Yendor Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 0, D:1) a +0 club (5, 0, D:1) a +0 club (6, -4, D:1) a stone (6, 10, D:1) a +0 club (13, -8, D:1) a +0 club a +0 dagger (15, -2, D:1) a stone (18, -7, D:1) a +0 leather armour (19, 20, D:1) a +0 robe (24, -18, D:1) a +0 leather armour (32, 23, D:1) a +0 scale mail (56, -24, D:1) a +0 club (57, -20, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, -14, D:2) a +0 dagger (3, -27, D:2) a +0 club (9, -3, D:2) a +0 dagger (20, -30, D:2) a +0 hunting sling (20, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 14, D:3) a +0 whip (18, -6, D:3) a +0 whip a +0 leather armour a +0 hand axe a +0 short sword a +0 leather armour (18, 3, D:3) a +0 flail a +0 club a +0 club a +0 leather armour a +0 flail a +0 dagger a +0 robe a cursed -2 mace a +0 leather armour (19, 12, D:3) a +0 club (20, 19, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (4, -5, D:4) a +0 trident (28, -12, D:4) a +0 trident (30, -5, D:4) a +0 trident (33, -6, D:4) 21 stones (38, -10, D:4) a +1 short sword of freezing (39, -8, D:4) a cursed -2 hand axe a +0 ring mail (39, -7, D:4) a +0 club (40, -7, D:4) a +0 hand axe a +0 chain mail (50, 32, D:4) 18 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 scythe a +0 robe (6, -6, D:5) a +0 long sword (19, -26, D:5) a +0 giant spiked club (39, -3, D:5) a +0 short sword (40, -18, D:5) a +0 giant club (43, -9, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 robe a +0 dagger (1, 0, D:6) a +0 short sword (14, 0, D:6) 8 stones (19, 25, D:6) 8 stones (20, -7, D:6) a +3 mace a +0 ring mail (23, -4, D:6) a +0 flail (24, -5, D:6) a +0 dire flail a +0 plate armour (26, -1, D:6) a +0 shortbow 16 arrows of dispersal a +0 war axe (27, 27, D:6) a +1 great sword of flaming (34, 28, D:6) a +0 giant club (36, 12, D:6) the +3 helmet "Ishenayk" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (49, -13, D:6) a +0 leather armour (50, -13, D:6) a +0 war axe (50, 12, D:6) a +2 battleaxe a +0 robe a +3 long sword a cursed +0 robe a cursed +1 falchion of freezing a +0 robe (52, 3, D:6) a +0 dagger of flaming (56, 21, D:6) a +0 hand axe a +0 robe (59, 21, D:6) 23 stones (62, 13, D:6) a +0 trident (63, 13, D:6) a +0 flail a +0 scale mail (64, 13, D:6) a +0 hand axe a cursed +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 rapier (6, -12, D:7) a +0 giant club (7, -11, D:7) a +0 robe a +0 long sword (8, -8, D:7) a +0 war axe (10, 4, D:7) a +0 hand axe (19, 17, D:7) a +2 quarterstaff of chaos a cursed +0 cloak (20, -13, D:7) a +0 dagger (23, 18, D:7) a +0 mace (24, -14, D:7) a +0 hand axe a +0 dagger a +0 robe a +0 club a +0 ring mail a +0 giant club (24, -13, D:7) a +0 flail a +0 scale mail (28, -21, D:7) a +0 robe (28, -20, D:7) a cursed +0 animal skin (30, -15, D:7) the cursed +0 scale mail of Neanlaree {*Drain +Blink rElec Int+6} It affects your intelligence (+6). It insulates you from electricity. It lets you blink. It causes draining when unequipped. It has a curse placed upon it. (36, 2, D:7) a +0 pair of gloves (43, -14, D:7) 24 arrows (53, -12, D:7) a +0 pair of boots Level 8 of the Dungeon (0, 0, D:8) a +0 long sword (0, 4, D:8) a +0 giant club a +0 giant spiked club (4, 12, D:8) a +0 pair of gloves (5, 21, D:8) a +0 robe (6, 23, D:8) a +0 leather armour (18, 13, D:8) 16 stones (21, 14, D:8) a +0 spear (22, 28, D:8) a +0 dagger a +0 robe (23, 26, D:8) a +0 dagger a +0 robe (24, 27, D:8) a +0 plate armour a +0 short sword (25, 26, D:8) a +0 leather armour a +0 chain mail a +0 club a cursed -1 short sword (30, 7, D:8) a +0 ring mail of magic resistance (31, 9, D:8) a book of Annihilations (31, 18, D:8) a +0 flail (32, -1, D:8) a cursed -1 dagger a +0 robe (37, 3, D:8) a +0 dagger (37, 11, D:8) 10 arrows of frost a +0 shortbow (37, 15, D:8) 2 arrows of frost (37, 16, D:8) an arrow of frost (37, 17, D:8) 2 arrows of frost (38, 22, D:8) a cursed -2 falchion (38, 26, D:8) a +0 shield Level 9 of the Dungeon (0, 1, D:9) a +0 ring mail a +0 scale mail (0, 2, D:9) a +0 dagger a +0 robe a +0 club a cursed -1 dagger a +0 robe (11, -31, D:9) 19 stones (15, 1, D:9) a +2 trident of distortion (17, -23, D:9) 8 stones (27, -8, D:9) a +0 flail (27, -6, D:9) a +0 leather armour a +0 short sword (30, -11, D:9) a +0 flail a +0 robe a +0 dagger (31, -11, D:9) a +0 leather armour a +0 falchion (33, -19, D:9) a +0 shortbow (38, -34, D:9) a +0 dagger (42, -45, D:9) 14 stones (42, 4, D:9) a +0 trident (43, 2, D:9) a +0 falchion of holy wrath a +0 ring mail (44, 3, D:9) a +0 dagger a +0 robe a +0 club (46, -7, D:9) a +0 ring mail (53, -43, D:9) an uncursed ring of flight (57, 6, D:9) a stone (58, 3, D:9) 5 stones (59, 5, D:9) a +0 club (60, 3, D:9) a +0 short sword a +0 dagger (60, 5, D:9) a +0 short sword Level 10 of the Dungeon [Shop] Fiut Guf's Weapon Emporium a +0 mace (45 gold) a +4 mace of protection (384 gold) a +0 war axe (52 gold) a +0 shortbow (45 gold) 17 stones (25 gold) a +0 dire flail (60 gold) a +0 great mace (97 gold) 19 arrows (57 gold) 14 arrows of flame (105 gold) a +2 battleaxe of electrocution (423 gold) a +2 morningstar of protection (252 gold) the cursed +0 falchion "Tuaph" {flame, rF+} (246 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. a +0 spear (45 gold) a +0 spear (45 gold) a +0 hand crossbow (52 gold) (0, 0, D:10) a +0 cloak (16, -35, D:10) a -2 morningstar (22, -24, D:10) a +0 dire flail (37, 4, D:10) 14 stones (38, -13, D:10) an arrow (39, -46, D:10) 19 bolts (39, -17, D:10) a +0 shortbow 19 arrows (48, -48, D:10) a +0 giant club (49, -29, D:10) a +0 leather armour (55, -33, D:10) a +0 dire flail a +0 giant spiked club (55, -32, D:10) a +0 giant club a +0 giant club (55, -31, D:10) a +0 giant spiked club a +0 giant spiked club (56, -10, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a cursed -2 falchion (10, 8, D:11) a +0 shortbow 14 arrows (17, 7, D:11) an arrow (17, 35, D:11) a curare-tipped needle (18, 34, D:11) a needle of frenzy (37, -1, D:11) a +0 ring mail (48, -4, D:11) a +0 long sword (52, 6, D:11) a +0 spear (53, 8, D:11) a +0 whip (54, 8, D:11) a +0 whip (55, 31, D:11) a water moccasin corpse (skeletalised by now) the Ecumenical Temple