Yendor the Dungeon [Shop] Wyekiur's Antique Weapon Emporium (Shop contents are unknown) [Shop] Zinti's Weapon Shoppe a +0 dagger of venom (44 gold) a +1 arbalest of flaming (151 gold) a +0 hand axe (30 gold) a +0 hand axe (30 gold) a +0 club (10 gold) 22 stones (22 gold) 32 stones (32 gold) a +0 club (10 gold) a +1 glaive of chopping (167 gold) [Shop] Zeomuhax's Antique Weapon Emporium the +3 dagger "Ypa Guri" {pierce, -Tele rPois rN+ Stlth+} (140 gold) It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. the +5 hunting sling "Mud Pie of Death" {venom, Fragile rElec Dex+4} (130 gold) It poisons the ammo it fires. It affects your dexterity (+4). It insulates you from electricity. It will be destroyed if unequipped. a +0 quarterstaff (80 gold) a +0 short sword (60 gold) a +0 hand axe (60 gold) a +3 hunting sling of flaming (30 gold) a +0 spear (60 gold) a +0 hand axe (60 gold) a +2 demon whip of draining (300 gold) a +0 spear (60 gold) [Shop] Ogil's Magic Scroll Shoppe a scroll of identify (26 gold) a scroll of remove curse (39 gold) a scroll of identify (26 gold) a scroll of recharging (123 gold) a scroll of random uselessness (13 gold) a scroll of magic mapping (45 gold) a scroll of fear (45 gold) (0, 0, D) a +0 quarterstaff a +0 robe (0, 7, D) a +0 quarterstaff a +0 robe (0, 8, D) a +0 club (0, 10, D) a +0 dagger a +0 arbalest 19 bolts a cursed +0 robe a +0 whip a +0 war axe a +0 short sword a +1 spear (0, 11, D) a +0 trident a +0 dagger of venom a +0 robe (0, 12, D) a +0 flail (0, 14, D) an alligator corpse (skeletalised by now) (0, 19, D) a spiny frog skeleton (0, 29, D) the +6 hand axe of Qyn Neyp {elec, Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). (unseen) (2, 40, D) a +0 quarterstaff a +0 hunting sling 20 sling bullets a +2 ring mail of cold resistance (2, 41, D) a sling bullet (2, 43, D) 2 sling bullets a +3 longbow of flaming a +0 centaur barding (2, 44, D) a sling bullet (2, 45, D) a sling bullet (2, 46, D) 2 poisoned arrows (2, 48, D) 2 poisoned arrows (2, 49, D) 2 poisoned arrows (2, 50, D) a poisoned arrow (2, 52, D) 2 poisoned arrows (2, 53, D) a poisoned arrow (2, 59, D) a +4 dagger of chaos a +2 robe of magic resistance (4, 11, D) a +0 battleaxe (4, 15, D) a +1 giant spiked club (4, 17, D) a +1 longbow (4, 20, D) a +3 chain mail (4, 21, D) a +3 chain mail (4, 23, D) a +3 scale mail (4, 36, D) a +1 whip of venom 3 tomahawks (4, 37, D) a +1 battleaxe of freezing a +2 dagger a +0 robe a cursed -1 halberd a +0 plate armour a +0 great sword a +0 chain mail a +0 giant club (4, 45, D) a +0 arbalest 17 bolts (6, 16, D) a +0 short sword a +0 cloak (6, 37, D) a +0 rapier a +0 leather armour (8, 11, D) a tomahawk (8, 12, D) a +0 dagger a +2 robe of positive energy (8, 13, D) a +0 glaive a +0 chain mail (8, 16, D) a +0 falchion (8, 17, D) a +0 club a cursed +0 leather armour (8, 18, D) a +0 dagger a +0 robe (8, 21, D) a +0 short sword a +0 plate armour a +0 war axe a cursed +0 chain mail a +0 long sword a +3 dire flail a +0 plate armour a +0 short sword a +0 leather armour a +0 hand axe a +0 plate armour a +0 mace a +0 plate armour a +0 dire flail a +0 plate armour (8, 22, D) a +0 great mace a +0 chain mail a +0 war axe a +0 chain mail a +0 plate armour (8, 24, D) a +0 trident a +0 chain mail (8, 27, D) a +0 hand axe a +0 plate armour (8, 28, D) a +0 club (8, 36, D) a +0 halberd a +0 robe (8, 37, D) a +0 spear a +0 robe (8, 38, D) a +0 spear a +0 robe (8, 42, D) a +0 robe (8, 46, D) a +0 giant spiked club (8, 62, D) a -2 spear (12, 45, D) 29 bolts (12, 46, D) a +0 robe (12, 48, D) a +0 ring mail (12, 52, D) a +0 cloak (12, 53, D) a +0 cloak (12, 55, D) a +0 cloak (16, -1, D) a +0 club (16, 5, D) a +0 flail a +0 leather armour a +0 flail (16, 37, D) an uncursed staff of energy (16, 38, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 morningstar of crushing a +3 war axe of chopping a +2 rapier of draining (16, 43, D) a +0 helmet a +0 leather armour (16, 44, D) a +2 dire flail a +0 robe (16, 51, D) a +0 short sword (16, 52, D) 3 large rocks a +3 scimitar of flaming