Yermak the Dungeon (22, 0, D) a crystal ball of energy (26, 0, D) the Collected Works on Boosts and Necromancy Spells Type Level Animate Skeleton Necromancy 1 Song of Slaying Charms 2 Sublimation of Blood Necromancy 2 Iskenderun's Battlesphere Conjuration/Charms 4 Warp Weapon Charms/Translocation 5 Simulacrum Ice/Necromancy 6 (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +7,+13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of conjuration (20, 1, D) a scroll of brand weapon (22, 1, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (23, 1, D) a cursed staff of summoning (24, 1, D) a book of Fire (28, 1, D) an uncursed staff of poison (31, 1, D) a +4,+6 hand axe of chopping (35, 1, D) an uncursed ring of protection from magic (36, 1, D) a book of Enchantments (38, 1, D) a book of Hinderance (39, 1, D) a +3 ring of protection (40, 1, D) a Necronomicon (42, 1, D) the Reference Book on Talismans and the Arsonist Spells Type Level Fire Brand Charms/Fire 2 Repel Missiles Charms/Air 2 Swiftness Charms/Air 2 Throw Flame Conjuration/Fire 2 Sticky Flame Conjuration/Fire 4 Ring of Flames Charms/Fire 7 (49, 1, D) a +2 leather armour (50, 1, D) 2 silver javelins a book of Cantrips (51, 1, D) a book of Transfigurations (52, 1, D) a tome of Destruction (54, 1, D) the +3 scale mail of Eternal Night {Str+2 Curse} It affects your strength (+2). It may recurse itself. (55, 1, D) a disc of storms (56, 1, D) a +2,+2 longbow of flame (63, 1, D) the ring "Steuthy" {+Fly Acc+4 Dam+4} [ring of flight] It affects your accuracy (+4). It affects your damage-dealing abilities (+4). (67, 1, D) the +3,+7 lajatang "Miplerep" {slice, *Rage rF+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you angry. (68, 1, D) an uncursed staff of summoning (69, 1, D) a +3 ring mail of poison resistance (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (19, 2, D) a tome of Destruction (24, 2, D) a scroll of brand weapon (25, 2, D) a book of Burglary (27, 2, D) an uncursed staff of fire (28, 2, D) a manual of Slings (29, 2, D) a manual of Bows (36, 2, D) a lantern of shadows (37, 2, D) a +0,+0 dagger (38, 2, D) a +4,+4 hand axe of electrocution (39, 2, D) a +0,+0 dagger (still there?) an uncursed ring of protection from cold (still there?) (41, 2, D) 2 scrolls of enchant weapon III (42, 2, D) a +2 robe of magic resistance (50, 2, D) a +2,+3 dwarven dagger of protection (52, 2, D) a book of Debilitation (53, 2, D) a +0,+0 spear (54, 2, D) a +0,+0 trident (62, 2, D) a book of War Chants (73, 2, D) a tome of Destruction (75, 2, D) a +5,+0 anti-magic spear (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (17, 3, D) the amulet of the Last Stars {Ward Str+3 Int-1 Curse} [amulet of warding] It affects your strength (+3). It affects your intelligence (-1). It may recurse itself. (19, 3, D) an uncursed staff of wizardry (38, 3, D) a cursed +3,+3 dagger a +0 robe (39, 3, D) a +0 elven robe (49, 3, D) a +0,+0 spear 18 javelins of returning a +0 leather armour a +4 ring of evasion (51, 3, D) a +1,+2 vampiric spear 12 silver javelins a +2 plate armour of cold resistance (74, 3, D) a green rat corpse (rotten by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (27, 4, D) a +2,+2 spear of piercing (36, 4, D) the +1,+8 dagger "Eckiezxa" {flame, rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. a +0 robe 3 chunks of necrophage flesh a human corpse (40, 4, D) a +1,+1 dwarven dagger a +0 elven robe an uncursed ring of flight (51, 4, D) a silver javelin a +3,+2 halberd of chopping 7 tomahawks a merfolk corpse a hippogriff corpse (52, 4, D) the +10,+8 mace "Teniomeu" {crush, -Tele rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It prevents most forms of teleportation. a throwing net a cursed -6 ring of strength a +6,+0 sabre of venom a merfolk corpse (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries (unseen) (24, 5, D) a +2,+3 sabre of flaming (29, 5, D) the Catalogue of Glamour Spells Type Level Dazzling Spray Conjuration/Hexes 3 Confuse Hexes 3 Cause Fear Hexes 4 Discord Hexes 8 (39, 5, D) an