Yermak the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +6,-4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) a +2,+2 glaive of freezing (23, 1, D) the +1 robe of Intuition {Str-3 Int-3} It affects your strength (-3). It affects your intelligence (-3). (24, 1, D) an uncursed staff of wizardry (25, 1, D) a book of Death (26, 1, D) a +1 ring of evasion (28, 1, D) an uncursed staff of death (29, 1, D) an uncursed staff of energy (35, 1, D) a +4,+4 quarterstaff of pain (36, 1, D) a +1,+0 dwarven war axe a +1 steam dragon armour (38, 1, D) a +3,+0 short sword of speed (39, 1, D) a +0,+0 dagger (42, 1, D) a +3 ring mail of cold resistance (49, 1, D) the cursed +2,-2 sabre "Siurch" {venom, rElec Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It makes you much more stealthy. It has a curse placed upon it. (51, 1, D) the +11,+5 short sword of Fundamental Breach {venom, Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). (53, 1, D) a +5,+3 lajatang of electrocution (61, 1, D) the ring "Odweuh" {Hunger rF+ Str+3 Acc-3} [ring of hunger] It affects your strength (+3). It affects your accuracy (-3). It protects you from fire. (62, 1, D) a book of Burglary (63, 1, D) a book of War Chants (68, 1, D) a +2 leather armour of cold resistance (69, 1, D) an uncursed staff of summoning (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (19, 2, D) a +1 scale mail of positive energy (20, 2, D) a +2,+2 dagger of venom (21, 2, D) an uncursed staff of energy (22, 2, D) a lantern of shadows (23, 2, D) a +6,+0 elven bow of flame a +0 robe (25, 2, D) a +1 pair of dwarven gloves of strength (26, 2, D) a +1,+0 vampiric long sword (29, 2, D) a +2,+1 flail of protection (39, 2, D) a +0,+0 dagger (40, 2, D) an uncursed staff of fire (41, 2, D) a +1,+3 mace (42, 2, D) a potion of porridge (49, 2, D) a scroll of brand weapon (55, 2, D) the cursed -3 scale mail "Vuah" {rElec rN+ Dex+2 Acc+3} It affects your dexterity (+2). It affects your accuracy (+3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (62, 2, D) a +1 chain mail of cold resistance (68, 2, D) a +0,+0 orcish falchion an orc corpse (skeletalised by now) (73, 2, D) a +3,+1 flail of protection (75, 2, D) a +4,+3 bow of flame (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (22, 3, D) a +0,+1 orcish mace (26, 3, D) a +2,+0 dagger a +2 robe (68, 3, D) a -1,+3 orcish dagger (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (27, 4, D) a wand of cold (0) a +0,+0 battleaxe a +4 blowgun a +0 plate armour (38, 4, D) a +0,+1 short sword of venom a +0 robe (39, 4, D) an uncursed staff of cold a +0 robe (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries (unseen) (24, 5, D) a +3,+2 scimitar a +0 robe (7, 6, D) 4 scrolls of amnesia (37, 6, D) a +0 robe an uncursed ring of positive energy (38, 6, D) a +0,+0 trident a +0 robe a +0 robe (39, 6, D) a +2,+2 dagger a +0 orcish robe (4, 7, D) a +0,+0 short sword a +3 large shield a +3 shield (7, 7, D) 2 potions of brilliance 2 potions of berserk rage (24, 7, D) a +0,+0 orcish halberd (4, 8, D) a +0 robe a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (24, 8, D) a +2,+2 halberd of venom a +0 plate armour (38, 8, D) the +8,+0 glaive of Xoxkion {flame, Dex+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). a +0 robe (39, 8, D) a +4,+1 dwarven battleaxe of flaming a +0 robe an uncursed ring of poison resistance (23, 9, D) a +0,+0 hand axe of chopping (24, 9, D) a +0,+0 war axe a +0 plate armour (70, 9, D) a book of Spatial Translocations (71, 9, D) a book of Ice (72, 9, D) an uncursed amulet of resist corrosion (69, 10, D) a +0,+0 elven long sword (71, 10, D) a +3 buckler (72, 10, D) a +2,+2 elven short sword of speed (24, 11, D) a wand of random effects (0) (44, 12, D) a +0,+0 great mace a +0 chain mail (69, 12, D) a +1,+0 elven long sword an elf corpse (skeletalised by now) (70, 12, D) a +1,-1 elven short sword (71, 