Yendor the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a +2 ice dragon armour (5, 6, D) a +0 war axe a +0 shield a +0 scale mail (5, 14, D) a +0 morningstar of protection (6, 13, D) a manual of Axes (7, 28, D) a wand of acid (0/15) (8, 14, D) a cursed staff of poison (9, 13, D) a plain deck of changes (9, 14, D) a +3 leather armour of poison resistance (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +7 battleaxe of Corporal Punishment {holy, Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). (10, 20, D) an uncursed staff of death (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) a +3 scale mail of magic resistance (11, 14, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (11, 19, D) a +0 quarterstaff (unseen) (12, 14, D) a book of Unlife (12, 20, D) a scroll of fog (18, 18, D) 6 large rocks a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (19, 0, D) an ornate deck of war (19, 1, D) the +5 morningstar of Roheov {venom, -Tele Str+3 Int+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+3). It prevents most forms of teleportation. (19, 16, D) a +2 leather armour of poison resistance (19, 17, D) an uncursed staff of earth (19, 32, D) an uncursed staff of death (19, 33, D) the Disquisition on the Compass and Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 f - Bolt of Magma Conjuration/Fire/Earth 5 (20, 0, D) a cursed staff of summoning (20, 1, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (20, 16, D) a +1 ring of slaying (20, 17, D) a crystal ball of energy (20, 33, D) the +6 trident of Regicide {pain, +Rage +Fly Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It lets you fly. It lets you go berserk. (21, 0, D) the +4 trident of Omnejemm {freeze, Fragile rC+ rN+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It will be destroyed if unequipped. (21, 1, D) a +3 spear of piercing (21, 16, D) a disc of storms (21, 17, D) a plain deck of destruction (21, 18, D) a large rock (21, 19, D) 3 large rocks (21, 32, D) an uncursed amulet of the gourmand (21, 33, D) a book of Changes (21, 34, D) an uncursed staff of power (22, 0, D) an uncursed ring of magical power (22, 16, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (22, 17, D) a +5 short sword of draining (22, 21, D) 3 large rocks a stone giant corpse (skeletalised by now) (22, 23, D) a +0 giant club a hill giant corpse (skeletalised by now) (22, 24, D) a +0 giant spiked club (22, 25, D) a +0 battleaxe of freezing (22, 26, D) a +0 dire flail a +0 dire flail (22, 32, D) a +2 flail of crushing (22, 33, D) a plain deck of defence (22, 34, D) a +0 arbalest of evasion (23, 0, D) 7 potions of magic (23, 1, D) a +1 hunting sling of freezing (23, 17, D) a book of Frost (23, 18, D) a +2 robe of the Archmagi (23, 22, D) a large rock (23, 23, D) a +0 dire flail a +0 dire flail a large rock an ettin corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (23, 24, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (23, 25, D) a large rock (23, 32, D) the +10 lajatang "Rumpamou" {drain, rC++ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It makes you more stealthy. (23, 33, D) an uncursed staff of death (23, 34, D) an uncursed staff of summoning (23, 40, D) a shadow dragon corpse a ghoul corpse (24, 0, D) a book of Callings (24, 1, D) a book of Unlife (24, 16, D) a disc of storms (24, 17, D) a large rock (24, 18, D) a book of Summonings (24, 22, D) a +0 giant club a large rock (24, 23, D) a large rock (24, 24, D) a +1 great mace of holy wrath a +0 dire flail a large rock a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (24, 26, D) a large rock (24, 32, D) a +2 short sword of flaming (24, 33, D) a +1 leather armour of cold resistance (24, 34, D) a +5 hand axe of electrocution (24, 40, D) a necrophage corpse (25, 0, D) a +0 robe of magic resistance (25, 1, D) a +2 ring of evasion (25, 16, D) a cursed amulet of inaccuracy (25, 17, D) a +4 dire flail of protection (25, 18, D) a large rock a lamp of fire (25, 25, D) a +0 giant club (25, 32, D) a cursed ring of loudness (25, 33, D) the +3 ring mail of the Good {rPois Int+2 Dex-4 Stlth+} It affects your intelligence (+2). It affects your dexterity (-4). It protects you from poison. It makes you more stealthy. (25, 