uncursed staff of air a +0 robe (50, 5, D) a manual of Ice Magic (51, 5, D) a tomahawk (still there?) a crystal ball of energy (still there?) (53, 5, D) a sea snake corpse (7, 6, D) 4 scrolls of amnesia (21, 6, D) Sif Muna's Collected Works on Helpful Confrontation Spells Type Level Shock Conjuration/Air 1 Regeneration Charms/Necromancy 3 Iskenderun's Battlesphere Conjuration/Charms 4 Lightning Bolt Conjuration/Air 5 Haste Charms 6 (49, 6, D) a +0,+0 trident the +9 plate armour of the Eleven Hells {+Rage rC+ Dex+2 SInv} It affects your dexterity (+2). It protects you from cold. It enhances your eyesight. It lets you go berserk. a merfolk corpse (50, 6, D) a +6,+4 trident of protection (51, 6, D) the cursed +1,+2 spear "Hutam" {elec, rC++ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It greatly protects you from cold. It has a curse placed upon it. a +2 robe a snapping turtle corpse (52, 6, D) a cursed -3 ring of evasion an ornate deck of escape (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of brilliance 2 potions of berserk rage (23, 7, D) a manticore corpse (25, 7, D) a javelin (unseen) (38, 7, D) a +0 robe a potion of blood (51, 7, D) a sea snake corpse (52, 7, D) a +0,+0 trident a fan of gales a +5,+4 sabre a +0 robe (53, 7, D) a +0,+0 spear 12 javelins a +0 leather armour a merfolk corpse (4, 8, D) a +0,+0 short sword a +0 robe a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (21, 8, D) a +3,+4 spear of dragon slaying 13 javelins a +0 leather armour the cursed ring "Itecsu" {+Blink +Rage Str-2 Dex+3} [ring of strength] It affects your strength (-2). It affects your dexterity (+3). It lets you blink. It lets you go berserk. It has a curse placed upon it. a lantern of shadows a +0,+0 trident (23, 8, D) a +1,+2 trident of venom a +0 robe the amulet of the Madman {Gourm rN+ Str+3 SInv} [amulet of the gourmand] It affects your strength (+3). It protects you from negative energy. It enhances your eyesight. 2 javelins (24, 8, D) a book of Party Tricks (25, 8, D) a snapping turtle corpse (30, 8, D) a potion of porridge (51, 8, D) a +0 leather armour a merfolk corpse (22, 9, D) a manticore corpse (23, 9, D) a javelin (still there?) 3 silver javelins (still there?) (24, 9, D) a +0,+4 sabre of holy wrath (unseen) (25, 9, D) a javelin a sea snake corpse (26, 9, D) a javelin (31, 9, D) a book of Beasts (61, 9, D) a +4,+5 whip of electrocution (62, 9, D) a disc of storms (63, 9, D) a +1,+0 vampiric morningstar (71, 9, D) an uncursed amulet of resist corrosion (72, 9, D) a +0 scale mail of magic resistance (22, 10, D) the +1 pair of gloves of a volcano {+Blink Stlth++} It lets you blink. It makes you much more stealthy. (24, 10, D) a +2,+0 vampiric spear (unseen) (26, 10, D) an uncursed ring of protection from magic (27, 10, D) a +2,+1 trident of freezing a throwing net a merfolk corpse (30, 10, D) a +6,+1 spear of dragon slaying (unseen) (39, 10, D) a ghoul corpse (52, 10, D) a +2,+1 scimitar of holy wrath (still there?) a javelin (still there?) (62, 10, D) a book of Minor Magic (69, 10, D) an uncursed staff of summoning 4 tomahawks a merfolk corpse (rotten by now) (70, 10, D) a +2,+2 trident a +0,+0 trident 10 tomahawks an uncursed staff of conjuration (24, 11, D) a cursed -1,-3 trident (unseen) (25, 11, D) a +2,+0 mace of holy wrath 19 javelins of returning a +0 leather armour a merfolk corpse (26, 11, D) a +2,+2 sabre of protection (unseen) (28, 11, D) a +0,+0 spear a +4 blowgun 11 silver javelins a +0 leather armour a merfolk corpse a hippogriff corpse (36, 11, D) a +0,+2 orcish vampiric bardiche a +1 plate armour (19, 12, D) the +11,+10 dagger "Ankyacow" {speed, Int+3} Attacks with this weapon take half as long, but cause slightly less damage. It affects your intelligence (+3). (22, 12, D) a +0,+0 trident a +0 leather armour a merfolk corpse (23, 12, D) a +2 robe (unseen) (24, 12, D) a +2,+5 sabre of freezing (still there?) a hippogriff corpse (still there?) (25, 12, D) a +1,+1 trident of protection (unseen) (26, 12, D) a snapping turtle corpse (37, 12, D) an