12, D) the +3,+11 halberd "Twigoff" {drain, Hunger rPois rN+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. It enhances your eyesight. It speeds your metabolism. a +0 elven leather armour an elf corpse (skeletalised by now) (2, 13, D) an uncursed staff of energy (5, 13, D) a +3,+6 giant spiked club (7, 13, D) a +3,+2 halberd of venom (9, 13, D) a +0,+0 sabre (10, 13, D) a +0 steam dragon armour (12, 13, D) a +0 robe (51, 13, D) an uncursed staff of energy (52, 13, D) a +1 ring mail of magic resistance (54, 13, D) the +10,+6 hand axe of Massacring {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (55, 13, D) a +5,+0 dwarven morningstar of draining (71, 13, D) a +1,+0 elven long sword a +0 elven buckler an elf corpse (skeletalised by now) (3, 14, D) a +2,+0 trident (5, 14, D) an uncursed staff of cold (6, 14, D) a book of Annihilations (9, 14, D) a cursed staff of energy (10, 14, D) an uncursed staff of power (51, 14, D) a +6 blowgun (52, 14, D) 4 arrows of frost a centaur corpse (skeletalised by now) (53, 14, D) a +2,+2 anti-magic short sword (54, 14, D) a scroll of brand weapon (55, 14, D) the Tome of Gliding Enhancements Spells Type Level Lethal Infusion Charms/Necromancy 2 Repel Missiles Charms/Air 2 Shroud of Golubria Charms/Translocation 2 Freezing Aura Charms/Ice 2 Sure Blade Hexes/Charms 2 Flight Charms/Air 3 (5, 15, D) a +3,+2 spear of piercing a +0 leather armour a merfolk corpse (rotten by now) a book of Clouds (6, 15, D) a +0 leather armour (still there?) 17 javelins (still there?) (11, 15, D) an uncursed staff of conjuration (35, 15, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Dam+5 Stlth- Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your damage-dealing abilities (+5). It affects your resistance to hostile enchantments. It makes you angry. It may recurse itself. It makes you less stealthy. It has a curse placed upon it. (40, 15, D) the cursed +2 pair of boots of Shielding {Int-3} It affects your intelligence (-3). It has a curse placed upon it. (41, 15, D) the -4 plate armour of Trumpets {Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). (42, 15, D) Powk's Incunabulum of Curses and Changing Spells Type Level Corona Hexes 1 Sticks to Snakes Transmutation 2 Stoneskin Transmutation/Earth 2 Spectral Weapon Hexes/Charms 3 Silence Hexes/Air 5 Dragon Form Transmutation 7 (43, 15, D) a book of Maledictions (51, 15, D) a +1,+1 spear of venom a +0,+0 bow 17 javelins of returning a -1 leather armour a +0,+0 bow 19 arrows of flame an arrow (5, 16, D) 3 javelins (6, 16, D) a +1,+1 spear (still there?) a +5,+1 spear of flaming (still there?) (7, 16, D) a +5,+0 battleaxe of draining 10 tomahawks a +4 scale mail of fire resistance a box of beasts a +4,+2 trident of holy wrath an uncursed staff of power a merfolk corpse (rotten by now) a +5 ring of protection a merfolk corpse (rotten by now) (8, 16, D) a cursed -2,+0 spear (unseen) (9, 16, D) a +0,+0 trident a +3 scale mail of fire resistance (37, 16, D) the ring "Hyweff" {MR Str+4 Int+4} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (+4). (41, 16, D) the cursed -5 plate armour of Stremirch {rElec SInv} It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. (42, 16, D) a +0,+3 longbow of flame (43, 16, D) a +0,+0 quarterstaff of crushing (2, 17, D) a +0,+1 spear of venom 12 javelins a +0 leather armour an uncursed amulet of the gourmand a merfolk corpse (5, 17, D) a +1,+1 sabre of holy wrath (unseen) (8, 17, D) 3 tomahawks (still there?) 