Yermak the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +15,-1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) the +4 ring mail of Life {rPois Str+4 Int-1 SInv} It affects your strength (+4). It affects your intelligence (-1). It protects you from poison. It enhances your eyesight. (67, 1, D) a +1,+3 longbow of flame (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (73, 2, D) a book of the Earth (75, 2, D) the +4,+6 flail of Purpose {pain, Noisy rF+ Dex+3 Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from fire. It makes noises. (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (73, 3, D) a +1,+0 crossbow of flame 26 bolts a yaktaur corpse (74, 3, D) a +1,+1 crossbow of frost 23 bolts (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries (unseen) (7, 6, D) 4 scrolls of amnesia (4, 7, D) a +0,+0 short sword a +3 large shield a +3 shield (7, 7, D) 2 potions of brilliance 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +4 chain mail of cold resistance (62, 9, D) a +4,+4 giant club (70, 9, D) a +4 ring of strength (71, 9, D) a scroll of brand weapon (72, 9, D) an uncursed staff of air (61, 10, D) a +0,+1 orcish dagger a +0 orcish robe an orc corpse (62, 10, D) a +0,+0 orcish dagger a +2 orcish robe an orc corpse a +2 scale mail of poison resistance (63, 10, D) a +0,+0 orcish flail a +0 orcish ring mail an orc corpse (70, 10, D) a +2,+0 trident of venom (72, 10, D) the +3,+9 flail of Accord {antimagic, Int+1} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+1). (62, 11, D) a +0,+1 orcish club an orc corpse (61, 17, D) a +0 pair of gauntlets of strength (62, 17, D) a -1,+1 orcish hand axe (63, 17, D) a +5 blowgun (64, 17, D) the +4 swamp dragon armour of Thowub {+Inv rPois} It protects you from poison. It lets you turn invisible. (73, 17, D) an uncursed staff of poison (61, 18, D) a tomahawk (unseen) (62, 18, D) a +0,+0 executioner's axe of electrocution (still there?) a disc of storms (still there?) (63, 18, D) a +0,+0 orcish war axe an orc corpse an uncursed staff of conjuration (64, 18, D) a cursed staff of cold (71, 18, D) a book of Control (72, 18, D) a book of Burglary (73, 18, D) a +3 scale mail of fire resistance (63, 20, D) a +1,+2 orcish dagger a +0 orcish robe an orc corpse (63, 21, D) a -1,+0 orcish scimitar a +0 orcish plate armour (64, 22, D) a +0,+1 orcish club (unseen) (72, 22, D) a hell hound corpse (63, 24, D) a tomahawk (62, 27, D) an uncursed ring of regeneration (63, 27, D) an uncursed staff of poison (64, 27, D) the ring of Creativity {rPois Str-3 Dex+3} [ring of poison resistance] It affects your strength (-3). It affects your dexterity (+3). (72, 27, D) the ring "Ramasi" {Fire MR++ Stlth++} [ring of fire] It affects your resistance to hostile enchantments. It makes you much more stealthy. (73, 27, D) an uncursed staff of death (62, 28, D) a crystal ball of energy (63, 28, D) a +0,+0 flail a +0 robe a naga corpse a +2,+2 short sword (64, 28, D) a +3,+1 bow of flame (65, 28, D) a ball python corpse (72, 28, D) the +0 large shield of Hadjma {+Rage SInv Curse} It enhances your eyesight. It lets you go berserk. It may recurse itself. (63, 29, D) the +2,+7 long sword of Puhu {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (62, 30, D) a ball python corpse (61, 31, D) a +1,+0 long sword a +0 robe a naga corpse (62, 31, D) a water moccasin corpse (60, 37, D) a phial of floods (61, 37, D) an uncursed staff of air (62, 37, D) an uncursed ring of flight (71, 37, D) a +2,+3 trident of venom (73, 37, D) a +0,+2 glaive of venom (59, 38, D) a +2 chain mail of cold resistance (60, 38, D) a +0,+2 whip of electrocution (61, 38, D) a box of beasts (62, 38, D) an uncursed staff of air (63, 38, D) a +1 wizard hat of intelligence (69, 38, D) a necrophage corpse (71, 38, D) a +2,+2 long sword (still there?) an uncursed staff of air (still there?) (72, 38, D) an uncursed staff of cold (73, 38, D) a +3,+1 dwarven dagger of venom (71, 39, D) a +2,+1 war axe a +0 robe (71, 41, D) a +1,+1 spear (unseen) (60, 45, D) 2 large rocks (61, 45, D) a large rock (62, 45, D) a large rock