uncursed staff of air (39, 12, D) a +0,+0 great mace a +0 robe (71, 12, D) a +0,+0 spear a merfolk corpse (rotten by now) (72, 12, D) a +0,+0 spear a merfolk corpse (rotten by now) (19, 13, D) a scroll of brand weapon (22, 13, D) a +0,+0 trident an uncursed amulet of stasis a siren corpse a +2 scale mail of cold resistance (23, 13, D) a +1,+2 sabre of venom a +2 robe a +0,+0 sabre a +0 robe a merfolk corpse (24, 13, D) a harpy corpse (26, 13, D) a +3,+0 dwarven dagger of draining (27, 13, D) a +4,+2 battleaxe of flaming (still there?) a manual of Staves (still there?) (31, 13, D) 2 javelins of penetration (49, 13, D) a +2,+2 whip of holy wrath (50, 13, D) a +5 ring of intelligence (51, 13, D) an uncursed ring of flight (52, 13, D) a box of beasts (53, 13, D) the cursed +2,-1 falchion of Throaguin {flame, rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It has a curse placed upon it. (54, 13, D) a book of War Chants (71, 13, D) a tomahawk (24, 14, D) 5 silver javelins a javelin 2 steel javelins a throwing net (25, 14, D) a +2,+2 double sword of slicing 12 javelins a +0 leather armour (26, 14, D) 2 javelins of penetration (28, 14, D) a +3,+2 spear of distortion (29, 14, D) a javelin of penetration (30, 14, D) a javelin of penetration (50, 14, D) a +0,+1 spear of dragon slaying (51, 14, D) a +2 helmet of intelligence (52, 14, D) a +5,+5 dwarven war axe of chopping (55, 14, D) the +10 Black Knight's horse barding {ponderous, Hunger- rN+} It protects you from negative energy. It slows your metabolism. (62, 14, D) an ornate deck of war {drawn: 2} (71, 14, D) 2 tomahawks (41, 15, D) the +1 plate armour "Ocuetup" {+Blink Str-1 Dex+4 Acc+4} It affects your strength (-1). It affects your dexterity (+4). It affects your accuracy (+4). It lets you blink. (42, 15, D) the ring of Elitism {Hunger rElec rN+ Int+2} [ring of hunger] It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. (39, 16, D) the +9,+3 flail "Aklufi" {speed, rF+ Dex+4} Attacks with this weapon take half as long, but cause slightly less damage. It affects your dexterity (+4). It protects you from fire. (41, 16, D) the +3 scale mail of the Nexus {Dex+3 Int+1} It affects your intelligence (+1). It affects your dexterity (+3). (73, 17, D) a +4 dwarven chain mail of poison resistance (25, 18, D) a +3 plate armour of magic resistance (26, 18, D) the ring of Neoz {Fire rElec Str-2} [ring of fire] It affects your strength (-2). It insulates you from electricity. (72, 18, D) the ring "Poem" {MP+9 Dex+3} [ring of magical power] It affects your dexterity (+3). (73, 18, D) a +2,+2 mace of protection (23, 19, D) an uncursed staff of wizardry (24, 19, D) a +1,+1 falchion of holy wrath (51, 19, D) an apis corpse (52, 19, D) a pearl dragon corpse (51, 20, D) a +5,+3 flail of protection a -1 robe (53, 20, D) an apis corpse (73, 20, D) a hell hound corpse (rotten by now) (24, 21, D) a +1,+4 scythe of dragon slaying (25, 21, D) an uncursed staff of fire (unseen) (72, 21, D) a +4,+6 hand axe of venom (50, 25, D) a book of Wizardry (51, 25, D) the +5,+8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (52, 25, D) a potion of berserk rage a wand of random effects (12) a wand of draining (0) a wand of fire (0) a +1,+2 scimitar of protection (55, 25, D) the cursed +2 ring mail of Sif Muna's Pride {Dex+4 Int+3} It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. (54, 26, D) the +6,+9 hand axe of Integrity {drain, -Cast rElec rC++ MR++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. (61, 27, D) a +1 scale mail of fire resistance (64, 27, D) a +2,+0 great sword of holy wrath (65, 27, D) a Necronomicon (73, 27, D) a book of Death (62, 28, D) a +2 blowgun of evasion (63, 28, D) the +5 plate armour of Klonie {Dex+3 Stlth+} It affects your dexterity (+3). It makes you much more stealthy. (64, 28, D) a +2 elven ring mail of poison resistance (34, 29, D) a +1 scale mail of poison resistance (35, 29, D) a book of Transfigurations (36, 29, D) a +7,+3 dwarven dagger of venom (37, 29, D) a +2,+4 elven trident of protection (38, 