2 tomahawks (still there?) (9, 17, D) a shark corpse (rotten by now) (10, 17, D) a tomahawk a shark corpse a +1,+5 war axe of freezing an uncursed amulet of the gourmand a merfolk corpse a +4,+4 sabre of speed a +0 robe (19, 17, D) a +2 chain mail of magic resistance (23, 17, D) a +1,+2 elven short sword (24, 17, D) a +1,+0 elven short sword (25, 17, D) the +4,+8 shillelagh "Devastator" a +1,+0 elven sabre (26, 17, D) an uncursed staff of air (27, 17, D) a +0,+0 elven sabre (28, 17, D) a +2,+0 elven dagger (29, 17, D) the ring "Straeruo" {Wiz rElec rF+ Dex+2 Dam+4} [ring of wizardry] It affects your dexterity (+2). It affects your damage-dealing abilities (+4). It protects you from fire. It insulates you from electricity. (49, 17, D) a bolt (52, 17, D) a +0,+0 longbow 15 arrows 3 large rocks a cyclops corpse (skeletalised by now) (61, 17, D) an uncursed staff of summoning (62, 17, D) an uncursed staff of summoning (63, 17, D) the +7,+4 mace "Ogrebane" {holy, rPois Str-1} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-1). It protects you from poison. (64, 17, D) a book of Power (71, 17, D) the ring of Balance {Wiz rElec rC- rN+} [ring of wizardry] It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (72, 17, D) a +0,+0 short sword (73, 17, D) a cursed -2 ring of intelligence (5, 18, D) a +2,+4 trident of venom (still there?) a +4,+4 sabre of protection (still there?) (10, 18, D) a +4,+1 spear of dragon slaying a +3,+0 dwarven crossbow of frost 16 javelins of penetration a +0 leather armour a merfolk corpse (19, 18, D) a +1,+0 elven dagger (20, 18, D) Vehumet's Almanac of the Dozen Orbs Spells Type Level Magic Dart Conjuration 1 Force Lance Conjuration 5 Bolt of Draining Conjuration/Necromancy 6 Conjure Ball Lightning Conjuration/Air 6 (21, 18, D) a +3,+2 elven bow of flame (23, 18, D) a +0,+0 elven short sword a +1,+0 elven long sword a +0 elven leather armour an uncursed ring of flight (24, 18, D) a +3,+0 dwarven broad axe of flaming an uncursed amulet of guardian spirit a lantern of shadows a +0,+0 elven long sword an uncursed amulet of rage an uncursed staff of death (25, 18, D) a +4,+2 quarterstaff of holy wrath a +2,+0 elven longbow 20 arrows an elf corpse (rotten by now) (26, 18, D) the +5 chain mail of Wioz {Acc+2} It affects your accuracy (+2). (28, 18, D) a +0 elven leather armour (49, 18, D) a +2,+0 elven longbow 21 arrows a +0 elven leather armour an elf corpse (skeletalised by now) (51, 18, D) a +3,+0 bow 16 arrows a centaur corpse (skeletalised by now) (52, 18, D) a bolt (53, 18, D) an uncursed staff of power a +0,+0 crossbow 17 bolts (62, 18, D) a wand of flame (0) (63, 18, D) a book of the Sky (64, 18, D) a book of Envenomations (71, 18, D) a book of Changes (73, 18, D) an uncursed staff of death (2, 19, D) a +0,+0 spear 15 javelins a +0 leather armour an uncursed ring of protection from cold a merfolk corpse a tomahawk (3, 19, D) a +3,+3 mace of holy wrath a merfolk corpse (5, 19, D) a hippogriff corpse (rotten by now) (6, 19, D) a javelin (9, 19, D) a tomahawk (21, 19, D) a +0,+0 elven sabre a +0,+0 elven longbow 30 arrows of frost a +0 elven leather armour a +1,+0 elven longbow 36 arrows a +0 elven leather armour (22, 19, D) the +7,+11 great sword of Xowebuff {elec, Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). a +0,+0 elven short sword a +2 elven leather armour (23, 19, D) an uncursed staff of conjuration (24, 19, D) a cursed +0,-3 elven dagger (still there?) a +2,+0 elven longbow (still there?) (25, 19, D) a +1 troll leather armour (26, 19, D) a +4,+5 dwarven flail of protection (28, 19, D) a +2,+0 elven short sword a +0 elven leather armour a crystal ball of energy (52, 19, D) a +0,+0 crossbow 20 bolts (4, 20, D) a +2,+1 scimitar of electrocution (5, 20, D) a javelin a +0,+0 sabre a +0 robe (20, 20, D) a +0,+0 elven long sword (24, 20, D) 3 arrows (26, 20, D) a +2,+0 elven longbow 55 arrows a +1 plate armour of cold resistance (27, 20, D) the +7,+11 falchion "Muekhaka" {flame, +Rage rElec rC+ Str-2 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It protects you from cold. It insulates you from electricity. It enhances your eyesight. It lets you go berserk. a +2,+0 elven short sword a +0 elven ring mail a cursed -2,-1 elven short sword a +0 elven chain mail (51, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (52, 20, D) a +1,+1 crossbow of frost 11 bolts a +2,+0 bow 6 arrows a +2 robe of the Archmagi (72, 20, D) a spriggan corpse (skeletalised by now) (still there?) a black bear corpse (skeletalised by now) (still there?) (6, 21, D) a +0,+2 trident a +2 leather armour of fire resistance (7, 21, D) a +0,+5 vampiric demon trident a +0 leather armour a plain deck of war a merfolk corpse (23, 21, D) a +2,+3 vampiric short sword (unseen) (27, 21, D) a +2,+4 hand axe of electrocution a +0 elven leather armour (40, 21, D) an ugly thing corpse (skeletalised by now) (52, 21, D) a +0,+0 crossbow 9 bolts (53, 21, D) 3 bolts (4, 22, D) 5 javelins (5, 22, D) a javelin a tomahawk (24, 22, D) a +4,+1 elven dagger of venom (51, 22, D) an arrow (52, 22, D) a large rock an arrow an arrow of frost (53, 22, D) a large rock (54, 22, D) a wand of fire (0) (5, 23, D) a tomahawk a throwing net 10 javelins of penetration 7 javelins (39, 23, D) a very ugly thing corpse (skeletalised by now) (72, 23, D) a +3,+1 flail of protection the +9,+12 sling "Punk" {frost, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. a +0 robe a +0,+0 dagger a +1 robe a spriggan corpse (skeletalised by now) (5, 24, D) 2 javelins (6, 24, D) 3 javelins (24, 24, D) a +2,+0 elven short sword (unseen) (49, 25, D) a +1 helmet of intelligence (50, 25, D) a book of Necromancy (51, 25, D) a +1 dwarven scale mail of magic resistance (52, 25, D) a +1 orcish plate armour of poison resistance (54, 25, D) a scroll of brand weapon (5, 26, D) a javelin (24, 26, D) 4 arrows of frost 4 arrows (50, 26, D) a +1,+2 elven dagger (52, 26, D) the +0 robe of the Planets {Dam+5} It affects your damage-dealing abilities (+5). (54, 26, D) the +0 leather armour of the Vaults {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). (62, 27, D) a scroll of brand weapon (65, 27, D) the +7,+8 sabre of Smipniux {antimagic, -Tele rF+ rC+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It protects you from cold. It prevents most forms of teleportation. (71, 27, D) an uncursed staff of poison (72, 27, D) a +2 leather armour of fire resistance (73, 27, D) a +3,+2 glaive of distortion (62, 28, D) an uncursed amulet of faith (63, 28, D) a scroll of brand weapon (71, 28, D) the Volume of Calling and Stones Spells Type Level Sandblast Earth 1 Stoneskin Transmutation/Earth 2 Recall Summoning/Translocation 3 Passwall Transmutation/Earth 3 Summon Ice Beast Ice/Summoning 4 Summon Demon Summoning 5 (72, 28, D) a +0,+1 dwarven flail of protection (73, 28, D) the cursed -1,-2 falchion "Tetoqila" {flame, Str+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It has a curse placed upon it. (34, 29, D) an uncursed staff of death (35, 29, D) a book of Necromancy (37, 29, D) a cursed ring of hunger (38, 29, D) a +5,+2 elven sabre of draining (39, 29, D) a book of Hinderance (40, 29, D) an uncursed ring of fire (41, 29, D) a +2,+4 scythe of slicing (42, 29, D) Butwudiz's Compendium of Mutagenic Calling Spells Type Level Summon Butterflies Summoning 1 Call Imp Summoning 2 Sticks to Snakes Transmutation 2 Passwall Transmutation/Earth 3 Summon Ice Beast Ice/Summoning 4 Shadow Creatures Summoning 5 (43, 29, D) a +1,+0 glaive of dragon slaying (49, 29, D) a +1,+0 dwarven great mace (unseen) (50, 29, D) a +0,+2 trident (unseen) (35, 30, D) the +6 chain mail of Umimisit {+Inv +Fly Int+3 Dam+3 Stlth} It affects your intelligence (+3). It affects your damage-dealing abilities (+3). It lets you turn invisible. It lets you fly. It makes you more stealthy. (36, 30, D) a +0,+2 morningstar of protection (38, 30, D) a +1 pair of bracers of archery (39, 30, D) a +3 blowgun (40, 30, D) the +10,+4 morningstar "Wiunalid" {speed, +Fly rN+} Attacks with this weapon take half as long, but cause slightly less damage. It protects you from negative energy. It lets you fly. (41, 30, D) an uncursed