34, D) the +3 scale mail "Suerewesk" {Dex+4 Slay+4} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). (26, 0, D) an uncursed ring of protection from cold (26, 16, D) an uncursed ring of positive energy (26, 17, D) a +1 shortbow of flaming (26, 21, D) a large rock (26, 23, D) a stone giant corpse (skeletalised by now) (26, 25, D) a +2 great sword of flaming a +2 amulet of reflection a +0 giant spiked club a fire giant corpse (skeletalised by now) (26, 32, D) an uncursed amulet of magic regeneration (26, 33, D) an uncursed staff of fire (26, 34, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (27, 0, D) an uncursed ring of fire (27, 1, D) a disc of storms (27, 16, D) a stone of tremors (27, 17, D) a book of Hinderance (27, 19, D) 2 large rocks (27, 20, D) a +0 battleaxe of freezing a large rock (27, 32, D) the +2 robe of vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (27, 33, D) an ornate deck of changes (27, 34, D) a +3 rod of ignition (14/14) (28, 0, D) a +0 shortbow of flaming (28, 16, D) a book of the Warp (28, 17, D) a +1 war axe of holy wrath (28, 20, D) a large rock (28, 32, D) a book of Air (28, 33, D) a stone of tremors (29, 0, D) a +5 gold dragon armour (29, 1, D) a book of Conjurations (29, 16, D) a +1 cloak of magic resistance (29, 17, D) a book of Hinderance (29, 18, D) a large rock (29, 32, D) a cursed -3 ring of dexterity (29, 33, D) a +1 rapier of draining (33, 19, D) an arrow (35, 0, D) a +0 dagger of speed (35, 14, D) a cursed staff of death (35, 15, D) a book of Enchantments (35, 28, D) a +0 club (35, 29, D) a book of Beasts (36, 0, D) the cursed +1 robe of the Yeti {Str+5 Slay+2} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (36, 1, D) a Grand Grimoire (36, 16, D) an arrow (36, 18, D) 11 arrows a +1 scimitar of protection a cursed -1 shortbow (36, 28, D) an uncursed ring of see invisible (36, 29, D) a plain deck of changes (37, 0, D) a manual of Slings (37, 1, D) a +2 amulet of reflection (37, 15, D) a plain deck of summoning (37, 18, D) 23 bolts a +0 arbalest (37, 19, D) 3 arrows (37, 20, D) 2 large rocks (37, 29, D) an uncursed staff of death (38, 0, D) a stone of tremors (38, 6, D) a +1 great sword of flaming (38, 7, D) a fire dragon hide a fire dragon hide a +1 scimitar of flaming (38, 14, D) a +4 halberd of flaming (38, 15, D) a +0 leather armour of cold resistance (still there?) a large rock (still there?) a +0 leather armour of cold resistance (still there?) (38, 16, D) a large rock (38, 18, D) a +0 arbalest a +0 shortbow a +2 morningstar of crushing 4 large rocks 20 bolts 23 arrows (38, 19, D) 3 large rocks an arrow (38, 20, D) a bolt (38, 28, D) a wand of disintegration (7/24) (38, 29, D) the cursed +1 scythe of the Open Hand {slice, *Noise +Rage Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you go berserk. It may make noises in combat. It has a curse placed upon it. (38, 35, D) an uncursed staff of fire a +0 robe (39, 0, D) a +3 morningstar of pain (39, 1, D) a +1 double sword of holy wrath (39, 11, D) a wand of iceblast (0/15) (39, 14, D) Cuzas's Catalogue of Unholy Rituals and Poison Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Control Undead Necromancy 4 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 5 (39, 15, D) a large rock (39, 16, D) 25 bolts a +0 arbalest (39, 17, D) 3 large rocks (39, 18, D) a large rock a +1 hand axe of electrocution a +0 arbalest 17 bolts a cursed -2 ring of dexterity (39, 19, D) 13 bolts a +0 arbalest an arrow 3 large rocks (39, 20, D) a bolt an arrow a large rock (39, 21, D) 2 arrows (39, 22, D) a large rock 2 arrows 2 bolts (39, 28, D) a disc of storms (39, 29, D) a +2 antimagic spear (39, 34, D) a +0 dire flail (39, 39, D) a +3 ring of protection (40, 0, D) the +2 dagger of Rosasog {freeze, rF+ rC+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It affects your magic capacity (+9). (40, 1, D) a plain deck of changes (40, 6, D) a +0 great sword of flaming a +4 scimitar of flaming (40, 16, D) a bolt (40, 17, D) a +0 arbalest (still there?) a steel bolt (still there?) (40, 18, D) a +0 leather armour a +0 longbow 37 arrows 2 bolts (40, 19, D) a bolt 4 large rocks (40, 21, D) an arrow (40, 28, D) the cursed +0 chain mail "Gomnom" {rC+} It