Yermak the Dungeon (7, 1, D) a +0 robe (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the -2,-2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a -1,+1 orcish dagger a +1 orcish robe (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) a +3,+0 trident of venom (75, 2, D) the +10 Black Knight's horse barding {ponderous, Hunger- rN+} It protects you from negative energy. It slows your metabolism. (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (61, 4, D) a -1,+1 orcish club an orc corpse (62, 4, D) a +0,+0 orcish flail a +0 orcish leather armour an orc corpse (63, 4, D) a -1,+3 orcish flail (68, 4, D) a giant mite corpse (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 strawberries (unseen) (62, 5, D) a +3,+0 morningstar of protection a +1,+2 vampiric great sword a +0,+2 broad axe of electrocution (4, 7, D) a +0,+0 short sword a +3 large shield a +3 shield (7, 7, D) 3 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed staff of wizardry (63, 9, D) an uncursed staff of fire (70, 9, D) a +1 buckler of poison resistance (71, 9, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (62, 10, D) the +7,+8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It makes you angry. It makes you less stealthy. (70, 10, D) an uncursed staff of poison (72, 10, D) a +1 scale mail of poison resistance (59, 11, D) a fire drake corpse (63, 11, D) a fire drake corpse (72, 11, D) a porcupine corpse (71, 12, D) a sheep corpse (64, 13, D) a fire drake corpse (71, 17, D) the ring of the Five Tales {SustAb Str+3 Int-4} [ring of sustain abilities] It affects your strength (+3). It affects your intelligence (-4). (72, 17, D) the -1,+4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 18, D) a +7,+1 dwarven dagger of holy wrath (73, 18, D) a +1 robe of the Archmagi (72, 22, D) an uncursed staff of power (71, 27, D) the Guide on Sinister Arts Spells Type Level Animate Skeleton Necromancy 1 Regeneration Charms/Necromancy 3 Agony Necromancy 5 Twisted Resurrection Necromancy 5 (72, 27, D) a +0,+0 trident (73, 27, D) an uncursed ring of flight (71, 28, D) an uncursed ring of see invisible (72, 28, D) a plain deck of defence (73, 28, D) the +5,+11 dagger "Spriggan's Curse" {stab, rF++} (still there?) It inflicts extra damage upon your enemies. It greatly protects you from fire. a +0,+0 trident (still there?) (73, 30, D) a +0,+0 bow (unseen)