (73, 18, D) an uncursed amulet of resist mutation (62, 21, D) a +0 long sword a +0 robe (72, 22, D) a +4 war axe of flaming (49, 25, D) the +6 spear of Joces {elec, +Inv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you turn invisible. (50, 25, D) a plain deck of destruction (51, 25, D) a +2 scale mail of magic resistance (52, 25, D) an ornate deck of destruction (55, 25, D) an uncursed staff of wizardry (50, 26, D) a +2 great mace of protection (51, 26, D) a +1 robe of fire resistance (52, 26, D) a plain deck of wonders (54, 26, D) a +2 spear of venom (59, 27, D) a +1 antimagic war axe a +4 broad axe of venom (61, 27, D) a +4 long sword of slicing (71, 27, D) a +2 shield of protection (72, 27, D) a +3 scimitar of holy wrath (62, 28, D) an uncursed staff of fire (63, 28, D) an uncursed amulet of resist mutation (64, 28, D) a +7 shortbow (51, 30, D) a +0 robe (53, 30, D) a +3 mace of draining a +0 robe (51, 32, D) a +0 robe (72, 32, D) a +8 hunting sling of flaming (49, 37, D) an uncursed staff of cold (50, 37, D) a +4 ring mail of magic resistance (51, 37, D) a +1 antimagic war axe a +4 antimagic war axe a +4 antimagic battleaxe a +4 antimagic war axe a fan of gales (52, 37, D) the cursed +0 broad axe "Lifebane" {vamp, *Confuse +Blink Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It lets you blink. It may confuse you when you take damage. It has a curse placed upon it. (53, 37, D) a +0 short sword (62, 37, D) a +0 falchion of holy wrath (63, 37, D) an uncursed staff of conjuration (71, 37, D) a lantern of shadows (72, 37, D) an uncursed staff of wizardry (73, 37, D) an uncursed staff of summoning (50, 38, D) the +12 morningstar of the Briny Deep {venom, rC+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from cold. (52, 38, D) a plain deck of changes (53, 38, D) an uncursed staff of poison (59, 38, D) a +3 scale mail of fire resistance (60, 38, D) the cursed +1 plate armour of Trog's Benevolence {rElec rF++ Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It greatly protects you from fire. It insulates you from electricity. It has a curse placed upon it. (61, 38, D) a +0 flail of crushing (62, 38, D) the cursed +0 chain mail of Refuge {rElec rN++ Regen+} It insulates you from electricity. It greatly protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (71, 38, D) a +1 flail of draining (72, 38, D) a +0 hand axe of freezing (73, 38, D) a plain deck of defence (51, 41, D) a +0 long sword (59, 41, D) the ring "Jaxoc" {Wiz Slay+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. an uncursed ring of ice the ring of the Leaf {+Blink rPois Slay+1} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+1). It protects you from poison. It lets you blink. a +6 ring of strength a +6 ring of strength (61, 43, D) a +0 robe an uncursed ring of sustain attributes a +0 robe (50, 44, D) a +0 long sword (51, 44, D) a cursed +0 short sword (52, 44, D) a +2 quarterstaff of protection a +0 hand axe a +0 robe (60, 44, D) a +0 robe (71, 44, D) a +5 vampiric trident (50, 45, D) a +0 halberd (still there?) a cursed -3 hand axe (still there?) (51, 45, D) a +4 longbow of flaming