protects you from cold. It has a curse placed upon it. (40, 29, D) an uncursed ring of protection from cold (40, 36, D) a +0 hand axe a cursed -2 robe (41, 1, D) a +2 mace of distortion (41, 15, D) a crystal ball of energy a large rock (41, 16, D) a large rock (41, 17, D) a +0 shortbow (still there?) a large rock (still there?) (41, 18, D) a bolt (unseen) (41, 19, D) a large rock (41, 28, D) an uncursed staff of death (41, 29, D) an uncursed staff of power (42, 0, D) a +2 mace of venom (42, 1, D) a +4 falchion of slicing (42, 14, D) an uncursed ring of protection from cold (42, 15, D) a plain deck of war an arrow (42, 16, D) an arrow (42, 29, D) a lantern of shadows (43, 14, D) an uncursed amulet of regeneration (43, 15, D) an uncursed staff of power (43, 28, D) the Grimoire of the Enchanting Frostbite Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Metabolic Englaciation Hexes/Ice 5 (43, 29, D) an uncursed staff of death (44, 28, D) a +2 arbalest of freezing (49, 0, D) a +4 giant spiked club (49, 1, D) an uncursed staff of power (49, 24, D) a +0 mace (49, 36, D) a fan of gales (49, 37, D) the Collected Works on Execration Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 (50, 0, D) the +3 plate armour "Ischaec" {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). (50, 1, D) an uncursed staff of death (50, 13, D) Sif Muna's Reference Book on the Voyage Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Passage of Golubria Translocation 4 f - Summon Forest Summoning/Translocation 5 (50, 18, D) a +4 glaive of venom a +0 chain mail (50, 24, D) a +5 double sword of holy wrath (50, 25, D) an ornate deck of wonders (50, 37, D) an uncursed ring of protection from magic a +6 ring of strength a +6 ring of strength a +5 ring of intelligence (50, 43, D) a +2 trident of piercing (50, 44, D) a +0 flail (51, 0, D) a +1 scimitar of holy wrath (51, 1, D) an uncursed staff of summoning (51, 12, D) a +2 dagger of electrocution (51, 18, D) a +0 halberd a +0 plate armour of cold resistance (51, 20, D) a +0 broad axe a +0 chain mail a +0 large shield (51, 24, D) a book of Unlife (51, 25, D) an uncursed staff of death (51, 36, D) the cursed +1 broad axe of Annoyance {pain, rPois Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It protects you from poison. It has a curse placed upon it. an uncursed ring of positive energy an uncursed ring of protection from cold (51, 42, D) a +0 dire flail (52, 0, D) a book of Annihilations (52, 13, D) an uncursed ring of poison resistance (52, 18, D) a +0 arbalest 13 bolts (52, 19, D) a +0 long sword a +0 plate armour a +0 war axe a +0 plate armour a +0 long sword a +0 chain mail a +0 shield a +0 battleaxe a +0 chain mail (52, 20, D) 2 bolts (52, 21, D) a +0 long sword a +0 chain mail a +0 shield (52, 24, D) a book of Battle (52, 25, D) a +4 morningstar of protection (52, 31, D) a +6 halberd of chopping (52, 37, D) an uncursed staff of wizardry (52, 44, D) a +0 short sword (53, 0, D) a +6 war axe of chopping (53, 12, D) a +0 large shield a +0 war axe (53, 13, D) a +0 spear of venom (53, 19, D) a +0 battleaxe a +0 chain mail a +0 battleaxe a +0 plate armour (53, 20, D) a +0 war axe a +0 chain mail (53, 24, D) the +2 robe "Ellutz" {SInv} It lets you see invisible. (53, 25, D) the Grimoire of Transmutation and Translocation Spells Type Level a - Beastly Appendage Transmutation 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Spider Form Transmutation/Poison 3 e - Dragon Form Transmutation 7 (53, 36, D) a book of Enchantments (53, 38, D) 4 scrolls of amnesia 2 potions of brilliance a +5 broad axe of chopping (54, 0, D) a disc of storms (54, 1, D) the +11 short sword of Juchux {pierce, +Blink rPois Str-4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from poison. It lets you blink. It makes you more stealthy. (54, 12, D) the Volume of Battle Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Venom Bolt Conjuration/Poison 5 e - Spellforged Servitor Conjuration/Summoning 7 (54, 24, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (54, 36, D) an uncursed staff of earth (55, 0, D) an uncursed ring of protection from cold (55, 1, D) a +3 greatsling of velocity (55, 12, D) a +0 plate armour (55, 13, D) a +2 robe of