Yendor the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +0 ring mail of poison resistance (20, 0, D) a plain deck of wonders (20, 1, D) a book of Ice (21, 0, D) a crystal ball of energy (21, 1, D) a +1 helmet of see invisible (21, 7, D) a +0 giant club (22, 0, D) a +0 short sword (22, 1, D) a +2 spear of freezing (22, 6, D) a +0 dagger a +0 robe a +0 giant club (22, 8, D) a +0 ring mail (23, 0, D) a +2 quarterstaff of holy wrath (23, 1, D) a book of Spatial Translocations (23, 7, D) a troll corpse (23, 8, D) a cursed +0 club a +0 scimitar a +0 plate armour a +0 long sword a +0 chain mail an orc corpse (23, 9, D) a +0 club a +1 leather armour of fire resistance (23, 18, D) a +5 ring of dexterity (24, 0, D) a +0 mace (24, 1, D) the Collected Works on Glacial Curses Spells Type Level a - Corona Hexes 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Cause Fear Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Darkness Hexes 6 (24, 8, D) a +3 battleaxe a +0 plate armour a +0 dagger a +2 robe of fire resistance a +2 hand axe of freezing a +0 chain mail an orc corpse an orc corpse (24, 9, D) a warg corpse (24, 18, D) a manual of Shields (25, 0, D) a book of Conjurations (25, 1, D) a +1 ring mail of poison resistance (25, 8, D) a +0 hand axe a +0 plate armour the cursed +3 great mace of Sijunn {freeze, +Fly Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you fly. It has a curse placed upon it. a +0 plate armour a +5 dire flail of protection a +0 leather armour a +1 war axe of freezing a +2 robe a +0 giant spiked club a cursed -3 mace a +0 chain mail a +0 flail an ogre corpse (25, 18, D) a +1 robe of the Archmagi (25, 24, D) a +2 demon blade of venom (unseen) (26, 0, D) a +2 long sword of holy wrath (26, 1, D) a book of Beasts (27, 1, D) a book of Hinderance (28, 0, D) a +0 dagger (28, 1, D) a disc of storms (29, 0, D) an uncursed ring of flight (29, 1, D) a +0 dagger (34, 28, D) a +2 plate armour of cold resistance (35, 0, D) an uncursed staff of poison (35, 14, D) a +0 dire flail (35, 15, D) a +3 ring of evasion (35, 28, D) a phial of floods (inert) (35, 29, D) a book of Beasts (36, 0, D) a +3 vampiric broad axe (36, 1, D) a +1 quarterstaff of protection (36, 14, D) a +2 chain mail of cold resistance (36, 28, D) a manual of Polearms (36, 29, D) the Grimoire of Summoning Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Spellforged Servitor Conjuration/Summoning 7 (37, 14, D) an uncursed ring of sustain attributes (37, 15, D) an uncursed staff of energy (37, 28, D) the cursed +1 long sword of Modesty {venom, -Tele +Inv rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (37, 29, D) a book of Summonings (38, 0, D) a +0 war axe (38, 1, D) a book of the Dragon (38, 7, D) a +0 scimitar (38, 8, D) a +0 scimitar a +0 glaive (38, 9, D) the +8 dire flail "Woubija" {drain, rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It makes you more stealthy. a +0 robe (38, 14, D) a stone of tremors (38, 15, D) a book of Debilitation (38, 16, D) a +0 scimitar a yellow draconian corpse (skeletalised by now) (38, 20, D) a +0 mace a +0 mace a purple draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (38, 21, D) a +0 war axe the +3 mace "Kotoxaph" {speed, Int+4 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It lets you see invisible. a red draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (38, 28, D) a book of Death (39, 0, D) a phial of floods (inert) (39, 14, D) the Reference Book on Attacks and Illusion Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Recall Summoning/Translocation 3 c - Summon Lightning Spire Summoning/Air 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Orb of Destruction Conjuration 7 (39, 15, D) a +2 dagger of draining (39, 20, D) a +0 flail the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 glaive a green draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (39, 28, D) the Volume of Icy Feathers Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 (39, 29, D) the +5 glaive of Fekleo {venom, Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). (40, 0, D) a +1 scimitar of holy wrath (40, 1, D) a +1 falchion of freezing (40, 8, D) a +2 broad axe of electrocution (40, 14, D) a +1 mace of protection (40, 15, D) a +0 halberd (40, 19, D) a +0 halberd a red draconian corpse (skeletalised by now) (40, 20, D) a +0 hand axe a +0 scimitar of distortion (40, 21, D) a cursed +0 battleaxe a mottled draconian corpse (skeletalised by now) (40, 22, D) a +0 broad axe an uncursed ring of protection from fire (40, 28, D) a book of Unlife (41, 0, D) an uncursed staff of power (41, 14, D) the ring "Zosmovoe" {rElec rC+ rN+ Str+3 Slay-5} [ring of strength] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (41, 15, D) a +1 ring of protection the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. an uncursed ring of protection from fire a wand of draining (0/15) (41, 28, D) a +1 ring mail of magic resistance (42, 0, D) a +0 halberd (42, 1, D) a manual of Slings (42, 14, D) an uncursed staff of air (42, 28, D) the +6 battleaxe "Ofanirau" {vamp, rPois rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It protects you from poison. (43, 14, D) a cursed staff of conjuration (43, 15, D) a +5 scimitar of holy wrath (43, 28, D) a book of Fire (43, 29, D) an uncursed staff of poison (44, 28, D) the +5 trident "Hydraslayer" {freeze, *Contam Str+8 Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (+5). It causes magical contamination when unequipped. (45, 14, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +5 executioner's axe of venom (49, 0, D) a +2 scale mail of fire resistance (49, 1, D) a +0 dagger (49, 12, D) a +0 leather armour (49, 36, D) a +0 short sword of draining (50, 0, D) a plain deck of escape (50, 1, D) Ketooj's Volume of the Boosting Entourage Spells Type Level a - Infusion Charms 1 b - Summon Lightning Spire Summoning/Air 4 c - Excruciating Wounds Charms/Necromancy 5 d - Aura of Abjuration Summoning 5 e - Shadow Creatures Summoning 5 (50, 12, D) an uncursed staff of death (50, 13, D) a +0 shortbow a +0 short sword 24 arrows a +0 leather armour an uncursed staff of power (50, 24, D) the Disquisition on Unstable Snow Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Frost Conjuration/Ice 2 c - Metabolic Englaciation Hexes/Ice 5 d - Blade Hands Transmutation 5 e - Simulacrum Ice/Necromancy 6 (50, 36, D) the +1 robe of Fedhas {rC- MR+ Regen+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (50, 37, D) a +0 hand axe (50, 39, D) the +7 spear of Ykke {venom, *Corrode rPois Dex+3 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. It may corrode your equipment when you take damage. It makes you more stealthy. a +0 chain mail (50, 40, D) a +0 short sword a +0 plate armour a cursed -2 war axe 7 tomahawks a cursed +0 plate armour (50, 41, D) a +1 great sword of freezing a +0 mace a +0 plate armour (51, 1, D) a stone of tremors (51, 5, D) a cursed +1 dagger a +0 robe (51, 6, D) a +0 dagger a +0 robe (51, 7, D) a cursed +0 war axe a +0 robe the +9 quarterstaff of Brutal Revenge {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. a +0 robe (51, 12, D) a +0 longbow of flaming (51, 13, D) an uncursed staff of wizardry (51, 14, D) an arrow (51, 18, D) a cursed +0 short sword a +0 buckler a +2 vampiric hand axe (51, 19, D) a +2 rapier of speed a +0 rapier a +4 ring mail of cold resistance (51, 25, D) a book of Hinderance (51, 36, D) a +2 bardiche of protection (51, 37, D) a +0 dagger (51, 40, D) a +0 battleaxe a +0 chain mail (51, 41, D) a +0 dire flail a +0 plate armour (51, 42, D) a tomahawk (52, 0, D) a +0 dire flail (52, 1, D) an uncursed staff of fire (52, 5, D) the +4 quarterstaff "Nauhees" {flame, rElec rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It makes you more stealthy. a +0 robe (52, 6, D) a +5 trident of flaming a +0 robe (52, 7, D) a cursed +1 battleaxe the +6 arbalest of Destiny {penet, *Drain rF+ rC++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It greatly protects you from cold. It causes draining when unequipped. a +0 robe an uncursed amulet of rage (52, 8, D) a cursed +1 flail of protection a +2 steam dragon armour (52, 12, D) a manual of Crossbows (52, 17, D) a +0 long sword a +0 leather armour (52, 18, D) 2 arrows a +0 short sword a +0 leather armour a +1 rapier of speed a +3 mace of holy wrath (52, 24, D) the Disquisition on Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Petrify Transmutation/Earth 4 c - Statue Form Transmutation/Earth 6 (52, 25, D) a +6 giant club (52, 30, D) a cursed staff of earth a +2 scythe of freezing (52, 32, D) a +0 