29, D) an uncursed amulet of resist mutation (39, 29, D) the ring "Groonits" {Hunger- rPois rC+ Str+2} [ring of sustenance] It affects your strength (+2). It protects you from cold. It protects you from poison. (40, 29, D) a +3 rod of destruction (12/12) (41, 29, D) a +1,+5 giant club (43, 29, D) a +0,+2 dagger of electrocution (44, 29, D) a +0,+1 falchion of holy wrath (35, 30, D) a +1 pair of boots of jumping (36, 30, D) a manual of Slings (37, 30, D) the cursed ring "Asmut" {Wiz Dex+4 Int+3} [ring of wizardry] It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. (38, 30, D) a +6,+4 elven short sword of freezing (39, 30, D) a +1,+3 broad axe of distortion (40, 30, D) a +1 ring of protection (41, 30, D) an uncursed ring of invisibility (43, 30, D) a +1,+3 sabre of speed (42, 32, D) a scorpion corpse (36, 33, D) a goliath beetle corpse (38, 33, D) an orb spider corpse (43, 33, D) an orb spider corpse (41, 34, D) a redback corpse (38, 35, D) a yellow wasp corpse (39, 35, D) a wolf spider corpse (37, 36, D) a demonic crawler corpse (38, 36, D) a yellow wasp corpse (39, 36, D) a trapdoor spider corpse (49, 37, D) a +0 pair of orcish boots of running (50, 37, D) an uncursed ring of sustain abilities (52, 37, D) a tome of Destruction (59, 37, D) a +2,+4 whip of distortion (61, 37, D) a +2 leather armour of fire resistance (62, 37, D) the cursed +3,+1 great sword "Haweyj Guag" {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you much more stealthy. It has a curse placed upon it. (69, 37, D) a scroll of brand weapon (70, 37, D) a manual of Long Blades (71, 37, D) a +2 chain mail of magic resistance (72, 37, D) an uncursed staff of cold (73, 37, D) an uncursed ring of sustenance (49, 38, D) an uncursed staff of air (50, 38, D) a merfolk corpse (rotten by now) (51, 38, D) a +2 plate armour of magic resistance (52, 38, D) Preom's Guide on Hexes Spells Type Level Ensorcelled Hibernation Hexes/Ice 2 Inner Flame Hexes/Fire 3 Confuse Hexes 3 Leda's Liquefaction Hexes/Earth 4 Discord Hexes 8 (59, 38, D) a lantern of shadows (60, 38, D) an uncursed staff of summoning (61, 38, D) a book of Ice (62, 38, D) a +1 orcish chain mail of cold resistance (63, 38, D) a book of Frost (70, 38, D) the cursed +0,-2 glaive of Tenacity {chop, rElec rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (71, 38, D) a +1 pair of gloves of dexterity (72, 38, D) a +0,+4 glaive of chopping (73, 38, D) the cursed +0 chain mail of Unambiguity {Dex-5 Int+3} It affects your intelligence (+3). It affects your dexterity (-5). It has a curse placed upon it. (52, 39, D) a +4 ring of intelligence (61, 39, D) a +0,+0 giant club (unseen) (50, 40, D) a sea snake corpse (rotten by now) (51, 40, D) a +1,+1 spear an uncursed ring of protection from fire a mermaid corpse (rotten by now) (60, 40, D) a +0,+0 giant spiked club a +0,+0 giant club a two-headed ogre corpse (rotten by now) (52, 41, D) a +0,+0 sabre a cursed +0 robe a merfolk corpse (rotten by now) (60, 41, D) a +0,+0 giant spiked club (61, 41, D) a large rock (62, 41, D) 3 large rocks (49, 42, D) a manticore corpse (rotten by now) a +0,+2 crossbow of flame (51, 42, D) a +0,+0 spear a merfolk corpse (rotten by now) (52, 42, D) a bottled efreet (55, 42, D) 2 steel javelins (58, 42, D) a +0,+0 great sword of flaming (61, 42, D) a +0,+0 giant club a +0,+0 giant spiked club (50, 43, D) a +2,+2 spear of dragon slaying a +0 leather armour a merfolk corpse (rotten by now) (52, 43, D) a +0,+0 spear 14 javelins a +0 leather armour (53, 43, D) a +1,+2 spear of dragon slaying a throwing net a plain deck of defence (60, 43, D) a +0,+0 great sword of flaming (unseen) (61, 43, D) a troll corpse (rotten by now) (51, 44, D) a +1,+3 vampiric trident 12 steel javelins a +0 robe a lantern of shadows a siren corpse (rotten by now) (52, 44, D) 2 steel javelins a +2,+0 spear of venom 16 javelins of returning a +0 leather armour a merfolk corpse (rotten by now) (53, 44, D) a +5,+1 vampiric scythe (51, 45, D) 2 javelins 5 steel javelins (59, 45, D) a large rock (61, 45, D) 4 large rocks