fire resistance (55, 15, D) a bolt (55, 24, D) a +6 giant club (57, 12, D) the ring of Keyfedilu {rCorr rPois rN+ Str+4 Int-5} [ring of resist corrosion] It affects your strength (+4). It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. (60, 37, D) the +1 plate armour of Winter {+Blink rCorr} It lets you blink. It protects you from acid and corrosion. (60, 42, D) the +9 spear of Nivalet {pain, *Noise rElec rC++ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It greatly protects you from cold. It insulates you from electricity. It may make noises in combat. a +0 robe (61, 0, D) an uncursed ring of flight (61, 8, D) a +0 leather armour of magic resistance (61, 10, D) a +0 dagger a +0 robe (61, 16, D) an uncursed staff of conjuration (61, 23, D) a +0 shortbow a +0 dagger 13 arrows of frost a +0 leather armour (61, 26, D) a lantern of shadows (61, 37, D) a lantern of shadows (61, 43, D) an uncursed staff of earth a +3 hand crossbow of freezing a +0 robe (62, 0, D) a +0 hand axe of venom (62, 1, D) an uncursed staff of air (62, 8, D) a +2 robe of cold resistance (62, 9, D) a +0 dagger a +0 robe (62, 10, D) a +0 whip a +0 leather armour a +0 chain mail (62, 16, D) a +2 robe of fire resistance (62, 21, D) a +0 long sword a +0 leather armour (62, 22, D) 2 arrows of frost (62, 26, D) a +2 shortbow of evasion (62, 32, D) a cursed -3 dagger the +11 hunting sling "Inliqout" {freeze, rC+ rN+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. It protects you from negative energy. a +0 robe (62, 44, D) an uncursed staff of conjuration a cursed -2 robe a +1 leather armour of cold resistance (63, 17, D) the +11 short sword "Geujit" {antimagic, rElec rN+++ Int-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-5). It insulates you from electricity. It renders you almost immune to negative energy. (63, 21, D) an arrow of flame a +0 dagger a +2 dire flail of protection (63, 23, D) an arrow of frost (63, 26, D) the cursed +0 leather armour of Gimix {+Blink} It lets you blink. It has a curse placed upon it. (63, 27, D) a +2 ring of evasion (63, 31, D) a +0 spear (63, 32, D) a +0 rapier a +0 robe a +0 buckler a +0 quarterstaff a +0 robe (63, 37, D) a +0 dagger (64, 16, D) an uncursed ring of magical power a +6 ring of intelligence a +6 ring of intelligence the Papyrus of Destructive Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Conjure Flame Conjuration/Fire 3 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 5 (64, 20, D) 3 arrows of flame (64, 21, D) a +0 shortbow a +2 dagger of holy wrath 6 arrows of flame a +0 leather armour a +1 dire flail of protection (64, 22, D) a +0 scimitar a +0 leather armour (64, 26, D) a +6 rapier of electrocution (64, 27, D) the ring "Ryvvula" {MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). (64, 31, D) a +0 spear (65, 26, D) an uncursed ring of flight (67, 0, D) a +2 spear of piercing (68, 0, D) an uncursed staff of air (69, 36, D) a +0 morningstar of protection (70, 8, D) a +3 dagger of draining (70, 11, D) a cursed -2 dagger a +0 ring mail a +0 short sword a +0 leather armour (70, 29, D) the +7 halberd "Jellybane" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. a +0 robe (70, 36, D) an uncursed ring of poison resistance (70, 37, D) an uncursed staff of cold (71, 8, D) a +0 club (71, 11, D) a +0 mace of holy wrath (71, 16, D) a +0 spear of venom (71, 17, D) a book of Callings (71, 20, D) a +0 club a +0 robe (71, 26, D) a +1 dagger of venom (71, 30, D) a +0 dagger a +0 robe (71, 36, D) an uncursed staff of wizardry (71, 37, D) a +4 ring of strength (72, 8, D) a +2 plate armour of fire resistance (72, 11, D) a +0 dagger a +0 robe (72, 16, D) a book of Dreams (72, 17, D) a +2 giant spiked club (72, 20, D) a +0 glaive a +0 robe (72, 26, D) a +0 club (72, 29, D) a +0 trident (72, 30, D) an uncursed staff of fire a +0 ring mail a +0 dagger a cursed -1 robe (72, 36, D) a +1 blowgun of evasion (72, 37, D) an uncursed staff of death (73, 16, D) a Grand Grimoire (73, 17, D) an uncursed staff of summoning (73, 19, D) a +0 scimitar (73, 26, D) a +4 scale mail of fire resistance (73, 27, D) a +6 trident of flaming (73, 30, D) a +0 mace (73, 36, D) an uncursed staff of power (73, 37, D) an uncursed staff of air