Yendor the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 0, D) a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a +0 shortbow of freezing (60, 37, D) an uncursed amulet of rage (60, 44, D) a curare-tipped needle (61, 0, D) an uncursed staff of summoning (61, 8, D) a +2 broad axe of chopping (61, 16, D) an uncursed ring of poison resistance (61, 26, D) a +0 helmet of see invisible (61, 37, D) a cursed -5 ring of slaying (61, 43, D) a hell hog corpse (62, 0, D) a +3 scale mail of poison resistance (62, 1, D) a cursed ring of loudness (62, 8, D) a +2 hand crossbow of flaming (62, 9, D) a +2 shortbow of freezing (62, 16, D) Sif Muna's Collected Works on the Oath Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 (62, 17, D) an uncursed staff of cold (62, 26, D) a +3 hand crossbow of flaming (62, 27, D) a +2 battleaxe of distortion (62, 37, D) an uncursed staff of death (63, 8, D) an uncursed staff of fire (63, 22, D) a jackal corpse (skeletalised by now) (63, 27, D) a book of Minor Magic (63, 37, D) the ring of Juizxuur {MP+9 Int+5 Dex+4 Slay+3} [ring of magical power] It affects your intelligence (+5). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). (64, 16, D) the +2 shortbow of the Queen {freeze, rC+ Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. (64, 17, D) a +2 chain mail of fire resistance (64, 21, D) a porcupine corpse (skeletalised by now) (64, 26, D) the cursed +0 short sword of Paper {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It has a curse placed upon it. (64, 27, D) a +2 robe (67, 0, D) the cursed +0 ring mail "Buseff" {-Cast +Inv rCorr Int-3} It affects your intelligence (-3). It lets you turn invisible. It prevents spellcasting. It protects you from acid and corrosion. It has a curse placed upon it. (68, 0, D) an uncursed staff of summoning (69, 0, D) a +2 glaive of holy wrath (69, 36, D) a book of Dreams (70, 9, D) a book of Death (70, 20, D) a +3 buckler (70, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (70, 36, D) an uncursed staff of power (70, 37, D) the cursed +0 scale mail of Bedevilment {rPois Dex+6} It affects your dexterity (+6). It protects you from poison. It has a curse placed upon it. (71, 8, D) an uncursed amulet of dismissal (71, 12, D) a +0 rapier a +0 chain mail (71, 16, D) an uncursed staff of air (71, 27, D) a +2 ring mail of fire resistance (71, 30, D) a +0 dagger a +0 robe (71, 31, D) an uncursed staff of poison a +0 robe an orc corpse (skeletalised by now) (71, 36, D) a +0 blowgun the +7 short sword of Radweme {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (71, 37, D) a +6 short sword of freezing (72, 8, D) a cursed staff of air (72, 9, D) the Handbook of Creative Protection Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Call Imp Summoning 2 c - Regeneration Charms/Necromancy 3 d - Spectral Weapon Hexes/Charms 3 e - Recall Summoning/Translocation 3 f - Summon Hydra Summoning 7 (72, 16, D) a crystal ball of energy (72, 17, D) an uncursed staff of summoning (72, 22, D) a +0 short sword a cursed +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) a cursed ring of loudness (72, 27, D) a lantern of shadows (72, 30, D) a cursed -3 dagger a +0 robe (72, 36, D) a book of Alchemy (72, 37, D) Pauc's Papyrus of Confrontation and Execration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Confusing Touch Hexes 2 d - Fulminant Prism Conjuration/Hexes 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (73, 16, D) a Grand Grimoire (73, 22, D) a +0 spear a +0 buckler a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (73, 26, D) a +0 dagger (73, 30, D) a +0 dagger a cursed +0 robe an orc corpse (skeletalised by now) (73, 31, D) a +2 hand axe of flaming a cursed -2 short sword a +0 plate armour (73, 37, D) a +2 shortbow of flaming (75, 1, D) an uncursed staff of power