Yendor the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 10, D) a +0 flail (61, 16, D) a cursed amulet of inaccuracy (61, 20, D) a +2 great sword of holy wrath an elf corpse (61, 26, D) an uncursed staff of summoning (62, 8, D) a +0 hand axe (62, 9, D) a +3 ring mail of positive energy (62, 10, D) a +0 club a +0 chain mail (62, 17, D) a +2 scale mail of fire resistance (62, 26, D) the +7 long sword of Risezym {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (62, 27, D) a book of Envenomations (63, 8, D) a +0 club (63, 22, D) a +0 dagger a +0 chain mail an elf corpse (63, 23, D) 2 arrows (63, 26, D) the Guide on Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Fireball Conjuration/Fire 5 c - Ring of Flames Charms/Fire 7 (63, 27, D) Boptur Wec's Volume of Noxious Transmigration Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Blade Hands Transmutation 5 (64, 17, D) a +0 dagger (64, 18, D) a +0 dire flail (64, 26, D) a book of Power (64, 27, D) an uncursed ring of positive energy (65, 26, D) a plain deck of changes (66, 21, D) a +0 long sword a +0 chain mail (67, 0, D) a +2 chain mail of magic resistance (67, 22, D) a +0 short sword a +0 longbow 12 arrows a +0 leather armour an elf corpse (70, 8, D) a +3 vampiric trident (70, 9, D) a manual of Polearms (70, 10, D) a sheep corpse (skeletalised by now) (71, 10, D) a porcupine corpse (skeletalised by now) (71, 16, D) a +2 plate armour of magic resistance (71, 27, D) a +3 hunting sling of freezing (72, 8, D) an uncursed staff of wizardry (72, 9, D) the +3 long sword of Compulsion {venom, rPois rF- rN+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (72, 10, D) a giant frog corpse (skeletalised by now) (72, 16, D) a +0 plate armour (72, 17, D) a +0 scale mail (72, 18, D) a +0 dagger a +0 robe (72, 19, D) a +3 vampiric trident a +0 chain mail (72, 20, D) a +0 trident an uncursed ring of poison resistance a +0 dire flail a +2 plate armour of cold resistance a +1 dire flail of protection a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 21, D) a +0 hand axe a +2 leather armour of poison resistance (72, 26, D) a +0 vampiric morningstar (72, 27, D) a +3 great sword of pain (73, 1, D) a +0 robe (73, 17, D) a +0 battleaxe (73, 27, D) a +2 scimitar of electrocution (75, 1, D) a +2 plate armour of fire resistance