mace (52, 37, D) a +0 mace (52, 40, D) the cursed +1 quarterstaff of Scorn {vamp, Str+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+5). It has a curse placed upon it. a +0 robe (52, 41, D) a +0 trident a +0 plate armour a +0 long sword a +0 plate armour (53, 0, D) a +5 rapier of freezing (53, 6, D) a +0 dagger a +0 robe (53, 12, D) a +0 dagger (53, 13, D) a disc of storms (53, 14, D) 2 arrows (53, 17, D) a -3 shortbow an uncursed staff of earth 2 arrows a +0 leather armour (53, 18, D) a +1 battleaxe of draining an arrow a +1 rapier of venom a +0 rapier a +0 leather armour (53, 25, D) a lantern of shadows (53, 30, D) a +0 demon trident (53, 36, D) a +0 short sword of draining (53, 37, D) a book of Geomancy (54, 0, D) a fan of gales (54, 12, D) a +2 battleaxe of chopping (54, 13, D) an arrow (54, 18, D) a +0 rapier a +0 chain mail (54, 24, D) an uncursed staff of death (54, 36, D) an uncursed staff of summoning (55, 0, D) a +0 robe (55, 24, D) an uncursed ring of protection from fire (59, 36, D) a +3 scale mail of fire resistance (60, 0, D) a +6 ring of intelligence a +6 ring of intelligence 2 potions of brilliance 4 scrolls of amnesia 7 potions of magic a +0 shield a +0 scale mail a +0 war axe (60, 36, D) the +9 long sword of the Ancient Ghosts {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (60, 37, D) a +3 demon trident of pain (61, 2, D) a +0 dagger a +0 robe (61, 8, D) a +2 antimagic flail (61, 16, D) a +1 short sword of flaming (61, 26, D) a book of Geomancy (61, 29, D) a +0 flail a +0 plate armour a +0 scimitar a +0 plate armour (61, 30, D) a +0 club (61, 36, D) an uncursed staff of wizardry (61, 37, D) a phial of floods (inert) (62, 0, D) a +2 ring mail of fire resistance (62, 2, D) a +0 dagger a +0 robe (62, 9, D) a +2 robe of magic resistance (62, 17, D) a +3 scale mail of fire resistance (62, 26, D) the +5 trident "Xicwuang" {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). (62, 29, D) the +8 demon blade of the Black Skies {slice, rPois Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. a +0 plate armour a +0 flail of protection (62, 36, D) an uncursed staff of wizardry (62, 37, D) a +1 scale mail of cold resistance (63, 3, D) a +2 dagger of venom a +0 robe (63, 16, D) a +0 whip of electrocution (63, 17, D) an uncursed staff of fire (63, 19, D) a +0 trident (63, 26, D) a +0 short sword (63, 29, D) a +1 long sword of holy wrath a +0 chain mail (63, 30, D) a +0 falchion a +0 dagger a +2 robe of magic resistance (63, 37, D) an uncursed staff of cold (64, 17, D) an uncursed staff of power (64, 21, D) an uncursed staff of power a +0 shortbow 24 arrows (64, 27, D) a book of Conjurations (65, 26, D) an uncursed staff of conjuration (67, 0, D) a +2 scale mail of fire resistance (68, 37, D) a manual of Long Blades an uncursed ring of positive energy a +6 ring of strength a manual of Polearms an uncursed ring of stealth (69, 36, D) a +2 helmet of intelligence (70, 9, D) a +2 dagger of speed (70, 36, D) a cursed -2 ring of strength (71, 16, D) a book of Spatial Translocations (71, 23, D) a cursed +0 whip (71, 26, D) a disc of storms (71, 27, D) a +1 helmet of intelligence (71, 31, D) a +2 mace of holy wrath (71, 32, D) a +0 war axe of flaming (71, 36, D) the +4 hand axe "Zeiwu" {chop, rElec Str+4 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-5). It insulates you from electricity. (71, 37, D) a book of Callings (72, 9, D) an uncursed staff of death (72, 21, D) a +0 glaive (72, 22, D) a +0 club (72, 26, D) a +0 short sword (72, 27, D) a book of Callings (72, 30, D) a +0 shortbow an uncursed staff of wizardry 22 arrows a +0 leather armour (72, 31, D) an arrow the cursed +0 mace of Bankruptcy {freeze, MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. a +0 buckler a +0 short sword (72, 32, D) an arrow a +1 long sword of holy wrath (72, 36, D) a +1 war axe of venom (73, 1, D) a +1 robe of magic resistance (73, 16, D) an uncursed staff of air (73, 17, D) an uncursed staff of fire (73, 22, D) a +0 short sword (73, 23, D) a +0 flail (73, 26, D) a +0 dagger (73, 27, D) an uncursed staff of power (73, 36, D) the +2 spear of Truncation {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (73, 37, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (75, 1, D) a +2 scale mail of cold resistance