staff of fire (42, 30, D) the +9,+6 trident of False Accusations {elec, +Blink} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you blink. (43, 30, D) a +3,+3 halberd of chopping (71, 30, D) a basilisk corpse (skeletalised by now) (72, 30, D) a jackal corpse (skeletalised by now) (37, 31, D) a mottled dragon corpse (skeletalised by now) (39, 31, D) a wyvern corpse (skeletalised by now) (42, 31, D) a swamp drake corpse (skeletalised by now) (51, 31, D) a +0 orcish robe (52, 31, D) a +2,+0 trident (unseen) (61, 31, D) a +0,+0 crossbow 12 bolts a yaktaur corpse (skeletalised by now) (62, 31, D) a +0,+0 crossbow 22 bolts (63, 31, D) a centaur corpse (skeletalised by now) (1, 32, D) a crystal ball of energy (2, 32, D) a +2,+3 mace of holy wrath (4, 32, D) the -1,+2 sabre of the Middle {holy, *Rage rElec Int+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It insulates you from electricity. It enhances your eyesight. It makes you angry. (5, 32, D) a +8 blowgun (6, 32, D) the +5,+9 great sword of the Lost Orbs {slice, rC+ Stlth} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. (7, 32, D) a plain deck of war (9, 32, D) an uncursed staff of air a manual of Spellcasting (10, 32, D) a +0,+0 dwarven executioner's axe of freezing (11, 32, D) a +2 ring mail of cold resistance (12, 32, D) a +0,+3 sabre of draining (13, 32, D) an uncursed staff of death (52, 32, D) a +1,+4 battleaxe of flaming (unseen) (61, 32, D) a +2,+2 great sword of freezing a +0,+0 bow 16 arrows (62, 32, D) 3 large rocks a cyclops corpse (skeletalised by now) (63, 32, D) 12 bolts (still there?) a +2,+2 crossbow (still there?) 21 bolts (still there?) a yaktaur corpse (skeletalised by now) (still there?) (64, 32, D) a +0,+0 bow 14 arrows a centaur corpse (skeletalised by now) (1, 33, D) an uncursed staff of fire (2, 33, D) the cursed -1,+9 halberd of Coxa Hyng {flame, -Tele Dex+1 Int+4} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+1). It prevents most forms of teleportation. It has a curse placed upon it. (3, 33, D) the cursed +1 plate armour of the Shoals {+Blink +Fly rF+} It protects you from fire. It lets you fly. It lets you blink. It has a curse placed upon it. (4, 33, D) a plain deck of summonings (5, 33, D) a +0,+2 trident of flaming (6, 33, D) a +2 ring of dexterity (7, 33, D) a book of Maledictions (8, 33, D) the cursed -6 plate armour "Poneh" {Dex+2 Stlth--} It affects your dexterity (+2). It makes you much less stealthy. It has a curse placed upon it. (10, 33, D) 2 scrolls of fear (11, 33, D) a +0 robe of cold resistance (12, 33, D) an uncursed ring of protection from cold (13, 33, D) a +4,+3 spear of freezing (19, 33, D) the Grimoire of Translocation Spells Type Level Shroud of Golubria Charms/Translocation 2 Blink Translocation 2 Teleport Other Translocation 3 Control Teleport Charms/Translocation 4 (20, 33, D) a +0 robe (still there?) a +2 ring mail of poison resistance (still there?) (21, 33, D) a +4,+2 lajatang of protection (still there?) the +8,+5 sling "Biojae" {frost, rC++ rN+ Str+2} (still there?) It turns projectiles fired from it into bolts of frost. It affects your strength (+2). It greatly protects you from cold. It protects you from negative energy. (23, 33, D) a cursed -1,-3 quarterstaff a cursed +0 robe a +2,+5 dwarven sabre of venom (24, 33, D) a +3 chain mail of poison resistance (25, 33, D) a +1 ring mail of fire resistance (26, 33, D) an uncursed staff of fire (28, 33, D) an uncursed staff of earth (29, 33, D) a +4,+2 crossbow of evasion (48, 33, D) a -1 robe (1, 34, D) the +7,+6 long sword of Eternal Vigilance {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (2, 34, D) the +10,+5 trident of Tender Mercy {speed, rElec rPois MR++} Attacks with this weapon take half as long, but cause slightly less damage. