Yendor the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a cursed staff of summoning (62, 9, D) a +2 demon trident of flaming (63, 0, D) a +4 blowgun (63, 8, D) a +2 swamp dragon armour (67, 0, D) an uncursed staff of summoning (70, 8, D) the +9 spear of Inference {drain, rPois MR- Dex+7 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 9, D) a ball python corpse (skeletalised by now) (70, 17, D) an uncursed staff of conjuration a +0 robe a spriggan corpse (70, 19, D) a +0 dagger a cursed -1 robe a +0 buckler a spriggan corpse (70, 31, D) a +0 flail (unseen) (71, 10, D) an adder corpse (skeletalised by now) (71, 11, D) an adder corpse (skeletalised by now) (71, 16, D) a crystal ball of energy (71, 17, D) a black bear corpse (71, 26, D) a cursed staff of power (71, 27, D) a crystal ball of energy (71, 29, D) a +0 war axe (72, 8, D) an uncursed staff of death (72, 17, D) a +0 dagger (72, 21, D) a +0 robe a spriggan corpse (72, 26, D) a +0 dire flail (72, 27, D) the cursed +0 hand axe "Irivut" {chop, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (72, 30, D) a +0 dire flail (unseen) (73, 1, D) a +2 buckler of protection (73, 17, D) a +0 dagger (73, 26, D) the ring "Dubbihao" {*Confuse rPois rF+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It protects you from poison. It may confuse you when you take damage. (73, 27, D) a +5 ring of protection (75, 1, D) a +3 rapier of venom