Yendor the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 2, D) a +5 storm dragon armour a +5 shadow dragon armour a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 43, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (48, 44, D) a +0 short sword a +0 ring mail (49, 0, D) an uncursed staff of air (49, 1, D) a +2 rapier of venom (49, 24, D) a +2 flail of holy wrath (49, 36, D) a manual of Slings (49, 37, D) a book of Maledictions (49, 42, D) a +1 glaive of flaming an elf corpse (skeletalised by now) (49, 43, D) a +0 rapier a +0 chain mail a +0 dagger a +0 robe an elf corpse (skeletalised by now) an orc corpse (skeletalised by now) (49, 44, D) an arrow (50, 1, D) the Grimoire of the Oath Spells Type Level a - Slow Hexes 2 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Cause Fear Hexes 4 e - Darkness Hexes 6 (50, 12, D) an uncursed ring of flight (50, 13, D) a +2 plate armour of poison resistance (50, 20, D) a demonic crawler corpse a hornet corpse a redback corpse (50, 21, D) a hornet corpse a wolf spider corpse an entropy weaver corpse a wasp corpse (50, 24, D) the +6 halberd "Kibruin" {chop, rPois SInv Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. It makes you more stealthy. (50, 37, D) a +4 longbow a +2 battleaxe of electrocution 21 arrows a +0 leather armour a book of Cantrips (50, 40, D) an arrow (50, 43, D) a +0 long sword a +0 long sword of flaming an elf corpse (skeletalised by now) (50, 44, D) a +0 long sword a +0 shortbow 20 arrows an elf corpse (skeletalised by now) (51, 1, D) a +2 mace of protection (51, 13, D) a +3 mace of protection (51, 24, D) the cursed +1 halberd "Ythryluma" {chop, rC++ MR- Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 25, D) a book of Alchemy (51, 36, D) an uncursed staff of fire an arrow (51, 37, D) a book of Debilitation (51, 41, D) an arrow (52, 0, D) the +7 shortbow of Disembowelment {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (52, 1, D) the Disquisition on the Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Call Canine Familiar Summoning 3 d - Aura of Abjuration Summoning 5 e - Spellforged Servitor Conjuration/Summoning 7 (52, 12, D) a crystal ball of energy (52, 13, D) an uncursed ring of positive energy (52, 24, D) an uncursed staff of fire (52, 25, D) a book of Flames (52, 36, D) a +0 long sword (52, 37, D) a +1 leather armour of poison resistance (53, 1, D) 3 royal jellies (53, 12, D) a manual of Short Blades (53, 13, D) an uncursed staff of death (53, 24, D) a book of Battle (53, 25, D) an ornate deck of escape (53, 37, D) an uncursed staff of cold (54, 0, D) a +2 falchion of electrocution (54, 1, D) a sack of spiders (54, 12, D) an uncursed staff of poison (54, 13, D) the Incunabulum of Transmutation and Clay Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 e - Alistair's Intoxication Transmutation/Poison 5 (54, 24, D) a +4 shortbow of flaming (54, 25, D) a +4 morningstar of protection (54, 36, D) a +0 short sword (55, 0, D) a cursed staff of power (55, 1, D) a +1 hunting sling of flaming (55, 24, D) the +4 chain mail of the Stag {rPois Int+6} It affects your intelligence (+6). It protects you from poison. (59, 23, D) a large rock (59, 37, D) an uncursed ring of magical power (60, 20, D) an arrow a +0 arbalest 13 bolts of frost (60, 23, D) a +0 arbalest 16 bolts 3 arrows a silver bolt 2 large rocks a bolt of frost (60, 36, D) a +1 robe of resistance (60, 37, D) a disc of storms (60, 39, D) a +6 ring of strength a +6 ring of strength a wand of fire (0/15) the amulet "Ysybauf" {Faith Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). 2 potions of brilliance 4 scrolls of amnesia (61, 0, D) a +2 chain mail of cold resistance (61, 8, D) a +1 ring of protection (61, 21, D) a +4 arbalest of velocity 7 silver bolts (61, 22, D) a large rock a bolt of frost a silver bolt 3 bolts (61, 23, D) 2 large rocks 2 silver bolts (61, 30, D) a +0 short sword a +3 hunting sling of evasion a cursed +0 robe (61, 37, D) an uncursed staff of energy (62, 0, D) a +2 dagger of speed (62, 1, D) the +5 quarterstaff of Ulu Haif {pain, rElec} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. (62, 8, D) an uncursed staff of fire (62, 9, D) a +0 vampiric war axe (62, 16, D) a cursed -3 ring of dexterity (62, 17, D) 2 large rocks (62, 19, D) a large rock a silver bolt (62, 20, D) a large rock (62, 21, D) a silver bolt (62, 22, D) a +0 shortbow 5 arrows (62, 23, D) an arrow (62, 26, D) an uncursed staff of poison (62, 32, D) a +0 whip (62, 41, D) a +3 great sword of flaming (still there?) a +0 trident (still there?) (63, 8, D) a +2 broad axe of freezing (63, 16, D) the +9 arbalest of Nenunaari {venom, *Confuse rF- rN++ Int+8} It poisons the ammo it fires. It affects your intelligence (+8). It makes you vulnerable to fire. It greatly protects you from negative energy. It may confuse you when you take damage. (63, 17, D) a +0 leather armour (63, 23, D) a bolt 2 bolts of frost (63, 27, D) a +0 broad axe of chopping (63, 30, D) a +0 trident (63, 36, D) a +3 hunting sling of flaming (63, 37, D) a +1 ring mail of poison resistance (64, 16, D) a lantern of shadows (64, 17, D) a +0 hunting sling of freezing (64, 26, D) a +1 morningstar of protection (64, 31, D) a +0 halberd (65, 27, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. a +6 ring of intelligence a +6 ring of intelligence (68, 0, D) a crystal ball of energy (69, 0, D) a +2 falchion of holy wrath (69, 36, D) an uncursed staff of death (70, 36, D) a +2 longbow of velocity (70, 37, D) a stone of tremors (70, 42, D) a +0 robe (71, 17, D) a +2 hunting sling of flaming (71, 26, D) a +0 dagger (71, 27, D) a +0 dagger (71, 32, D) an uncursed staff of poison a +2 hand axe of flaming (71, 36, D) a Fen Folio (71, 37, D) a +1 ring mail of fire resistance (72, 8, D) an uncursed staff of cold (72, 17, D) a book of Envenomations (72, 27, D) a +0 shortbow of flaming (72, 31, D) a +0 rapier (72, 32, D) an uncursed staff of cold a +0 ring mail a +1 flail of venom (72, 36, D) a +2 shortbow of flaming (72, 37, D) an uncursed staff of power (73, 1, D) a +3 rapier of venom (73, 16, D) a +4 flail of draining (73, 27, D) a manual of Short Blades (73, 36, D) a +2 chain mail of fire resistance (73, 37, D) an uncursed staff of wizardry