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (4, 34, D) a +2,+2 elven long sword of electrocution (5, 34, D) the ring of the Clouds {Wiz rF- MR+} [ring of wizardry] It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (6, 34, D) a tome of Destruction a tome of Destruction (7, 34, D) a potion of blood (8, 34, D) a +0,+2 bow of flame (9, 34, D) a +6,+4 flail of holy wrath (10, 34, D) a +1,+0 trident of dragon slaying (11, 34, D) a +3 plate armour of fire resistance (12, 34, D) the Papyrus of Snow Spells Type Level Freezing Aura Charms/Ice 2 Throw Frost Conjuration/Ice 2 Ensorcelled Hibernation Hexes/Ice 2 Condensation Shield Ice 4 (13, 34, D) an uncursed staff of poison (19, 34, D) a +2,+0 flail of protection (20, 34, D) an uncursed staff of fire (22, 34, D) a +0 buckler a +0,+0 dagger (24, 34, D) an uncursed staff of power a plain deck of defence (25, 34, D) a +5 ring of dexterity (28, 34, D) a +1 buckler a +4,+6 quick blade (39, 34, D) a steam dragon corpse (skeletalised by now) (63, 34, D) 2 arrows (3, 35, D) an uncursed amulet of stasis (21, 35, D) a +2 chain mail of fire resistance (22, 35, D) a +1 ring mail of magic resistance (23, 35, D) a potion of porridge (24, 35, D) a +0,+0 club a +3,+1 glaive of protection (25, 35, D) the Guide on Lucky Weightlessness Spells Type Level Repel Missiles Charms/Air 2 Swiftness Charms/Air 2 Mephitic Cloud Conjuration/Poison/Air 3 Lightning Bolt Conjuration/Air 5 Deflect Missiles Charms/Air 6 (26, 35, D) an uncursed ring of positive energy (40, 35, D) a dragon corpse (skeletalised by now) (37, 36, D) a swamp dragon corpse (skeletalised by now) (39, 36, D) a death drake corpse (skeletalised by now) (42, 36, D) a dragon corpse (skeletalised by now) (49, 37, D) an uncursed staff of fire (50, 37, D) the +11,+7 quarterstaff of Vodyoruele {crush, +Fly rElec rN+ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It insulates you from electricity. It protects you from negative energy. It lets you fly. (51, 37, D) a scroll of brand weapon (52, 37, D) the +9,+9 whip of Cowardice {slash, -Cast rF+ Stlth} It inflicts extra damage upon your enemies. It protects you from fire. It prevents spellcasting. It makes you more stealthy. a +0 plate armour a +0 shield a human corpse (skeletalised by now) a scroll of brand weapon (53, 37, D) a +0,+0 war axe (54, 37, D) a +0,+0 broad axe (59, 37, D) an uncursed staff of power (60, 37, D) a +0,+2 long sword of slicing (61, 37, D) a +3,+0 lajatang of protection (62, 37, D) a +0,+5 battleaxe of venom (63, 37, D) a book of Changes (70, 37, D) a wand of draining (0) (72, 37, D) a +2 orcish chain mail of cold resistance (73, 37, D) a book of Annihilations (5, 38, D) a crocodile corpse (6, 38, D) an elephant slug corpse (7, 38, D) a yak corpse (25, 38, D) a +1 robe (41, 38, D) a swamp drake corpse (skeletalised by now) (49, 38, D) the +10,+1 spear of Cheibriados' Delight {freeze, +Fly MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you fly. (50, 38, D) a +2 pair of dwarven boots of stealth (51, 38, D) a +0,+0 crossbow 21 silver bolts a +0 large shield a +1,+1 dwarven war axe (52, 38, D) a lantern of shadows (54, 38, D) a +0,+0 bardiche of venom (unseen) (60, 38, D) Sif Muna's Incunabulum of Moulding and Malediction Spells Type Level Beastly Appendage Transmutation 1 Sure Blade Hexes/Charms 2 Sticks to Snakes Transmutation 2 Cause Fear Hexes 4 Ignite Poison Fire/Transmutation 5 (61, 38, D) the +9,+9 Staff of Wucad Mu (70, 38, D) a +5,+3 spear of freezing (71, 38, D) a +4 plate armour of magic resistance (73, 38, D) a +2 plate armour of fire resistance (4, 39, D) a water moccasin corpse (5, 39, D) a dire elephant corpse a water moccasin corpse (6, 39, D) a water moccasin corpse (7, 39, D) a giant slug corpse (still there?) a hippogriff corpse (still there?) (20, 39, D) an uncursed staff of conjuration a +0 robe a spriggan corpse (rotten by now) an uncursed staff of power a +0 robe (22, 39, D) a potion of berserk rage a +1,+2 quarterstaff a +0 robe (23, 