Dungeon Sprint DCSS version 0.14-a0-1696-g06d0eec (webtiles) character file. 0 Yermak the Sneak (level 1, -9/10 HPs) Began as a Spriggan Assassin on Dec 30, 2013. Mangled by a mermaid (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:45 (41 turns). Yermak the Sneak (Spriggan Assassin) Turns: 41, Time: 00:00:45 HP -9/10 AC 3 Str 7 XL: 1 Next: 0% MP 2/2 EV 17 Int 12 God: Gold 0 SH 0 Dex 17 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Clarity . c - +0 robe rNeg . . . Conserve . (shield restricted) rPois . rCorr . (helmet restricted) rElec . rRot . d - +0 cloak SustAb . . Spirit . (gloves unavailable) rMut . Warding . (boots unavailable) Saprov . . . NoTele + (no amulet) (no ring) (no ring) @: mesmerised, very slightly contaminated, hasted, very quick, not resistant to hostile enchantments, quite stealthy A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +2,+2 dagger (weapon) b - a +0 blowgun Missiles e - 8 poisoned needles f - 2 curare-tipped needles Armour c - a +0 robe (worn) d - a +0 cloak (worn) Scrolls m - a scroll of blinking Potions g - a potion of porridge h - a potion of curing i - a potion of heal wounds k - 2 potions of magic l - a potion of berserk rage Skills: - Level 1.5 Fighting - Level 2.1 Short Blades - Level 2.1 Throwing - Level 1.5 Dodging + Level 5.8 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History The mermaid is moderately wounded. The mermaid chants her luring song. You hit the mermaid. The mermaid is moderately wounded. The mermaid completely misses you. You hit the mermaid. The mermaid is moderately wounded. You hit the mermaid but do no damage. The mermaid is moderately wounded. The mermaid chants her luring song. You hit the mermaid but do no damage. The mermaid is moderately wounded. You hit the mermaid but do no damage. The mermaid is moderately wounded. The mermaid barely misses you. You closely miss the mermaid. The mermaid is moderately wounded. The mermaid hits you! Ouch! That really hurt! You die... ## ## H# #. ## .#H ##.# #+# #...##.#### #m@.<.+$# #...##.##.j.# ##.# #+# j## ## $#. # .B B. ##. .## ## ## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Yermak, the Spriggan Assassin, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D | Noticed an agate snail 1 | D | Noticed an agate snail 5 | D | Noticed a mermaid 8 | D | Noticed a boulder beetle 8 | D | Noticed a boulder beetle 12 | D | Noticed a hippogriff 12 | D | Noticed a hippogriff 41 | D | Mangled by a mermaid Action || total -------------------------++------- Melee: Dagger || 24 Use: Potion || 1