39, D) a +0,+0 longbow a +0,+0 club 20 arrows a satyr corpse (rotten by now) (24, 39, D) a +0 robe (unseen) (26, 39, D) a +0 robe (43, 39, D) a swamp dragon corpse (skeletalised by now) (51, 39, D) a +2,+2 great sword of holy wrath a +0 orcish chain mail of fire resistance a human corpse (skeletalised by now) (53, 39, D) a cursed -3,+0 long sword (unseen) (74, 39, D) a wolf corpse (skeletalised by now) (8, 40, D) a spiny frog corpse (11, 40, D) a green rat corpse (20, 40, D) an arrow of frost (21, 40, D) a +0,+0 longbow a +0,+0 quarterstaff 5 arrows of frost (23, 40, D) an arrow (24, 40, D) a +1,+0 broad axe of chopping a +2 robe (51, 40, D) a +0,+0 great mace a +5 blowgun of evasion a +1 chain mail a human corpse (skeletalised by now) a +0,+0 vampiric great sword a +2 orcish plate armour a human corpse (skeletalised by now) (52, 40, D) a +0,+0 great sword a +0 plate armour (71, 40, D) a black bear corpse (skeletalised by now) a +0,+0 dagger a +0 robe (6, 41, D) a green rat corpse (25, 41, D) a +0 animal skin (49, 41, D) a +2,+2 battleaxe a +0 orcish chain mail a human corpse (skeletalised by now) (50, 41, D) a +0,+0 war axe a +1 plate armour of poison resistance a +0 shield (71, 41, D) a +0,+0 spear a +0 blowgun 5 poisoned needles a spriggan corpse (skeletalised by now) (7, 42, D) an adder corpse (21, 42, D) a +3,+1 sabre of draining (unseen) (23, 42, D) an arrow (70, 42, D) a wolf corpse (skeletalised by now) (71, 42, D) a +2,+1 sabre a +1 robe a spriggan corpse (skeletalised by now) (24, 43, D) an uncursed staff of air a +0 blowgun 4 needles of paralysis a cursed +0 robe an elephant corpse (rotten by now) a +1,+1 hand axe a +2 robe a +0 buckler (25, 43, D) a spiny frog corpse (rotten by now) (26, 43, D) 2 scrolls of enchant weapon III a +0,+0 spear a +0 buckler a spriggan corpse (rotten by now) a giant firefly corpse (rotten by now) (23, 44, D) an adder corpse (rotten by now) (still there?) a dire elephant corpse (rotten by now) (still there?) (54, 44, D) a shadow dragon corpse (skeletalised by now) (10, 46, D) a hippogriff corpse (23, 46, D) a +0 robe a +0 buckler an uncursed amulet of stasis (24, 46, D) an arrow a +4,+0 flail of holy wrath a +0,+0 anti-magic mace (7, 47, D) an elephant corpse (20, 49, D) a plain deck of wonders (21, 49, D) a +0,+0 trident of piercing (22, 49, D) an uncursed staff of death (23, 49, D) the cursed -1 plate armour of the Eight Boll Weevils {rElec rN+ Str+4} It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (24, 49, D) a plain deck of changes (25, 49, D) a phial of floods (26, 49, D) a book of Frost (27, 49, D) a +2,+4 dwarven dagger of venom (28, 49, D) an uncursed ring of protection from cold (29, 49, D) the amulet "Throhits" {Ward Dam-1} [amulet of warding] It affects your damage-dealing abilities (-1). (30, 49, D) an uncursed ring of protection from cold (31, 49, D) a scroll of brand weapon (32, 49, D) a crystal ball of energy (33, 49, D) a +3 leather armour of poison resistance (34, 49, D) a +3,+1 war axe of chopping (13, 50, D) a +2,+0 scythe of dragon slaying (19, 50, D) a tome of Destruction (20, 50, D) a +1,+2 whip of pain (22, 50, D) a potion of agility (23, 50, D) a cursed ring of fire (25, 50, D) a +2 naga barding of fire resistance (26, 50, D) a cursed ring of hunger (27, 50, D) an uncursed staff of fire (28, 50, D) a potion of porridge (29, 50, D) a +2,+4 long sword of slicing (30, 50, D) Xioguprihu's Second Course in Wizardry Spells Type Level Haste Charms 6 Bolt of Draining Conjuration/Necromancy 6 Poisonous Cloud Conjuration/Poison/Air 6 Invisibility Hexes 6 Simulacrum Ice/Necromancy 6 Dispersal Translocation 6 (31, 50, D) an uncursed staff of power (32, 50, D) a stone of tremors (33, 50, D) a +1 ring of intelligence (34, 50, D) a plain deck of summonings (0, 51, D) a disc of storms (1, 51, D) the +2 helmet of the Garden {rElec} It insulates you from electricity. (2, 51, D) the +6,-1 hand axe of Pandemonium {chop, +Blink rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you blink. It makes you much more stealthy. (3, 51, D) 4 tomahawks (still there?) a manual of Crossbows (still there?) (4, 51, D) a book of Annihilations (5, 51, D) an uncursed staff of poison (6, 51, D) an uncursed staff of death (7, 51, D) a +0,+6 great sword of electrocution (9, 51, D) an uncursed staff of energy (10, 51, D) the amulet "Kico" {Ward -Cast} [amulet of warding] It prevents spellcasting. the amulet of Kechiphe {Cons Dex+4 Int+4} [amulet of conservation] It affects your intelligence (+4). It affects your dexterity (+4). (11, 51, D) a +2,+1 sabre of draining (12, 51, D) an uncursed staff of earth (13, 51, D) the cursed -3 ring mail "Anoumnok" {Acc+5} It affects your accuracy (+5). It has a curse placed upon it. (14, 51, D) a +2,+2 dwarven anti-magic war axe (18, 51, D) the +5,+5 mace of Brilliance {holy, rN+ AC+5 Int+5 SInv Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. It enhances your eyesight. It makes you less stealthy. (19, 51, D) a +1 plate armour of fire resistance (20, 51, D) the +2 leather armour of the Carpenter {rElec rN+} It insulates you from electricity. It protects you from negative energy. (21, 51, D) a +2,+1 quarterstaff of speed (22, 51, D) an uncursed ring of flight (24, 51, D) a +6 rod of warding (12/12) (25, 51, D) an uncursed amulet of faith (26, 51, D) a book of Dreams (27, 51, D) the +5 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (28, 51, D) a +2,+2 quarterstaff of protection (29, 51, D) an uncursed amulet of conservation (30, 51, D) a +1,+4 scimitar of holy wrath (31, 51, D) a +4 chain mail of positive energy (32, 51, D) the +0,-1 whip "Breg" {drain, MR++} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (33, 51, D) the +8,+9 quick blade of Doubt {stab, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (34, 51, D) a sack of spiders (0, 52, D) a plain deck of defence (1, 52, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). a +0 chain mail of fire resistance (2, 52, D) the +7,+8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It makes you angry. It makes you less stealthy. (3, 52, D) a scroll of brand weapon (4, 52, D) the Handbook of Dusty Evil Spells Type Level Pain Necromancy 1 Lethal Infusion Charms/Necromancy 2 Stoneskin Transmutation/Earth 2 Death Channel Necromancy 6 Shatter Earth 9 (5, 52, D) a tomahawk Emnumnam's Grimoire of Intoxication Spells Type Level Cure Poison Poison 2 Spider Form Transmutation/Poison 3 Alistair's Intoxication Transmutation/Poison 4 (6, 52, D) a +1 fire dragon armour (8, 52, D) the -2,+5 war axe of the Trees {flame, rC++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. (9, 52, D) a +2 plate armour of cold resistance (10, 52, D) the +7,+4 hand axe "Keesch" {drain, Dex+1} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+1). (11, 52, D) an uncursed staff of cold (14, 52, D) an uncursed staff of summoning (1, 53, D) an uncursed ring of wizardry (2, 53, D) the +0 buckler of Feasting {rC+} It protects you from cold. (3, 53, D) a +2 elven robe of fire resistance (4, 53, D) the +7 plate armour of the Scribe {rElec rPois} It insulates you from electricity. It protects you from poison. (5, 53, D) a lantern of shadows (6, 53, D) an uncursed staff of air (7, 53, D) an uncursed staff of wizardry (9, 53, D) the Collected Works on Bewitchment Spells Type Level Ensorcelled Hibernation Hexes/Ice 2 Silence Hexes/Air 5 Metabolic Englaciation Hexes/Ice 6 (10, 53, D) an uncursed ring of ice (11, 53, D) the Collected Works on the Birds Spells Type Level Shock Conjuration/Air 1 Silence Hexes/Air 5 Tornado Air 9 (12, 53, D) an uncursed staff of conjuration (13, 53, D) a +3,+2 trident of flaming (14, 53, D) a +3,+2 great mace of holy wrath (10, 55, D) a tomahawk (8, 58, D) a +6,+3 scythe of freezing (10, 60, D) a +0,+0 mace